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2023-02-25Merge pull request #73887 from nklbdev/masterRémi Verschelde
fix typo `set_polygon` in GenericTilePolygonEditor
2023-02-25fix typo `set_polygon` in GenericTilePolygonEditornklbdev
2023-02-24Revert "Reordering emitted signals in PopupMenu" and fix editor selection ↵bruvzg
issue in the safer way.
2023-02-24i18n: Sync translations with WeblateRémi Verschelde
2023-02-24Merge pull request #73855 from ↵Rémi Verschelde
CheesecakeCG/scene-import-animationlibrary-tab-fix Fix settings not appearing for Animation Libraries in the Scene Import window
2023-02-23Fix settings not appearing for Animation Libraries in the Scene Import windowhare_ware
2023-02-23Fix editor resource preview deadlocking with --headless modeGordon MacPherson
2023-02-23Export: Default to exporting S3TC + BPTC for PC platformsRémi Verschelde
This is now required after #72031 when using HDRs. Could have further cleanup as I think these import options may not be needed at all anymore, and etc/etc2 support doesn't seem to make much sense. Likewise, the hardcoded "s3tc" in `get_platform_features` could maybe be removed. But this is material for after 4.1. Fixes #73789.
2023-02-23Merge pull request #73814 from lyuma/importer_mesh_convexRémi Verschelde
import: Fix uv2 by avoiding premature ImporterMesh::get_mesh()
2023-02-23Merge pull request #73775 from ↵Rémi Verschelde
SaracenOne/fix_node_ownership_on_scene_update_addition Fix ownership bug on ancestor nodes when scene is reimported
2023-02-23Merge pull request #73687 from ↵Rémi Verschelde
Calinou/editor-convex-import-fix-max-convex-hulls-crash Add a property hint to fix crash when setting max convex hulls below 0
2023-02-23Add a property hint to fix crash when setting max convex hulls below 0Hugo Locurcio
Generating less than 1 convex hull is not valid anyway.
2023-02-23import: Fix uv2 by avoiding premature ImporterMesh::get_mesh()Lyuma
Implements create_convex_shape in ImpoterMesh. Note: ImporterMeshInstance3D::get_mesh() is safe. The only dangerous function with side effects is ImpoterMesh::get_mesh()
2023-02-23import: Pass the correct defaults to generated collision shapes.Lyuma
Solves incorrect defaults, as well as applied scale failing to apply. The default values are removed, and they differ from collision shape defaults These values must match the defaults defined in resource_importer_scene.cpp
2023-02-22Merge pull request #72460 from ↵Rémi Verschelde
Calinou/project-manager-disable-incompatible-rendering-methods Disable incompatible rendering methods in the project manager
2023-02-22Disable incompatible rendering methods in the project managerHugo Locurcio
The project manager can now only create projects that use a rendering method compatible with the current platform. Rendering methods that are disabled at build-time are also grayed out (only for OpenGL). While it is possible in theory to create a project using Forward+ on web (thanks to the automatic fallback), it will look different once edited on a desktop platform.
2023-02-22Load script for addons without cacheGeorge Marques
Since they are postponed sometimes due to transient script errors, it needs to try again without the cache to compile the script again instead of using the failed one.
