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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-09-15
Merge pull request #52344 from TechnoPorg/import-assets-first
Rémi Verschelde
2021-09-15
Allow disabling the RegEx module in the editor
Aaron Franke
2021-09-15
Merge pull request #52709 from Chaosus/vs_fix_add_node
Rémi Verschelde
2021-09-15
Fix pressing `Add Node` button in visual shader editor
Yuri Roubinsky
2021-09-15
Merge pull request #52352 from williamd67/open-help-editor-at-correct-position
Rémi Verschelde
2021-09-15
Merge pull request #52317 from Calinou/2d-skeleton-editor-tweak-terms
Rémi Verschelde
2021-09-15
Merge pull request #32068 from aaronfranke/transform-editor
Rémi Verschelde
2021-09-15
Merge pull request #42099 from jak6jak/test-fix
Rémi Verschelde
2021-09-15
Merge pull request #51800 from KoBeWi/command_museum
Rémi Verschelde
2021-09-15
Merge pull request #41036 from nathanfranke/default-2d-editor
Rémi Verschelde
2021-09-15
--single-window is passed through project manager.
Jacob Edie
2021-09-15
Merge pull request #52685 from lentsius-bark/node3d-scaling-fix
Rémi Verschelde
2021-09-14
Clean convex hull decomposition code
PouleyKetchoupp
2021-09-15
Fix issues with scaling Node3Ds
Krystof Klestil
2021-09-14
Merge pull request #52667 from butkeim/master
Rémi Verschelde
2021-09-14
Merge pull request #52202 from jmb462/fix-wrong-behavior-action-editor-with-n...
Rémi Verschelde
2021-09-14
Merge pull request #52671 from Chaosus/fix_delete_line
Rémi Verschelde
2021-09-14
Merge pull request #52636 from Jummit/highlight_categories
Gilles Roudière
2021-09-14
Fix wrong behavior of Action Map Editor with non QWERTY layouts
jmb462
2021-09-14
Merge pull request #52226 from Faless/debugger/4.x_start_options
Rémi Verschelde
2021-09-14
Prevent error generates if `Delete Line` used on last line in CodeEditor
Yuri Roubinsky
2021-09-14
Fix 3D Onion skinning missing
Kerrad Yanis
2021-09-14
Merge pull request #52266 from AndreaCatania/coll
Rémi Verschelde
2021-09-14
Merge pull request #52662 from Chaosus/fix_bookmarks
Rémi Verschelde
2021-09-14
Merge pull request #52644 from jmb462/error-message-on-invalid-autoload-name
Rémi Verschelde
2021-09-14
Merge pull request #52260 from ThreeRhinosInAnElephantCostume/fixfindonfocus
Rémi Verschelde
2021-09-14
Fix editor crash on pressing `Go to Previous Bookmark` menu button
Yuri Roubinsky
2021-09-14
Merge pull request #52213 from Ev1lbl0w/fix_output_message_split
Rémi Verschelde
2021-09-14
Merge pull request #52259 from jmb462/fix-ctrl-V-wrong-behavior-in-inspector-...
Rémi Verschelde
2021-09-14
Display an error message in settings when autoload name is invalid
jmb462
2021-09-14
Merge pull request #52658 from groud/some_tilemap_fixes
Gilles Roudière
2021-09-14
Fix transform of TileMap nodes and tilemap selection
Gilles Roudière
2021-09-13
Revert some URLs from the "Replace HTTP URLs with HTTPS" PR
Aaron Franke
2021-09-13
Highlight hovered inspector categories
Jummit
2021-09-13
Merge pull request #52632 from vnen/autoload-global-script-class-conflict
Rémi Verschelde
2021-09-13
Merge pull request #52554 from Calinou/2d-editor-enable-pixel-snap
Rémi Verschelde
2021-09-13
Disallow class names to be the same as global names
George Marques
2021-09-13
Merge pull request #51805 from skysphr/scrollbar-icons-pressed
Hugo Locurcio
2021-09-13
Merge pull request #51981 from kleonc/multi-node-edit-node_path-fix
Rémi Verschelde
2021-09-13
Merge pull request #52298 from DeleteSystem32/meshlib-transform
Rémi Verschelde
2021-09-11
Merge pull request #52504 from V-Sekai/gltf_8_uv
Juan Linietsky
2021-09-10
Enable Pixel Snap by default in the 2D editor
Hugo Locurcio
2021-09-10
Merge pull request #52406 from ellenhp/libvorbis
Juan Linietsky
2021-09-10
8 uvs for glTF2, URI decode and Vertex Custom api.
Lyuma
2021-09-10
Merge pull request #52503 from KoBeWi/DROPNODESTOFOLDERRRR
Max Hilbrunner
2021-09-09
Replace stb_vorbis with libogg+libvorbis
Ellen Poe
2021-09-09
Merge pull request #51158 from YeldhamDev/potgen_enhancements
Juan Linietsky
2021-09-09
Merge pull request #44844 from KoBeWi/hey_listen!_but_2d
Juan Linietsky
2021-09-09
implement individual mesh transform for meshlibrary items
Vincent
2021-09-09
Save branch as scene by dropping to filesystem
kobewi
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