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2020-05-05Merge pull request #37293 from Janglee123/ctrl-click-improvementsRémi Verschelde
Improved go-to definition (Ctrl + Click)
2020-05-05i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 00b56637824392d4adefcd2b406ff6998e02152c)
2020-05-05Some fixes for canvas item visual shader inputsYuri Roubinsky
2020-05-05Improved go-to definition (Ctrl + Click)janglee
Co-Authored-By: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2020-05-04Merge pull request #37717 from qarmin/world_fixRémi Verschelde
Change non-existent World to World3D
2020-05-03Merge pull request #38376 from dreamsComeTrue/duplicate-nodes-fixRémi Verschelde
Proper naming and ordering when Duplicate nodes in SceneTreeDock
2020-05-01Fix Soft Reload Script shortcut clash with Replace in FilesDominik 'dreamsComeTrue' Jasiński
Fixes: #38362
2020-05-01Proper naming and ordering when Duplicate nodesDominik 'dreamsComeTrue' Jasiński
Fixes: #38162
2020-05-01Merge pull request #37939 from MrRevington/SpriteFramesEditoAtlasTextureSupportRémi Verschelde
Add AtlasTexture support in SpriteFrames Editor
2020-04-30Add AtlasTexture support in SpriteFrames Editor - Add Frames from a Sprite SheetMrRevington
2020-04-30Merge pull request #38325 from Calinou/editor-no-focus-on-align-with-viewRémi Verschelde
Don't focus the selection after using Align Transform With View
2020-04-29Fixed false positives in the culling system.Kiri Jolly
This fixes numerous false positives coming out of the culling system. AABB checks are now a full separating-axis check against the frustum, with the points of the frustum being compared to the planes of the box just as the points of the box were being compared to the planes of the frustum. This fixes large objects behind the camera not being culled correctly. Some systems that used frustums that were (sometimes mistakenly?) unbounded on one or more side have been modified to be fully enclosed.
2020-04-29Merge pull request #20371 from aaronfranke/vector-lerpRémi Verschelde
[Core] [Mono] [GDNative] Rename "linear_interpolate" methods to "lerp"
2020-04-29Don't focus the selection after using Align Transform With ViewHugo Locurcio
It made minor adjustments difficult as the camera moved every time Align Transform With View was used. This closes #36738.
2020-04-29Merge pull request #33578 from code-xD/masterRémi Verschelde
Made the search results more specific.
2020-04-29Merge pull request #37523 from 1abinitio1/masterRémi Verschelde
Add option for editor freelook camera sensitivity
2020-04-29Make Quick Open substring match more specific.Shivansh Anand
When finding a substring, the rating is biased towards substrings at the end of the path. Fixes #33504.
2020-04-29[Core] Rename linear_interpolate to lerpAaron Franke
2020-04-29Merge pull request #36960 from pycbouh/docs-improve-shortcutsRémi Verschelde
Improve shortcut formatting in docs
2020-04-29Merge pull request #37705 from ↵Rémi Verschelde
dreamsComeTrue/editor-animation-player-improvements Allow to rename animation just after it was duplicated in Editor
2020-04-29Add option for editor freelook camera sensitivity1abinitio1
2020-04-29Merge pull request #37965 from ↵Rémi Verschelde
EricEzaM/drag-multiple-resources-onto-array-export Drag multiple resources onto exported array variable at once
2020-04-29Merge pull request #38235 from BigRed-118/help_tabs_shuffle_fixRémi Verschelde
Fixed shuffling editor help tabs
2020-04-28Merge pull request #36427 from nekomatata/scene-thumbnail-flippedRémi Verschelde
Fixed flipped scene preview thumbnail
2020-04-28Merge pull request #37273 from akien-mga/gltf-tangent-fix-32712Rémi Verschelde
glTF: Fix tangent generation for non-blend shapes
2020-04-28Rename InputFilter back to InputRémi Verschelde
It changed name as part of the DisplayServer and input refactoring in #37317, with the rationale that input no longer goes through the main loop, so the previous Input singleton now only does filtering. But the gains in consistency are quite limited in the renaming, and it breaks compatibility for all scripts and tutorials that access the Input singleton via the scripting language. A temporary option was suggested to keep the scripting singleton named `Input` even if its type is `InputFilter`, but that adds inconsistency and breaks C#. Fixes godotengine/godot-proposals#639. Fixes #37319. Fixes #37690.
