Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-23 | Merge pull request #57029 from timothyqiu/disable-script-editor-menu | Rémi Verschelde | |
2022-01-23 | Minor tweaks and fixes to panning | kobewi | |
2022-01-23 | Merge pull request #57012 from Calinou/editor-add-new-script-textfile-shortcuts | Rémi Verschelde | |
2022-01-23 | [Editor] Disable contextual alternates (coding ligatures) outside of code ↵ | bruvzg | |
editor. | |||
2022-01-23 | Merge pull request #57000 from KoBeWi/UNLIMITED_PANNING | Rémi Verschelde | |
2022-01-23 | Merge pull request #56474 from brennengreen/keying-bounds | Rémi Verschelde | |
2022-01-23 | Merge pull request #35508 from Calinou/editor-help-references-use-code-font | Rémi Verschelde | |
2022-01-23 | Merge pull request #57056 from Chaosus/vs_fix_defaults | Rémi Verschelde | |
2022-01-23 | Merge pull request #57060 from KoBeWi/you_have_1_completion_request | Rémi Verschelde | |
2022-01-22 | Add usage of indeterminate checkboxes to editor | kobewi | |
2022-01-22 | SpriteFramesEditor Show AtlasTexture's source texture path in the frame's ↵ | kleonc | |
tooltip | |||
2022-01-22 | Remove transform input from fog mode in visual shaders | Yuri Roubinsky | |
2022-01-22 | Rename request_code_completion signal | kobewi | |
2022-01-22 | Fix default input port hints for some modes in visual shader | Yuri Roubinsky | |
2022-01-22 | Fix missing VoxelGI 3D editor gizmo icon | Hugo Locurcio | |
2022-01-21 | Use a fixed-width font for internal references in the editor help | Hugo Locurcio | |
Since internal references are often written in scripts, it makes sense to use a fixed-width font for them. | |||
2022-01-21 | Add ViewPanner to 2D editor | kobewi | |
2022-01-21 | Fix icon in drag preview of scripts/docs | Michael Alexsander | |
2022-01-21 | Merge pull request #57036 from timothyqiu/groups-editor | Rémi Verschelde | |
2022-01-21 | Improve Groups dock panel and the Group Editor | Haoyu Qiu | |
2022-01-21 | Merge pull request #57032 from timothyqiu/assetlib-network-settings | Rémi Verschelde | |
2022-01-21 | Update AssetLib network settings when Editor Settings change | Haoyu Qiu | |
2022-01-21 | Fixed target which connected animation player, follow up #55066 | Silc 'Tokage' Renew | |
2022-01-21 | Disable ScriptEditor's menu items when they do nothing | Haoyu Qiu | |
2022-01-20 | Add shortcuts for New Script and New Text File in the script editor | Hugo Locurcio | |
These default to Ctrl + N and Ctrl + Shift + N respectively, and will only work while the script editor is focused. When the script editor is not focused, a new scene (or inherited scene) will be created instead. | |||
2022-01-20 | Merge pull request #51452 from omar-polo/fix-macros | Rémi Verschelde | |
2022-01-20 | Merge pull request #55066 from trollodel/less_singletons_in_editornode | Rémi Verschelde | |
2022-01-20 | Merge pull request #52134 from RandomShaper/fix_naming | Rémi Verschelde | |
2022-01-20 | Merge pull request #36198 from Calinou/code-font-jetbrains-mono | Rémi Verschelde | |
2022-01-20 | Merge pull request #52690 from nsrCodes/batch-rename-preview-wrap | Rémi Verschelde | |
2022-01-20 | Rename or refactor macros to avoid leading underscores | Omar Polo | |
These are not used consistently and some can conflict with system-specific defines. While here, also delete some unused macros. | |||
2022-01-20 | Merge pull request #56980 from KoBeWi/handled_key_input | Rémi Verschelde | |
2022-01-20 | Store panels and docks singletons in their own classes | trollodel | |
2022-01-20 | Rename Variant::is_ref() to is_ref_counted() | Pedro J. Estébanez | |
2022-01-20 | Merge pull request #55360 from Calinou/rename-bake-mode-properties | Rémi Verschelde | |
2022-01-20 | Merge pull request #53276 from Phischermen/propagate_check | Rémi Verschelde | |
2022-01-20 | Merge pull request #56972 from lawnjelly/warn_unused | Rémi Verschelde | |
2022-01-20 | Fix unhandled_key_input() in Script Editor | kobewi | |
2022-01-20 | Add nodiscard to core math classes to catch c++ errors. | lawnjelly | |
A common source of errors is to call functions (such as round()) expecting them to work in place, but them actually being designed only to return the processed value. Not using the return value in this case in indicative of a bug, and can be flagged as a warning by using the [[nodiscard]] attribute. | |||
2022-01-20 | Make Scene dock menu button an actual `MenuButton` | Michael Alexsander | |
2022-01-19 | Merge pull request #56967 from pycbouh/assetlib-ux-in-progress | Rémi Verschelde | |
Fix Asset Library UX when an asset is being downloaded | |||
2022-01-19 | Merge pull request #54729 from Paulb23/text-edit-callable | Rémi Verschelde | |
2022-01-19 | Convert TextEdit callbacks to Callable | Paulb23 | |
2022-01-19 | Fix Asset Library UX when an asset is being downloaded | Yuri Sizov | |
2022-01-19 | Improve the default project theme | Hugo Locurcio | |
The new default project theme uses StyleBoxFlat extensively for a more modern design and better scalability to multiple resolutions. SVG icons are now used in place of PNG icons. While this does not allow for true vector-based icon drawing (icons are still rasterized at load-time), this makes the design work easier for contributors and opens the door to vector drawing in the future (e.g. with polygons or SDFs). Like for editor icons, the SVG header file is now built automatically when a SVG file is changed. This removing the need for running `make_header.py` manually (TODO). The "Use Hidpi" project setting has been removed in favor of a "Default Theme Scale" project setting, which allows creating the default theme at a higher/lower scale than the default. This can be used when designing GUIs with a high base resolution to ensure crisp visuals. Co-authored-by: Yuri Sizov <yuris@humnom.net> | |||
2022-01-19 | Fix locale always selecting translation instead of "en", when no match found. | bruvzg | |
2022-01-19 | Merge pull request #56926 from V-Sekai/show_in_file_manager | Rémi Verschelde | |
2022-01-19 | Merge pull request #56907 from rburing/convert_to_meshlibrary_apply_transforms | Rémi Verschelde | |
2022-01-19 | [Editor] Move some animation specific keying logic out of inspector. | Fabio Alessandrelli | |
Most of the custom logic to handle special keying cases is now inside the AnimationPlayerEditorPlugin. The EditorInspector now emits a signal when inspecting a new object. | |||
2022-01-18 | Addded methods to propagate checks & refactored classes to use new methods. | Kevin Fischer | |