2023-02-22Fix ownership bug on ancestor nodes when scene is reimported.SaracenOne
2023-02-22Add some missing EditorFileDialog methods and properties.bruvzg
2023-02-22Merge pull request #73708 from davicr/output_font_setting_fixRémi Verschelde
Add Output font size in Theme regeneration conditions
2023-02-22Merge pull request #73741 from dalexeev/fix-sprite-frames-convertRémi Verschelde
Fix `SpriteFrames` data loss on 3-to-4 conversion
2023-02-22Merge pull request #73726 from KoBeWi/parenting_problemsRémi Verschelde
Fix Polygon3DEditor parenting errors
2023-02-22Merge pull request #73725 from ↵Rémi Verschelde
RevoluPowered/implement-automatic-rename-for-import-file-root-node3d Implement automatic rename for Spatial to Node3D in .import files using 3 to 4 conversion utility
2023-02-22Merge pull request #73694 from m4gr3d/update_touchscreen_editor_settings_mainRémi Verschelde
Enable granular control of touchscreen related settings
2023-02-22Fix `SpriteFrames` data loss on 3-to-4 conversionDanil Alexeev
2023-02-22Enable granular control of touchscreen related settingsFredia Huya-Kouadio
2023-02-22Fix Polygon3DEditor parenting errorskobewi
2023-02-22Implement automatic rename for projectGordon MacPherson
- Import must rename nodes/root_type="Spatial" to "Node3D": - Resolves ownership issues with calling: scene->replace_by(base_node); when the original root type was Spatial.
2023-02-21Add Output font size in Theme regeneration conditionsDavi
2023-02-21Fix line folding with multiple caretskobewi
2023-02-21Merge pull request #73595 from KoBeWi/missingnoRémi Verschelde
Fix missing directories when exporting from cmd
2023-02-21Fix shortcut reset.bruvzg
2023-02-20Merge pull request #73634 from KoBeWi/merged_into_errorRémi Verschelde
Fix tile atlas merging crash
2023-02-20[macOS] Replace all `Alt/Option+Letter/Number` default shortcuts to avoid ↵bruvzg
conflicts with special character input.
2023-02-20Fix tile atlas merging crashkobewi
2023-02-20Fix missing directories when exporting from cmdkobewi
2023-02-20Merge pull request #73592 from pattlebass/conversion-popup-cutoffRémi Verschelde
Increase minsize for some Project Conversion dialogs
2023-02-20Merge pull request #73237 from ↵Rémi Verschelde
KoBeWi/did_you_know_that_the_maximum_branch_name_length_is_250_bytes❔_this_means_that_this_branch's_diff_could_probably_fit_into_its_name,_because_it's_so_ridiculously_small._Why_are_you_reading_this_btw❔ Fix corrupt undo after making sub-resources unique
2023-02-20Increase minsize for some Project Conversion dialogspattlebass
This is more of a workaround than a fix. The underlying issue is that `ConfirmationDialog` doesn't always update its size if you change its text. (or it updates it AFTER it had already popped up). `wrap_controls` doesn't help here.
2023-02-20i18n: Sync translations with WeblateRémi Verschelde
2023-02-20Merge pull request #73604 from ↵Rémi Verschelde
KoBeWi/make_read_only_only_if_not_already_read_only_and_make_not_read_only_only_when_is_read_only Apply inspector read_only only when changed
2023-02-20Apply inspector read_only only when changedkobewi
2023-02-19Remove path hard-coding in editor_build_profilekobewi
2023-02-19Merge pull request #71398 from honix/property-revert-release-focusRémi Verschelde
Fix property revert doesn't revert selected fields
2023-02-19Merge pull request #73526 from YuriSizov/branded-project-llcRémi Verschelde
Add a custom icon for the `project.godot` file in the `EditorFileDialog`
2023-02-18Merge pull request #71850 from WesleyElliott/fix-custom-node-exportYuri Sizov
2023-02-18Merge pull request #73513 from YuriSizov/bone2d-remove-deprecated-methodsYuri Sizov
Remove deprecated methods from Bone2D
2023-02-17Add a custom icon for the `project.godot` file in the EditorFileDialogYuri Sizov
2023-02-17Merge pull request #73512 from groud/fix_tilemap_dragging_selectionYuri Sizov
Fix TileMap dragging selection
2023-02-17Merge pull request #71792 from ↵Yuri Sizov
EricEzaM/66428-changing-the-play-shortcut-gets-overwritten-every-restart Fix shortcuts which have feature override defined reverting to default when user changes the shortcut to be same as non-overridden.