Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-03 | Update half resolution immediately | kobewi | |
2022-06-02 | Merge pull request #61626 from Haydoggo/path-editor-handle-swap | Rémi Verschelde | |
Swap Path3DGizmo control points order | |||
2022-06-02 | Merge pull request #61292 from KoBeWi/hack_your_way_to_fix_the_bug | JFonS | |
2022-06-02 | Merge pull request #60517 from Calinou/3d-editor-audiostreamplayer3d-add-gizmo | JFonS | |
2022-06-02 | swap path_3d_editor_plugin control points order | Hayden Leete | |
2022-06-01 | Merge pull request #61497 from Calinou/texture-import-detect-3d-print | Rémi Verschelde | |
2022-06-01 | Merge pull request #60984 from fire-forge/doc-icon | Rémi Verschelde | |
Show class icon in the documentation page header | |||
2022-06-01 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 5be04c9153d832449d2b6affd4155977393bf36e) | |||
2022-05-31 | Merge pull request #61455 from fire-forge/tab | Rémi Verschelde | |
Add color contrast to TabContainer backgrounds in the editor | |||
2022-05-31 | Merge pull request #61440 from vnen/gdscript-scene-unique-nodes | Rémi Verschelde | |
GDScript: Support `%` in shorthand for `get_node` | |||
2022-05-31 | Merge pull request #61450 from KoBeWi/autohide | Rémi Verschelde | |
Hide redundant categories from project settings | |||
2022-05-30 | Improve Graphedit connection lines | Hendrik Brucker | |
2022-05-30 | Fix help links with threaded RTL. | bruvzg | |
2022-05-30 | Merge pull request #61505 from ArneStenkrona/script-drop-focus | Rémi Verschelde | |
Ensure focus when dropping to script editor | |||
2022-05-30 | Merge pull request #61488 from fire-forge/filter | Rémi Verschelde | |
2022-05-28 | Use consistent casing in editor filter/search bars | FireForge | |
2022-05-28 | Ensure focus when dropping to script editor | Arne Stenkrona | |
This improves usability by making sure actions subsequent to drop are performed within the script editor. For example, dropping a node from the scene tree to the script editor and attempting undo will now undo the drop instead of performing an undo in the scene tree. Fixes issue #61465 | |||
2022-05-28 | Print messages when textures are detected as used in 3D/normal/roughness | Hugo Locurcio | |
This detection automatically changes some import options, so it's important that users are aware of this. | |||
2022-05-28 | Hide redundant categories from project settings | kobewi | |
2022-05-27 | Merge pull request #61264 from KoBeWi/zoom_reset_begone | Rémi Verschelde | |
Remove zoom_reset shortcut in 2D editor | |||
2022-05-27 | GDScript: Support `%` in shorthand for `get_node` | George Marques | |
The `%` is used in scene unique nodes. Now `%` can also be used instead of `$` for the shorthand, besides being allowed generally anywhere in the path as the prefix for a node name. | |||
2022-05-27 | Merge pull request #61371 from KoBeWi/stealth_tree_editor | Rémi Verschelde | |
Optimize SceneTreeEditor filtering | |||
2022-05-26 | Use "odd" style for TabContainers on base BG color | FireForge | |
- Use the "odd" style for TabContainers that are on a background with the same color as the default TabContainer background color to add contrast | |||
2022-05-26 | Merge pull request #61443 from KoBeWi/primitive_fix | Rémi Verschelde | |
Use Spatial shader as default for PrimitiveMesh | |||
2022-05-26 | Improve TextureRegionEditor | kobewi | |
2022-05-26 | Add a gizmo to visualize AudioStreamPlayer3D's audible radius | Hugo Locurcio | |
The ring's color changes depending on the attenuation model chosen, and whether Max Distance is capping the distance the sound can be heard at. Cold colors are used when the volume cap is a "soft" cap (the sound can still be heard past the distance, but only faintly). Warm colors are used when the volume cap is a "hard" cap (the sound can't be heard past the distance at all). White is used for linear fade performed when the attenuation model is Disabled and Max Distance is greater than 0. No ring is drawn when the attenuation model is Disabled and Max Distance is equal to 0 (since the sound can be heard from anywhere). | |||
