Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-02 | Improve axis awareness and visibility for Position2D and Position3D | Hugo Locurcio | |
2021-05-26 | Fixed console error spam (about invalid edited scene index) | Yuri Roubinsky | |
2021-05-26 | Merge pull request #49060 from EricEzaM/fix-rich-text-label-and-editor-log | Rémi Verschelde | |
Fixed implementation of RichTextLabel remove_line(), which fixed issues in EditorLog. | |||
2021-05-26 | Merge pull request #49094 from madmiraal/fix-docs-3977 | Rémi Verschelde | |
Update EditorResourcePreview queue_*() documentation | |||
2021-05-26 | Merge pull request #49056 from Chaosus/vs_color | Yuri Roubinsky | |
2021-05-26 | Implements expandable color ports in visual shaders | Yuri Roubinsky | |
2021-05-26 | Update EditorResourcePreview queue_*() documentation | Marcel Admiraal | |
2021-05-26 | Fixed implementation of RTL remove_line(), which fixed issues in EditorLog. | Eric M | |
There were some issues in RichTextLabel `remove_line()` method, where items were not correctly removed, and line decremending for items in later lines was not correctly done. This also fixed several headaches with EditorLog, which relied on the `remove_line()` method for collapsing of duplicate messages. The fix to RTL also fixed the issues with EditorLog. Fixes #49030 | |||
2021-05-25 | Merge pull request #48546 from pycbouh/tree-highlight-selected-relationships | Rémi Verschelde | |
2021-05-25 | Merge pull request #49068 from pycbouh/i-broke-inspector | Rémi Verschelde | |
Make `EditorFileDialog` only created on demand in `EditorResourcePicker` | |||
2021-05-25 | Add highlight to the relationship lines of selected Tree items | Yuri Sizov | |
2021-05-25 | Make EditorFileDialog only created on demand in EditorResourcePicker | Yuri Sizov | |
2021-05-25 | Rename File::get_len() get_length() | Marcel Admiraal | |
2021-05-25 | Merge pull request #48931 from groud/add_some_tiles_editors_settings | Rémi Verschelde | |
Add TileMap grid editor settings. | |||
2021-05-25 | Add TileMap grid editor settings. | Gilles Roudière | |
2021-05-24 | Add editor icons for RibbonTrailMesh and TubeTrailMesh | Hugo Locurcio | |
2021-05-24 | Merge pull request #48644 from Calinou/editor-increase-icon-saturation | Rémi Verschelde | |
Increase icon saturation by 30% for all editor icons | |||
2021-05-24 | Fixes adding nodes on dragging in visual shaders | Yuri Roubinsky | |
2021-05-24 | Merge pull request #47791 from Chaosus/fix_doc_theme | Rémi Verschelde | |
Fix doc theme not changing when its changed via settings | |||
2021-05-24 | Merge pull request #48956 from Chaosus/vs_fix_adding_multiple_resources_undo | Rémi Verschelde | |
Fixes non-atomary action of dragging resources on visual shader graph | |||
2021-05-24 | Merge pull request #48829 from Chaosus/vs_comment_node_fixes | Rémi Verschelde | |
Prevents VisualShaderNodeComment from overlapping its content | |||
2021-05-23 | Change frame_coords to Vector2i | kobewi | |
2021-05-23 | Merge pull request #40397 from KoBeWi/silent_seeker | Rémi Verschelde | |
Allow to move timeline without moving animation | |||
2021-05-23 | Merge pull request #48980 from amoriqbal/patch-1 | Rémi Verschelde | |
Mouse pointer reappears at same spot | |||
2021-05-23 | Reset Shader Editor scroll when changing shader | kobewi | |
2021-05-23 | SpriteFramesEditor Minor fixes | kleonc | |
2021-05-23 | Mouse ptr reappears at drag start position | amor | |
2021-05-22 | Add a keyboard shortcut to select the word under cursor in TextEdit | Hugo Locurcio | |
