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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-09-12
Add option to convert project from Project Manager
kobewi
2022-09-12
VCS plugin: SSH key dialog defaults to HOME
Rémi Verschelde
2022-09-12
Fix some errors affecting the Web editor
Rémi Verschelde
2022-09-12
Improve 3D editor preview sun and sky usability
Hugo Locurcio
2022-09-11
Ignore node rename if already exited blend tree
dzil123
2022-09-11
Add ability to flag classes as experimental or deprecated.
SaracenOne
2022-09-10
Shrink shader editor's oversized borders
Michael Alexsander
2022-09-10
Fix Ctrl/Cmd+F always processed by the asset library, instead of script edito...
bruvzg
2022-09-10
Merge pull request #64465 from TokageItLab/bind-after-gui-input
Rémi Verschelde
2022-09-10
Prevent infinite loops in editor help search
kobewi
2022-09-10
Fix broken patterns on TileMap layer change
kobewi
2022-09-09
Merge pull request #64938 from YuriSizov/editor-scaled-icons
Rémi Verschelde
2022-09-09
Merge pull request #65352 from Mickeon/try-scene-tree-filter-multi-word
Rémi Verschelde
2022-09-09
i18n: Sync editor translations with Weblate (3.5 branch)
Rémi Verschelde
2022-09-09
Improve Scene Tree Dock's Node filter (Allow multiple terms & more)
Micky
2022-09-09
Merge pull request #63640 from mbe9/fix_noneditable_remote_objects
Rémi Verschelde
2022-09-09
Merge pull request #65520 from V-Sekai/remote_objects_no_read_only
Rémi Verschelde
2022-09-09
Merge pull request #64373 from YeldhamDev/edscale_likes_them_floaty
Rémi Verschelde
2022-09-08
Fix undo actions in SceneTreeDock
kobewi
2022-09-08
Make `Vector2i` values paired with `EDSCALE` be just `Vector2`
Michael Alexsander
2022-09-08
Remove read-only status from EditorDebuggerRemoteObject
SaracenOne
2022-09-08
Merge pull request #65468 from Chaosus/vs_fix
Yuri Rubinsky
2022-09-08
Merge pull request #65495 from V-Sekai/animation_editor_fixes
Rémi Verschelde
2022-09-08
Merge pull request #65499 from Mickeon/project-converter-english-exam
Rémi Verschelde
2022-09-08
Merge pull request #65504 from KoBeWi/close_before_saving
Rémi Verschelde
2022-09-08
bind AfterGUIInput
Silc Renew
2022-09-08
Fix several oddities in Project Converter
Micky
2022-09-08
Merge pull request #65241 from bruvzg/no_keymap_ambiguity
Rémi Verschelde
2022-09-08
Merge pull request #60108 from KoBeWi/arise_to_top
Rémi Verschelde
2022-09-08
Merge pull request #63596 from Jayman2000/issue-27640
Rémi Verschelde
2022-09-08
Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_more
Rémi Verschelde
2022-09-08
Merge pull request #64757 from nathanfranke/change-node-dialog
Rémi Verschelde
2022-09-08
Merge pull request #65501 from m4gr3d/fix_invalid_project_manager_path_main
Rémi Verschelde
2022-09-08
Merge pull request #63905 from smix8/navigation_replace_old_debug_4.x
Rémi Verschelde
2022-09-07
simplify title of create/change node dialog
Nathan Franke
2022-09-08
[Net] Rename "ssl" references to "tls" in methods and members.
Fabio Alessandrelli
2022-09-08
Ask before closing with unsaved resources
kobewi
2022-09-07
Fix issue causing the project manager to crash because of missing path argument
Fredia Huya-Kouadio
2022-09-07
Rename change_scene() and change_scene_to()
Jason Yundt
2022-09-07
Allow images to be imported "for editor use" and respect editor settings
Yuri Sizov
2022-09-07
Enable long press, pan and scale gestures for the Godot Android Editor
Fredia Huya-Kouadio
2022-09-07
Fix key mapping changes when moving from macOS to other platform
bruvzg
2022-09-07
Remove / Replace old Navigation Debug Visualization
smix8
2022-09-07
Merge pull request #49466 from AnilBK/rotate-previews
Rémi Verschelde
2022-09-07
Merge pull request #58617 from KoBeWi/custom_something
Rémi Verschelde
2022-09-07
Merge pull request #65471 from KoBeWi/s
Rémi Verschelde
2022-09-07
Merge pull request #65389 from Rindbee/fix-file-list-in-FileDialog-not-updating
Rémi Verschelde
2022-09-07
Merge pull request #59069 from fire-forge/stylebox_margin_functions
Rémi Verschelde
2022-09-07
Merge pull request #65355 from groud/split_container_min_grab_thickness
Rémi Verschelde
2022-09-07
Add set_default_margin_all/individual to StyleBox
FireForge
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