Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-26 | Merge pull request #72113 from KoBeWi/file_a_bug_report | Rémi Verschelde | |
Add file hint to external program paths | |||
2023-01-26 | Add file hint to external program paths | kobewi | |
2023-01-26 | Fix the issue causing the Godot Android Editor to crash when returning from ↵ | Fredia Huya-Kouadio | |
the launched and running game The issue was caused because the running game pid was not set, and thus had a value of `0`. When trying to stop the running game, the `EditorRun::stop()` logic would kill the process with pid 0, which on Android corresponds to the running app's own process, thus causing the editor to crash. This issue did not happen on Godot 3 because pid with value of `0` are not considered valid. | |||
2023-01-26 | Merge pull request #72085 from KoBeWi/picky_picker | Rémi Verschelde | |
Connection dialog tweaks | |||
2023-01-26 | Merge pull request #72060 from MewPurPur/zoom-widget-click-areas-fix | Rémi Verschelde | |
Usability improvements to the Zoom Widget | |||
2023-01-26 | Merge pull request #72043 from SaracenOne/animation_tree_crashfix | Rémi Verschelde | |
Fix crash when switching to a different node from AnimationTree | |||
2023-01-26 | Merge pull request #72050 from groud/flow_tilemap_toolbar | Rémi Verschelde | |
Make TileMap toolbar a FlowContainer | |||
2023-01-26 | Connection dialog tweaks | kobewi | |
2023-01-25 | Usability improvements to the Zoom Widget | VolTer | |
2023-01-25 | GDScript: Allow constant expressions in annotations | Danil Alexeev | |
2023-01-25 | Make TileMap toolbar a FlowContainer | Gilles Roudière | |
2023-01-25 | Fix crash when switching to a different node from AnimationTree | SaracenOne | |
2023-01-25 | Merge pull request #71284 from SaracenOne/state_machine_editor_extra_info | Rémi Verschelde | |
Transition progress display in Animation State Machine Editor | |||
2023-01-25 | Merge pull request #65419 from SaracenOne/tileset_read_only | Rémi Verschelde | |
Add read-only mode to tileset editor | |||
2023-01-25 | Merge pull request #72020 from vmedea/tile-editor-thread-fix | Rémi Verschelde | |
Fix: use the right tile_set in TilesEditorPlugin::_thread | |||
2023-01-25 | Merge pull request #71685 from groud/gesture_into_viewpanner | Rémi Verschelde | |
Add gesture to ViewPanner and simplify a bit its API | |||
2023-01-25 | Add indicator for state machine transition fade progress and position of ↵ | SaracenOne | |
state transitioning from. | |||
2023-01-25 | Add read-only mode to tileset editor. | SaracenOne | |
2023-01-25 | Fix: use the right tile_set in TilesEditorPlugin::_thread | mara | |
Instead of using the class member, use the item's tile set, as is the intent. This fixes an almost immediate crash in the editor for me. | |||
2023-01-25 | Merge pull request #71904 from Chaosus/vs_custom_nodes | Rémi Verschelde | |
Add handling of script creation/deletion for custom visual shader nodes | |||
2023-01-25 | Merge pull request #72011 from SaracenOne/inherited_scene_fix | Rémi Verschelde | |
Fix path for unsaved inherited scenes | |||
2023-01-25 | Merge pull request #66313 from KoBeWi/connecting_methodically | Rémi Verschelde | |
Add method picker to signal connect dialog | |||
2023-01-25 | Merge pull request #71330 from Geometror/richtextlabel-fit-content | Rémi Verschelde | |
[RichTextLabel] Match minimum size calculation of Label (proper content fitting) | |||
2023-01-25 | Fix path for unsaved inherited scenes. | SaracenOne | |
2023-01-24 | Improve clarity of Tree's activated/double-clicked signals | Aaron Franke | |
Co-authored-by: Yuri Sizov <yuris@humnom.net> | |||