This also acts as a general-purpose "deselect" shortcut since pressing it a second time will deselect text. This is available both in the script editor and in TextEdit fields in use, both in the editor and projects. The Duplicate Line script editor shortcut was moved to Ctrl + Shift + D since it conflicts with the new shortcut (Ctrl + D). The rationale for doing so is that Duplicate Line is a less commonly used action, and its behavior can be replicated by copying and pasting the current line anyway. (With no selection active, the whole line will be copied.) | |||
2021-05-22 | Merge pull request #48916 from mortarroad/master-convex-hull-ported | Rémi Verschelde | |
Replace QuickHull with Bullet's convex hull computer. | |||
2021-05-22 | Replace QuickHull with Bullet's convex hull computer. | Morris Tabor | |
The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style. Additional changes: - extended PagedAllocator to allow leaked objects - applied patch from https://github.com/bulletphysics/bullet3/pull/3037 | |||
2021-05-22 | Merge pull request #44874 from Chaosus/shader_warnings | Rémi Verschelde | |
Basic warning support implementation for the Godot Shading Language. | |||
2021-05-22 | Basic warning support implementation for the Godot Shading Language. | Yuri Roubinsky | |
2021-05-22 | Merge pull request #47764 from fire/meshoptimizer-update | Rémi Verschelde | |
Meshoptimizer update / LOD Normals fix | |||
2021-05-22 | Merge pull request #48970 from EricEzaM/more-editor-log-fixes | Rémi Verschelde | |
Fixed editor log collapsing of duplicate messages not working | |||
2021-05-22 | Update with experimental mesh optimizer. | K. S. Ernest (iFire) Lee | |
Normals being optimized has better quality now. Test simplify once and then use a slightly less tolerant error for the target error. | |||
2021-05-23 | Fixed editor log collapsing of duplcate messages not working | EricEzaM | |
2021-05-22 | Add custom background line colour to TextEdit and remove marked lines | Paulb23 | |
2021-05-22 | Merge pull request #48954 from Calinou/editor-tweak-checked-checkbox-appearance | Rémi Verschelde | |
Tweak pressed CheckBox appearance in the editor | |||
2021-05-22 | Merge pull request #48927 from KoBeWi/I_fixed_your_left | Rémi Verschelde | |
Fix usage of String.left() | |||
2021-05-22 | Fixes non-atomary action of dragging resources on visual shader graph | Yuri Roubinsky | |
2021-05-22 | Tweak pressed CheckBox appearance in the editor | Hugo Locurcio | |
This uses the accent color to match pressed CheckButtons after they were updated. Checked checkboxes are now more prominent in the user's peripheral vision, which can be useful at times. This also matches how checkboxes look in most operating systems and web browsers. | |||
2021-05-22 | Merge pull request #48918 from groud/fix_tilemap_y_sort | Rémi Verschelde | |
Fixes TileSet Y-sort not working and TileSet not saving correctly | |||
2021-05-21 | Fix usage of String.left() | kobewi | |
2021-05-21 | Merge pull request #48917 from timothyqiu/metrics-csv | Rémi Verschelde | |
Fix editor crash when exporting profiler data | |||
2021-05-21 | Merge pull request #48671 from Calinou/connect-dialog-extra-bind-arguments | Rémi Verschelde | |
List "Argument" for each extra bind argument in the connect dialog | |||
2021-05-21 | Merge pull request #48747 from ↵ | Rémi Verschelde | |
Calinou/editor-find-in-files-tweak-highlight-color Tweak highlight color in the editor Find in Files dialog | |||
2021-05-21 | Merge pull request #48854 from pycbouh/editor-reuse-resource-picker | Rémi Verschelde | |
Use `EditorResourcePicker` in the Inspector | |||
2021-05-21 | Fixes TileSet Y-sort not working and TileSet not saving correctly | Gilles Roudière | |
2021-05-21 | Fix editor crash when exporting profiler data | Haoyu Qiu | |
2021-05-20 | Change behavior of String.right | Tomasz Chabora | |