Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-29 | Merge pull request #39938 from MCrafterzz/interpolatedcamera | Rémi Verschelde | |
Remove unused interpolate camera icon | |||
2020-06-29 | Merge pull request #39824 from mrushyendra/snap_point_polygon | Rémi Verschelde | |
Fix possible accidental duplication of Polygon2D start point | |||
2020-06-27 | Merge pull request #39896 from KoBeWi/image_gallery | Rémi Verschelde | |
Generate inspector preview for Image resources | |||
2020-06-27 | Generate inspector preview for Image resources | Tomasz Chabora | |
2020-06-27 | Remove directory search results | Stijn Hinlopen | |
2020-06-27 | Merge pull request #39637 from MCrafterzz/tilemapinprovements | Rémi Verschelde | |
Make tilemap lines/rectangles their own tools | |||
2020-06-26 | Keep the bottom panel visible when enabling the distraction-free mode | Hugo Locurcio | |
- Document the `EditorInterface.distraction_free_mode` property. This closes https://github.com/godotengine/godot-proposals/issues/951. | |||
2020-06-26 | Merge pull request #39754 from ↵ | Rémi Verschelde | |
akien-mga/canvasitemeditor-fix-dropped-scenes-position CanvasItemEditor: Fix losing position for drag'n'dropped scenes | |||
2020-06-26 | Addition of SDFGI for open world global illumination | Juan Linietsky | |
Move GI to a deferred pass | |||
2020-06-26 | Make tilemap lines/rectangles their own tools | Marcus Elg | |
2020-06-26 | Merge pull request #39814 from Xrayez/specific-weird-icons | Rémi Verschelde | |
Don't use arbitrary theme editor icons for scripts with the same name | |||
2020-06-25 | Fix accidental duplication of Polygon2D start point | Maganty Rushyendra | |
Ensures that closure of Polygon2D in the editor takes into account Grid Snap if enabled. Does this by comparing the polygon start with grid snap applied to mouse click location. Note: transformation is applied in order to deal with different editor zoom levels. | |||
2020-06-25 | Merge pull request #39482 from asmaloney/fix-scrollwheel-zoom-macos | Rémi Verschelde | |
[macOS] Control key + scroll wheel should zoom not pan | |||
2020-06-25 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit a84f0811606dc89fa4fb9a66fac0851bacc1fc83) | |||
2020-06-25 | Merge pull request #39799 from YeldhamDev/3d_buttons_regress_fix | Rémi Verschelde | |
Fix regressions in the 3D lock buttons | |||
2020-06-25 | Don't use arbitrary theme editor icons for scripts with the same name | Andrii Doroshenko (Xrayez) | |
The existing theme editor icon could be unintentionally set for any global class with matching name (`Group` icon, `Group` class_name etc), which would only show up in the "Create Dialog" context, but not the scene tree dock. This change prevents this behavior, and ensures that the icon can be actually overidden by explicit icon path in `class_name`, if there's any custom icon to begin with. The correct built-in type's icon is fetched for child classes if there are no custom icons detected throughout base classes as well, so it isn't left empty for those cases. | |||
2020-06-24 | Merge pull request #39793 from Xrayez/class-icon-opt | Rémi Verschelde | |
Optimize class icon loading | |||
2020-06-24 | Fix default editor/project Button styles after ToolButton removal | Hugo Locurcio | |
Before this fix, all Buttons made with the default project theme looked flat until hovered. | |||
2020-06-24 | Fix regressions in the 3D lock buttons | Michael Alexsander | |
2020-06-24 | Optimize class icon loading | Andrii Doroshenko (Xrayez) | |
`get_global_class_name` for `GDScriptLanguage` is slow because it forces to parse an entire script each time. This patch ensures that the icon is actually fetched from the EditorData where they are loaded beforehand. This change also makes the behavior consistent with the existing `get_object_icon` method in EditorNode. | |||
2020-06-24 | Fix overlapping hotkey designations for save all scenes and save all scripts | Bill | |
2020-06-24 | Merge pull request #39775 from Chaosus/fix_error_label | Rémi Verschelde | |
Fix error label clicking in status bar for shader editor | |||
2020-06-23 | Fix error label clicking in status bar for shader editor | Yuri Roubinsky | |
2020-06-23 | Remove unused interpolate camera icon | Marcus Elg | |