2023-01-24 | Merge pull request #65137 from dalexeev/editor-naming | Yuri Sizov | |
Rearrange `editor/naming/*` project settings | |||
2023-01-24 | Add method picker to signal connect dialog | kobewi | |
Co-authored-by: Sam Pengilly <sam.pengilly@gmail.com> | |||
2023-01-24 | Merge pull request #65302 from KoBeWi/middle_click_of_exasperation | Rémi Verschelde | |
Remove middle click shortcut to open scene tab | |||
2023-01-24 | Improve editor handling of Skeleton3D nodes with zero bones. | SaracenOne | |
Explicit warnings about creating physical skeletons Silence errors from gizmos for 0 bone Skeleton3D nodes More consistent naming for bone_count variables | |||
2023-01-23 | Merge pull request #71937 from coppolaemilio/resize-bonemaphuman-icons | Rémi Verschelde | |
Replace 1024x1024 BoneMapHuman SVGs by 256x256 versions | |||
2023-01-23 | Merge pull request #70377 from dsnopek/server-export-mk2 | Rémi Verschelde | |
Add "dedicated server" export mode which can strip unneeded visual resources | |||
2023-01-23 | Replace 1024x1024 BoneMapHuman svgs by 256x256 versions | Emilio Coppola | |
2023-01-23 | Add "dedicated server" export mode which can strip unneeded visual resources | David Snopek | |
2023-01-23 | [TextServer] Fix ICU data loading and exporting with ↵ | bruvzg | |
`internationalization/locale/include_text_server_data` setting. | |||
2023-01-23 | Add gesture to ViewPanner and simplify a bit its API | Gilles Roudière | |
2023-01-23 | Merge pull request #70052 from bruvzg/key_unicode_actions | Rémi Verschelde | |
Cleanup and unify keyboard input. | |||
2023-01-23 | Merge pull request #57606 from SaracenOne/update_on_reimport | Rémi Verschelde | |
Update instances of scenes which have been reimported. | |||
2023-01-23 | Merge pull request #63251 from ↵ | Rémi Verschelde | |
SaracenOne/disable_data_generation_on_foreign_resources Disable navmesh, lightmap, and VoxelGI generation on foreign data | |||
2023-01-23 | Fix plugins over not working | kobewi | |
2023-01-23 | Cleanup and unify keyboard input. | bruvzg | |
- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes. - Unify IME behaviour, add inline composition string display on Windows and X11. - Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events. - Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS. - Add support for media key handling on macOS. Co-authored-by: Raul Santos <raulsntos@gmail.com> | |||
2023-01-23 | Add handling of script creation/deletion for custom visual shader nodes | Yuri Rubinsky | |
2023-01-23 | Merge pull request #70548 from MewPurPur/fix-some-gradient-jank | Rémi Verschelde | |
Fix Gradient Editor bugs | |||
2023-01-23 | Merge pull request #59081 from Sauermann/fix-cursorshape-canvasitemeditor | Rémi Verschelde | |
Use get_cursor_shape for identifying the cursor shape in CanvasItemEditor | |||
2023-01-23 | Fix Gradient Editor bugs | VolTer | |
2023-01-23 | Merge pull request #71801 from akien-mga/codespell-en-GB-to-en-US | Rémi Verschelde | |
Convert en_GB spelling to en_US with codespell | |||
2023-01-23 | Merge pull request #71441 from KoBeWi/warp_2_scan | Rémi Verschelde | |
Improve performance of imported file scan | |||
2023-01-23 | Convert en_GB spelling to en_US with codespell | Rémi Verschelde | |
2023-01-23 | Merge pull request #71885 from KoBeWi/NullItemEditor | Rémi Verschelde | |
Fix handling of nulls in some editors | |||
2023-01-23 | Merge pull request #71828 from geowarin/geowarin/master | Rémi Verschelde | |
Add keyboard shortcut for "Open in External Program" action | |||
2023-01-23 | Fix handling of nulls in some editors | kobewi | |