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2022-07-06Merge pull request #62713 from YuriSizov/docs-scripting-annotationsRémi Verschelde
2022-07-06i18n: Sync editor translations with WeblateRémi Verschelde
(cherry picked from commit 30ceef93b03c235134d6356b708cc2715d9145d2)
2022-07-06Merge pull request #62374 from reduz/implement-bitfield-hintRémi Verschelde
Implement a BitField hint
2022-07-06Fix heap-use-after-free when closing a scene with its builtin script openHaoyu Qiu
2022-07-05[Node3DEditorViewport] Add correct margin for rotation control and fps label.Guilherme Felipe
2022-07-05Implement a BitField hintreduz
Allows to specify the binder that an enum must be treated as a bitfield.
2022-07-05Show the transform operation numbers in 2Dkobewi
2022-07-04Fix drag'n drop type check for NodePathsNolkaloid
2022-07-04Add support for documenting built-in annotationsYuri Sizov
2022-07-04Merge pull request #62448 from MinusKube/completion-scroll-clickRémi Verschelde
Add the ability to drag the code completion scrollbar using the mouse click
2022-07-04Merge pull request #38298 from ThakeeNathees/file-dialog-autocomplete-fixRémi Verschelde
2022-07-04Use autowrap in the curve editor.bruvzg
2022-07-04Merge pull request #62681 from Jummit/keep-perspective-menuRémi Verschelde
Keep Perspective menu open after selecting an option
2022-07-04Fix FileDialog file name autocompletion with filtersThakee Nathees
Fixes #38195.
2022-07-03Add the ability to drag the code completion scrollbar using the mouse clickMinusKube
2022-07-03Keep Perspective menu open on selectionJummit
Makes the Perspective menu consistent with the View menu in the 3D viewport. This allows for quicker inspection of the scene, and makes missclicks more forgiving.
2022-07-03Merge pull request #62649 from Calinou/3d-editor-gizmos-fix-giRémi Verschelde
2022-07-03Merge pull request #59834 from trollodel/advanced_import_fixRémi Verschelde
Fix some bugs in the advanced scene import
2022-07-02Merge pull request #62647 from python273/asset-library-dynamic-column-countRémi Verschelde
2022-07-02Fix 3D editor gizmos appearing in GI following default GI mode changeHugo Locurcio
2022-07-02Make asset library's column count dynamicpython273
2022-07-02Merge pull request #61168 from DeeJayLSP/wav_ieeeRémi Verschelde
2022-07-02Merge pull request #61610 from ↵Rémi Verschelde
TokageItLab/importer-retarget-registered-gdhumanoid
2022-07-01Stretch image on resize in asset description dialogKirill
2022-06-30Merge pull request #62540 from MinusKube/debugger-array-crashRémi Verschelde
Add/fix support for RID, Callable and Signal in editor properties
2022-07-01Fixing Print_rich which only displays correctly in terminalVoylin
There was an issue that the type was not passed through correctly. These couple of lines fix this issue and make print_rich work as expected.
2022-07-01implement bone renamer in importerSilc Renew
2022-06-30Add editor properties for Callable and SignalMinusKube
2022-06-30Merge pull request #62299 from Calinou/texture-preview-add-mipmap-memory-usageRémi Verschelde
Mention mipmap and memory usage in the texture editor preview
2022-06-30Merge pull request #62531 from Faless/fix/4.x_assetlib_is_availableRémi Verschelde
2022-06-30[AssetLib] Fix crash in Web editor.Fabio Alessandrelli
Add EditorAssetLibrary::is_available which always returns false in the Web editor and use it in EditorNode for detection.
2022-06-30Merge pull request #62511 from Chaosus/fix_doc_title_propertyRémi Verschelde
Fix `help_title_font_size` editor property to correctly apply to docs
2022-06-29Merge pull request #62084 from smix8/path_debug_options_4.xRémi Verschelde
Add Path2D/3D debug options
2022-06-29Mention mipmap and memory usage in the texture editor previewHugo Locurcio
This is important to quickly determine if a texture is using unexpectedly high amounts of memory, or to troubleshoot why mipmap sampling modes have no effect on it. - Improve readability by increasing outline size and reducing font size to match the rest of the editor UI.
2022-06-29Fix `help_title_font_size` editor property to correctly apply to docsYuri Rubinsky
2022-06-29i18n: Sync editor translations with WeblateRémi Verschelde
(cherry picked from commit f29241fa1eed5899604e6b8c8fc3b4c84e4f4641)
2022-06-28Merge pull request #62489 from qarmin/more_renamesRémi Verschelde
More function/class renames in converter
2022-06-28More function/class renames in converterRafał Mikrut
2022-06-29Adding print_rich for printing with BBCodeVoylin
2022-06-28Merge pull request #62470 from vnen/gdscript-export-nodesRémi Verschelde
GDScript: Enable exporting nodes to the inspector
2022-06-28Merge pull request #62468 from V-Sekai/core-const-expressionsRémi Verschelde
Add a const call mode to Object, Variant and Script.
2022-06-27GDScript: Enable exporting nodes to the inspectorGeorge Marques
Also fix an small issue in the property editor for NodePath trying to use the meta property when not needed.
2022-06-27Add a const call mode to Object, Variant and Script.K. S. Ernest (iFire) Lee
For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script). This mode ensures only const functions can be called, making it safe to use from the editor. Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-27Refactor bezier interpolation functionsHendrik Brucker
2022-06-27Merge pull request #61954 from KoBeWi/scene_factory🏭Rémi Verschelde
2022-06-27Fixup #62318 after ResourceCache changesRémi Verschelde
2022-06-27Merge pull request #62318 from reduz/simplify-subresource-savingRémi Verschelde
Simplify Subresource Saving
2022-06-27Merge pull request #62185 from reduz/export-node-pointer-pathRémi Verschelde
Add ability to export Node pointers as NodePaths
2022-06-26Merge pull request #62221 from ConteZero/drag_and_drop_optionRémi Verschelde
Add an option to drag'n'drop selected text in ``TextEdit``
2022-06-26Add an option to drag'n'drop selected text in TextEditConteZero