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2017-04-26Merge pull request #8531 from RameshRavone/patch-5Rémi Verschelde
Settings: Moving Poly Editor into Editors category
2017-04-25Settings: Moving Poly Editor into Editors categoryRamesh Ravone
2017-04-25Ability to Convert Case, issue 8079Paulb23
2017-04-24Merge pull request #8500 from Paulb23/space_indent_fixesRémi Verschelde
Space indent fixes
2017-04-24Merge pull request #8499 from Melix19/patch-3Rémi Verschelde
Fix "Save/Delete Layout" text field goes outside of the popup
2017-04-24Merge pull request #8444 from magyar123/pr-complete-pathsRémi Verschelde
Script editor now automatically completes file paths in GDScript
2017-04-24Merge pull request #8420 from magyar123/pr-script-files-as-baseRémi Verschelde
Added the ability to select files as base when creating scripts
2017-04-23Added a container to EditorNameDialogMarco Melorio
2017-04-23Fixed convert indent and trim whitespace on savePaulb23
2017-04-23Fix cursor position on indent convertPaulb23
2017-04-23Fix property warnings and hide some debug printsRémi Verschelde
"ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint.
2017-04-20i18n: Add more assetlib strings to translateRémi Verschelde
Fixes #8463.
2017-04-20i18n: Sync translation templates with current sourceRémi Verschelde
2017-04-20Merge pull request #8417 from neikeq/hello-thereRémi Verschelde
External editor improvements and fixes
2017-04-20Merge pull request #8359 from volzhs/script-filename-masterRémi Verschelde
Show script filename instead of thumbnail
2017-04-18Added autocomplete for file paths in the script editormbalint12
2017-04-18Merge pull request #8424 from Paulb23/convert_indentRémi Verschelde
Support for space indentation
2017-04-18Convert indent on savePaulb23
2017-04-18Added support for space indentationPaulb23
2017-04-17Merge pull request #8375 from Hinsbart/project_extensionRémi Verschelde
Use .godot as file extension for project files.
2017-04-17Merge pull request #8433 from neikeq/pr-fix-smthAndreas Haas
ScriptEditor: Fixes bug where menu option would be handled twice
2017-04-17ScriptEditor: Fixes bug where menu option would be handled twiceIgnacio Etcheverry
2017-04-17External editor improvements and fixesIgnacio Etcheverry
Notable changes: - Now ScriptLanguages have the option to override the global external editor setting. If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used. - Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`. - `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from. Fixes: - Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor. - Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit. - `Script::get_member_line()` now returns -1 ("found nothing") by default.
2017-04-16Added ability to convert indent typePaulb23
2017-04-16Use .godot as file extension for project files.Andreas Haas
Now project files don't have to be named "godot.cfg" anymore, they can have any name so as long as it ends with *.godot. Also godot will automatically start the editor now if launched with a project file as an argument. This allows for double-clicking of projects to open them :) Code-wise this should be complete, but there's still work to do: - Make a nice icon for godot projects. - Work on installers/packaging -> register the extension and icon with godot. - Update the 2.1 to 3.0 exporter. Tested on linux and windows so far.
2017-04-16Editor: decrease blending time for dialog dimming a little.Andreas Haas
Feels snappier now.
2017-04-15Added the ability to select files as base when creating scriptsmbalint12
2017-04-14Merge pull request #8389 from volzhs/inspector-button-margin-masterAndreas Haas
Make buttons closer in Inspector panel
2017-04-14Merge pull request #8356 from volzhs/texture-view-masterAndreas Haas
Prevent to take too much space for long vertical texture
2017-04-14Merge pull request #8374 from nunodonato/killimportAndreas Haas
Removed the deprecated Import menu from the main editor.
2017-04-14Make buttons closer in Inspector panelvolzhs
2017-04-12re-enabled obj importKarroffel
2017-04-12Removed the deprecated Import menu from the main editor.Nuno Donato
2017-04-12Show script filename instead of thumbnailvolzhs
2017-04-11Prevent to take too much space for long vertical texturevolzhs
2017-04-10Merge pull request #8342 from volzhs/error-signal-dndRémi Verschelde
Fix signal error when starting editor
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
2017-04-10Fix signal error when starting editorvolzhs
need to merge #8198 to work properly
2017-04-09-Fix eternal black screen on WindowsJuan Linietsky
-Disabled warnings on windows, need to properly set up warnings
2017-04-09Fix warning message when EditorPlugin script is not in tool mode.Andreas Haas
2017-04-08Particle system is complete. Rejoice!Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-07i18n: Sync translations from WeblateRémi Verschelde
2017-04-07i18n: Add new translations for Greek, Dutch and ThaiRémi Verschelde
2017-04-07i18n: Update translation templateRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-04-06Fix highlight typosupaiku
2017-04-06Editor: Use GDScript as the default language in ScriptCreateDialog.Andreas Haas
2017-04-05Fix typo which caused popup to display on incorrect coordinates.Martin Novak
2017-04-03Editor: Swap Scene and Import tabs in dock.Andreas Haas
Swaps the ordering of those tabs. Now the editor defaults to displaying the scene tab instead of import, which I found a bit confusing.