Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-26 | Merge pull request #8531 from RameshRavone/patch-5 | Rémi Verschelde | |
Settings: Moving Poly Editor into Editors category | |||
2017-04-25 | Settings: Moving Poly Editor into Editors category | Ramesh Ravone | |
2017-04-25 | Ability to Convert Case, issue 8079 | Paulb23 | |
2017-04-24 | Merge pull request #8500 from Paulb23/space_indent_fixes | Rémi Verschelde | |
Space indent fixes | |||
2017-04-24 | Merge pull request #8499 from Melix19/patch-3 | Rémi Verschelde | |
Fix "Save/Delete Layout" text field goes outside of the popup | |||
2017-04-24 | Merge pull request #8444 from magyar123/pr-complete-paths | Rémi Verschelde | |
Script editor now automatically completes file paths in GDScript | |||
2017-04-24 | Merge pull request #8420 from magyar123/pr-script-files-as-base | Rémi Verschelde | |
Added the ability to select files as base when creating scripts | |||
2017-04-23 | Added a container to EditorNameDialog | Marco Melorio | |
2017-04-23 | Fixed convert indent and trim whitespace on save | Paulb23 | |
2017-04-23 | Fix cursor position on indent convert | Paulb23 | |
2017-04-23 | Fix property warnings and hide some debug prints | Rémi Verschelde | |
"ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint. | |||
2017-04-20 | i18n: Add more assetlib strings to translate | Rémi Verschelde | |
Fixes #8463. | |||
2017-04-20 | i18n: Sync translation templates with current source | Rémi Verschelde | |
2017-04-20 | Merge pull request #8417 from neikeq/hello-there | Rémi Verschelde | |
External editor improvements and fixes | |||
2017-04-20 | Merge pull request #8359 from volzhs/script-filename-master | Rémi Verschelde | |
Show script filename instead of thumbnail | |||
2017-04-18 | Added autocomplete for file paths in the script editor | mbalint12 | |
2017-04-18 | Merge pull request #8424 from Paulb23/convert_indent | Rémi Verschelde | |
Support for space indentation | |||
2017-04-18 | Convert indent on save | Paulb23 | |
2017-04-18 | Added support for space indentation | Paulb23 | |
2017-04-17 | Merge pull request #8375 from Hinsbart/project_extension | Rémi Verschelde | |
Use .godot as file extension for project files. | |||
2017-04-17 | Merge pull request #8433 from neikeq/pr-fix-smth | Andreas Haas | |
ScriptEditor: Fixes bug where menu option would be handled twice | |||
2017-04-17 | ScriptEditor: Fixes bug where menu option would be handled twice | Ignacio Etcheverry | |
2017-04-17 | External editor improvements and fixes | Ignacio Etcheverry | |
Notable changes: - Now ScriptLanguages have the option to override the global external editor setting. If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used. - Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`. - `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from. Fixes: - Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor. - Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit. - `Script::get_member_line()` now returns -1 ("found nothing") by default. | |||
2017-04-16 | Added ability to convert indent type | Paulb23 | |
2017-04-16 | Use .godot as file extension for project files. | Andreas Haas | |
Now project files don't have to be named "godot.cfg" anymore, they can have any name so as long as it ends with *.godot. Also godot will automatically start the editor now if launched with a project file as an argument. This allows for double-clicking of projects to open them :) Code-wise this should be complete, but there's still work to do: - Make a nice icon for godot projects. - Work on installers/packaging -> register the extension and icon with godot. - Update the 2.1 to 3.0 exporter. Tested on linux and windows so far. | |||
2017-04-16 | Editor: decrease blending time for dialog dimming a little. | Andreas Haas | |
Feels snappier now. | |||
2017-04-15 | Added the ability to select files as base when creating scripts | mbalint12 | |
2017-04-14 | Merge pull request #8389 from volzhs/inspector-button-margin-master | Andreas Haas | |
Make buttons closer in Inspector panel | |||
2017-04-14 | Merge pull request #8356 from volzhs/texture-view-master | Andreas Haas | |
Prevent to take too much space for long vertical texture | |||
2017-04-14 | Merge pull request #8374 from nunodonato/killimport | Andreas Haas | |
Removed the deprecated Import menu from the main editor. | |||
2017-04-14 | Make buttons closer in Inspector panel | volzhs | |
2017-04-12 | re-enabled obj import | Karroffel | |
2017-04-12 | Removed the deprecated Import menu from the main editor. | Nuno Donato | |
2017-04-12 | Show script filename instead of thumbnail | volzhs | |
2017-04-11 | Prevent to take too much space for long vertical texture | volzhs | |
2017-04-10 | Merge pull request #8342 from volzhs/error-signal-dnd | Rémi Verschelde | |
Fix signal error when starting editor | |||
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-10 | Fix signal error when starting editor | volzhs | |
need to merge #8198 to work properly | |||
2017-04-09 | -Fix eternal black screen on Windows | Juan Linietsky | |
-Disabled warnings on windows, need to properly set up warnings | |||
2017-04-09 | Fix warning message when EditorPlugin script is not in tool mode. | Andreas Haas | |
2017-04-08 | Particle system is complete. Rejoice! | Juan Linietsky | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-07 | i18n: Sync translations from Weblate | Rémi Verschelde | |
2017-04-07 | i18n: Add new translations for Greek, Dutch and Thai | Rémi Verschelde | |
2017-04-07 | i18n: Update translation template | Rémi Verschelde | |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky | |
2017-04-06 | Fix highlight typo | supaiku | |
2017-04-06 | Editor: Use GDScript as the default language in ScriptCreateDialog. | Andreas Haas | |
2017-04-05 | Fix typo which caused popup to display on incorrect coordinates. | Martin Novak | |
2017-04-03 | Editor: Swap Scene and Import tabs in dock. | Andreas Haas | |
Swaps the ordering of those tabs. Now the editor defaults to displaying the scene tab instead of import, which I found a bit confusing. |