2022-05-26 | Use Spatial shader as default for Mesh | kobewi | |
2022-05-26 | Merge pull request #61337 from reduz/improve-stylebox-preview | Rémi Verschelde | |
Improve StyleBox preview | |||
2022-05-26 | Improve StyleBox preview | reduz | |
* Show checkerboard on background. * Add margins. * Show Ninepatch lines (toggleable). * Move the region to its own section so it does not pollute. | |||
2022-05-25 | Add type icon to documentation page header | FireForge | |
2022-05-26 | Merge pull request #61387 from KoBeWi/press_to_action | Rémi Verschelde | |
Improve style of inspector buttons | |||
2022-05-26 | Merge pull request #60987 from fire-forge/vertical-move | Rémi Verschelde | |
Use the move mouse cursor shape for the inspector array reorder button | |||
2022-05-25 | Improve style of inspector buttons | kobewi | |
2022-05-25 | HTML5: Always disable Asset Library | Rémi Verschelde | |
GitHub doesn't allow CORS so we can't download assets from it. There'd also be more work needed for the Asset Library plugin to be usable in the Web editor even if that was supported. | |||
2022-05-25 | Project Manager: Fix crash on resize with assetlib disabled | Rémi Verschelde | |
Follow-up to #61215. | |||
2022-05-25 | Merge pull request #61352 from Faless/ext/linux_export | Rémi Verschelde | |
[Editor] Fix GDExtension GNU/Linux export. | |||
2022-05-24 | Merge pull request #60641 from clayjohn/Sky-ign | Rémi Verschelde | |
Use IGN instead of white noise for sky dithering | |||
2022-05-24 | Use IGN instead of white noise for sky dithering | clayjohn | |
2022-05-24 | Optimize SceneTreeEditor filtering | kobewi | |
2022-05-24 | Remove configuration warning from AnimationPlayer | SnailRhymer | |
Remove warning about animations in different libraries having the same name, since shared names are fine. Also fix missing vformat argument when setting the name of an animation to one that does conflict with an animation in the same library. | |||
2022-05-24 | Merge pull request #61342 from reduz/reorganize-region-rect-editor | Juan Linietsky | |
Reorganize Region Rect Editor | |||
2022-05-24 | [Editor] Report GDExtension export errors and missing libraries. | Fabio Alessandrelli | |
2022-05-24 | Merge pull request #61106 from snailrhymer/animation-library-fixes | Rémi Verschelde | |
Fix errors and improve UX relating to new animation libraries | |||
2022-05-24 | Merge pull request #47665 from trollodel/tree_more_buttons_signals | Rémi Verschelde | |
2022-05-24 | Reorganize Region Rect Editor | reduz | |
Problem: * Region rect was pretty much a hidden editor. Because it was annoying for it to pop up automatically, it did not. * Because it did not, most users have no idea it even exists. * But because it is a transient editor, it would steal focus of other editor and annoy users. Solution: * Editor has been moved to a window. * Regions that can be edited add a button below the region which can be pressed to open the editor. This required a slight change in EditorInspectorPlugin to allow custom editors to be below others. | |||
2022-05-24 | Merge pull request #60803 from Chaosus/shader_hint_rename | Rémi Verschelde | |
Rename `hint_albedo`, `hint_white/black` in shaders | |||
2022-05-24 | Merge pull request #61305 from Calinou/editor-theme-gray-tweak-accent-color | Rémi Verschelde | |
2022-05-24 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
(cherry picked from commit bf2c722a25943a3cca5460334cbbddd59120fecd) | |||
2022-05-23 | Merge pull request #61162 from KoBeWi/drag_nodes_like_a_boss | Rémi Verschelde | |
2022-05-23 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.2-dev from current git. |