Age | Commit message (Collapse) | Author |
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This is not a complete list. Nor are all of the changes exhaustive.
- Measure final execution time in seconds instead of milliseconds.
- Use `vformat()` instead of unreadable string concatenation whenever necessary.
- Replaces every `&` used with booleans with `&&` because Visual Studio was really complaining about it.
- Adds punctuation to some comments, in accordance to codebase guidelines.
- Fixes some typos around the file (such as "parenthesis" being called "parenthess"), as well as attempt to change some sentences to be more English-correct.
- Reworded some comments and error messages entirely.
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Fix key mapping changes when moving from macOS to other platform.
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Rename raise() to move_to_front()
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Rename `change_scene()` and `change_scene_to()`
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[Net] Rename "ssl" references to "tls" in methods and members.
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Simplify title of Create/Change Node Dialog
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Fix issue causing the project manager to crash because of missing path argument
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Remove / Replace old Navigation Debug Visualization
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The create dialog in replace mode now always has the title `Change type of "%s"`, where `%s` is either "MyNodeName" or "MyVisualScript.vs".
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In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
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Before this change, the SceneTree had methods named “change_scene” and
“change_scene_to”. One of them accepted a String as a parameter and the
other accepted a PackedScene, but you couldn’t tell which one was which
just by looking at their names.
This change renames those two methods to “change_scene_to_file” and
“change_scene_to_packed”. These new names came from this suggestion [1].
These new names make the difference between the two methods more clear
and hint at the fact that there’s more than one change_scene method.
[1]: <https://github.com/godotengine/godot/issues/27640#issuecomment-1081870955>
Fixes #27640.
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Fix the bug causing the editor to crash when running the project.
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Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
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- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
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Add rotation ability to material editor preview.
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Improve handling of custom types
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Fix tile source selection from picking
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Fix file list in FileDialog not updating on first run
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Add all/individual setters for StyleBox default margins and StyleBoxTexture margin size and unbind `StyleBox*.set_*_individual()` methods
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Allow SplitContainer to have a grab area larger than its visual grabber
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- CONTAINER_INSPECTOR_BOTTOM
- NOTIFICATION_SCENE_INSTANTIATED
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`percent_visible` -> `show_percentage`
`set_percent_visible` -> `set_show_percentage`
`is_percent_visible` -> `is_percentage_shown`
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Create unique duplicates of embedded animations when calling
'Make Unique' on AnimationLibrary.
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[Net] Rename StreamPeerSSL to StreamPeerTLS.
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Make `AcceptDialog` and derivatives utilize `StyleBox` fully
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YuriSizov/editor-main-control-screen-container-node
Rename `EditorInterface.get_editor_main_control` to `get_editor_main_screen`
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Improve naming of theme properties throughout GUI code
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Rename CONNECT_ONESHOT to CONNECT_ONE_SHOT
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Rename every instance of `caret_blink_speed` to `caret_blink_interval`
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SSL has been deprectated almost 10 years ago.
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Rename ItemList's bg -> panel
Rename ItemList's bg_focus -> focus
Rename ProgressBar's bg -> background
Rename ProgressBar's fg -> fill
Rename Tree's bg -> panel
Rename Tree's bg_focus -> focus
Rename ScrollContainer's bg -> panel
Rename FileDialog's *_icon_modulate -> *_icon_color
Rename FileDialog's files_disabled -> file_disabled_color
Rename CheckButton's on/off -> checked/unchecked
Rename check_v_adjust -> check_v_offset
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For consistency. Every other exposed `one_shot` is spaced out like this.
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It's been changed in EditorSettings, LineEdit, TextEdit.
Affects setters and getters, and passed parameters, too.
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Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map`
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