2020-06-23 | Enable finer grained control when creating polygon with UV Editor | Maganty Rushyendra | |
Modifies polygon auto-completion based on UV editor scale, in order to enable finer grained control for the user. Enables selection of points closer than the current threshold of 8 pixels. | |||
2020-06-22 | Merge pull request #39719 from Calinou/editor-monitors-horizontal-lines | Rémi Verschelde | |
Draw horizontal lines and labels in the editor performance monitors | |||
2020-06-22 | CanvasItemEditor: Fix losing position for drag'n'dropped scenes | Rémi Verschelde | |
Fixes #26549. Supersedes #36309. | |||
2020-06-22 | Avoid errors when the editor camera is inside the focused object | Aaron Franke | |
Prevent the gizmo distance from being zero by MAX-ing it with CMP_EPSILON | |||
2020-06-22 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 000db65d40ede5b8cab1ce91f604c359e66f10bb) | |||
2020-06-21 | Merge pull request #39592 from vorblen/master | Rémi Verschelde | |
Fix "Fully Axis-Locked" Freelook Navigation Scheme | |||
2020-06-21 | Draw horizontal lines and labels in the editor performance monitors | Hugo Locurcio | |
This partially addresses https://github.com/godotengine/godot-proposals/issues/1014. | |||
2020-06-21 | Merge pull request #39661 from dreamsComeTrue/restart-project-settings-msg | Rémi Verschelde | |
Project Settings 'restart' message put focus on editor rather than project itself | |||
2020-06-20 | Remove unused ToolButton editor icon | Hugo Locurcio | |
Left-over from 31b7f02a29cdf4f1c30cfc37962f43f67380b9ad. | |||
2020-06-20 | Fix overwrite of manual changes in export_presets.cfg when export dialog is ↵ | Maganty Rushyendra | |
opened Ensures that behavior when export_presets.cfg file is edited manually while editor is running remains identical to before commit 44094b0. | |||
2020-06-20 | Merge pull request #39687 from Calinou/2d-editor-shift-horizontal-scroll | Rémi Verschelde | |
Scroll horizontally when holding Shift with Scroll to Pan enabled | |||
2020-06-20 | Merge pull request #39689 from Calinou/new-assetlib-icon | Rémi Verschelde | |
Replace the AssetLib tab icon with a less confusing design | |||
2020-06-20 | Fix "Fully Axis-Locked" Freelook Navigation Scheme | Vorblen | |
Co-authored-by: Aaron Franke <arnfranke@yahoo.com> | |||
2020-06-20 | Replace the AssetLib tab icon with a less confusing design | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-proposals/issues/818. | |||
2020-06-19 | Merge pull request #39657 from Sl3dge78/20467 | Rémi Verschelde | |
The "Anim imported" warning gets displayed properly when working on imported anims. | |||
2020-06-19 | Merge pull request #39663 from dreamsComeTrue/connect-dialog-method-name | Rémi Verschelde | |
Prevent having spaces in signal's method in Connect Dialog | |||
2020-06-19 | Prevent having spaces in signal's method in Connect Dialog | Dominik 'dreamsComeTrue' Jasiński | |
Fixes: #39647 | |||
2020-06-19 | Project Settings 'restart' message put focus on editor rather than project ↵ | Dominik 'dreamsComeTrue' Jasiński | |
itself Fixes: #39613 | |||
2020-06-19 | Remove ToolButton in favor of Button | Hugo Locurcio | |
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081. | |||
2020-06-19 | Scroll horizontally when holding Shift with Scroll to Pan enabled | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-proposals/issues/1077. | |||
2020-06-19 | Added Texture2DArray support to visual shaders | Yuri Roubinsky | |
2020-06-19 | Autofilled path gets set properly on animation subresources | Sl3dge78 | |
2020-06-18 | Fix #20467. The "Anim imported" warning gets displayed properly when working ↵ | Sl3dge78 | |
on imported anims. | |||
2020-06-18 | [macOS] Control key + scroll wheel should zoom not pan | Andy Maloney | |
Together with godotengine/godot#39395 for 3.2.x, this fixes godotengine/godot#32520 | |||
2020-06-18 | Merge pull request #39638 from mrushyendra/editor_preview | Rémi Verschelde | |
Fix editor texture preview for certain specific dimensions | |||
2020-06-18 | Fix editor texture preview for certain specific dimensions | Maganty Rushyendra | |
Ensures no error is issued when attempting to preview a resource that may be scaled down to <1 pixel when resizing to fit the thumbnail. |