2020-04-27Merge pull request #38121 from JFonS/add_unwrap_cachingRémi Verschelde
Add caching the lightmap unwrapping on import
2020-04-27i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit ae958b89ab9cb98c9b754140ba9924cb0f279598)
2020-04-26Fixed shuffling editor help tabsTom Evans
The indexes for the ScriptEditorItemData entries were not getting updated after sorting. This would cause a page to be open but with a different tab selected. Whenever _update_script_names was called next, it would correct this indexing. Now we correct it immediately following the tab sort.
2020-04-25Improve path search behavior discoverability in the project managerHugo Locurcio
This closes #38185.
2020-04-24Tweak Decal icon slightlyMichael Alexsander
2020-04-25Merge pull request #37107 from RandomShaper/imvu/export_vmemRémi Verschelde
Add ability to export debugger's VRAM usage report
2020-04-25Merge pull request #38165 from YeldhamDev/multitrack_time_fixRémi Verschelde
Fix crash when changing time value of multiple animation keys at once via inspector
2020-04-24Merge pull request #37862 from YeldhamDev/decal_iconRémi Verschelde
Add icon for the Decal node
2020-04-24Add ability to export VRAM usage as CSVPedro J. Estébanez
2020-04-23Fix crash when changing time value of multiple animation keys at once via ↵Michael Alexsander
inspector
2020-04-22Add caching the lightmap unwrapping on importJFonS
This commit adds caching to the lightmap mesh unwraps generated on import. This speeds up re-imports of meshes that haven't changed and also makes sure that the unwraps are consistent across imports. The unwrapping process is not deterministic, so one could end up with a different mapping every time the scene was imported, breaking any previously baked lightmaps. The changes in this commit prevent that from happening.
2020-04-22Fixed output prints " Signal 'node_removed' is already connected " when the ↵dankan1890
editor settings window is closed. Close #38012
2020-04-21Merge pull request #37202 from JFonS/update_joint_gizmosRémi Verschelde
Update Joint gizmos automatically
2020-04-21Update Joint gizmos automaticallyjfons
2020-04-21Merge pull request #38089 from YeldhamDev/scenedock_local_fixRémi Verschelde
Fix "Local" button not being pressed in the Scene dock on first run
2020-04-21Fix "Local" button not being pressed in the Scene dock on first runMichael Alexsander
2020-04-21Add proper type to most public API uses of ArrayJuan Linietsky
2020-04-21Add ability to bind typed arrays to script APIJuan Linietsky
Note: Only replaced 2 instances to test, Node.get_children and TileMap.get_used_cells Note: Will do a mass replace on later PRs of whathever I can find, but probably need a tool to grep through doc. Warning: Mono will break, needs to be fixed (and so do TypeScript and NativeScript, need to ask respective maintainers)
2020-04-21Merge pull request #38047 from akien-mga/mono-docdata-hackRémi Verschelde
DocData: Keep Mono properties on non-Mono builds
2020-04-20Exposed RenderingDevice to script APIJuan Linietsky
Also added an easier way to load native GLSL shaders. Extras: Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload. Note: The precommit hooks are broken because they don't seem to support enums from one class being used in another. Feel free to fix this after merging this PR.
2020-04-20Merge pull request #37989 from Calinou/add-freelook-navigation-scheme-settingsRémi Verschelde
Add editor freelook navigation scheme settings
2020-04-20DocData: Keep Mono properties on non-Mono buildsRémi Verschelde
This doesn't make much sense API-wise, but it's important for the documentation workflow that the Mono and non-Mono builds produce the same output, otherwise we keep having non-Mono builds removing Mono properties and losing their descriptions. This is a terrible hack but it's ad hoc, and should be OK for the time being.
2020-04-20Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editorRémi Verschelde
Subgroups were added in #37678 but not properly handled everywhere where PROPERTY_USAGE_GROUP is.
2020-04-20DocData: Skip unexposed classesRémi Verschelde
Properly expose classes that we actually want accessible.