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2021-09-25Merge pull request #53049 from AnilBK/dont-construct-2Rémi Verschelde
2021-09-25Construct values only when necessary.Anilforextra
2021-09-25TexturePreview Update text when texture is being changedkleonc
2021-09-24Fix GPUParticle3D emission point generationJohn Wigg
`emission_point_texture` is now correctly created from an image containing the emission points.
2021-09-24Merge pull request #52987 from Calinou/editor-debugger-color-error-warning-linesRémi Verschelde
2021-09-24Merge pull request #44352 from KoBeWi/ItemList🔥🔥🔥🔥🔥Rémi Verschelde
Add Delete All button to ItemList editor
2021-09-24Add Delete All button to ItemList editorkobewi
2021-09-24Merge pull request #52430 from AnilBK/vector2-replacementsRémi Verschelde
2021-09-24Merge pull request #52994 from YeldhamDev/dock_popup_arrow_fixRémi Verschelde
2021-09-23Fix arrow pointing in the wrong direction in the Dock Position popupMichael Alexsander
2021-09-24Color error and warning lines in the editor debugger's Errors panelHugo Locurcio
This improves readability when some errors/warnings are unfolded, as their stack traces will keep their original colors.
2021-09-24Merge pull request #52924 from ↵Rémi Verschelde
David1Socha/expose_import_keep_when_multiple_selected
2021-09-23export "Keep" import option when multiple files are selectedDavid Socha
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2021-09-23Construct values only when necessary.Anilforextra
2021-09-23Implement animated tilesGilles Roudière
2021-09-23Merge pull request #51920 from ↵Rémi Verschelde
jmb462/missing-sname-macro-optimization-in-some-functions
2021-09-22Update Font advanced import dialog character ranges to Unicode 14. Fix ↵bruvzg
character range selector column number.
2021-09-22Merge pull request #52808 from AnilBK/simplify-logicRémi Verschelde
2021-09-22Use Rect2's get_end().Anilforextra
2021-09-22Merge pull request #52923 from SirQuartz/paint-toolRémi Verschelde
2021-09-21Fix paint tool duplicate shortcutNicholas Huelin
This pull request fixes an issue where the pain tool in tile_map_editor.cpp had two different shortcuts for the same tool.
2021-09-22Fix 3D view name typoHaoyu Qiu
2021-09-21Merge pull request #52878 from AnilBK/add-get-centerRémi Verschelde
2021-09-21Merge pull request #52901 from nonunknown/masterRémi Verschelde
2021-09-21Fix alpha typo in code completion colornonunknown
2021-09-21Add Get Center Method for Rect2/Rect2i and AABB.Anilforextra
2021-09-21i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 323c3ee9db5414dbd79748a98e21446dddecb057)
2021-09-22Added ability to override shortcut definitions for OSX (remove preprocessor ↵Eric M
defines)
2021-09-21Merge pull request #51655 from ↵Rémi Verschelde
RevoluPowered/improve-gdscript-code-editor-performance Improve GDScript Editor performance
2021-09-21Improve implementation of builtin action overridesEric M
2021-09-21Improve GDScript Editor and Improve latencyGordon MacPherson
Improvements: - GDScript Highlighter is faster by 25% as keys are smaller (hashes instead of strings) - Removes message queue from _apply_settings_change to allow resize to work correctly - Some performance fixes are pending still Note: this resolves the code editor behaving badly when resizing in debug builds
2021-09-21Merge pull request #52884 from aaronfranke/doc-no-emptyRémi Verschelde
Don't generate empty methods/constants doc sections and reduce code duplication
2021-09-21Merge pull request #52601 from KoBeWi/scene_renaissanceRémi Verschelde
Make restore_scenes_on_load true by default
2021-09-21Merge pull request #52886 from bruvzg/rtl_fixesRémi Verschelde
Fix RTL layout Label text, VBox child, 3D node editor controls, and popup menu alignment.
2021-09-21Fix RTL layout Label text, VBox child, 3D node editor controls, and popup ↵bruvzg
menu alignment.
2021-09-21Merge pull request #52868 from jmb462/mouse_inputRémi Verschelde
Allow mouse button event detection in Action Map Editor
2021-09-20Don't generate empty doc sections and reduce code duplicationAaron Franke
2021-09-20Allow mouse button event detection in Action Map Editorjmb462
2021-09-20Tweak the 3D editor inertia defaults for better responsivenessHugo Locurcio
The default orbit sensitivity was decreased to account for this change. Rotational inertia (orbit + freelook) was disabled by default due to known issues. This also removes the need for separate manipulation inertia settings, as the default settings are more responsive.
2021-09-20Merge pull request #42103 from dankan1890/import_atlas_fixRémi Verschelde
2021-09-20Merge pull request #52867 from JFonS/upd_giz_fixRémi Verschelde
Fix error spam on quit
2021-09-20Merge pull request #52479 from KoBeWi/the_close_of_all_tabsRémi Verschelde
Don't stop closing on unsaved script
2021-09-20Fix error spam on quitjfons
2021-09-20Merge pull request #52865 from akien-mga/obj-import-no-threadsRémi Verschelde
Import: Disable thread import for OBJ meshes
2021-09-20Merge pull request #52827 from Chaosus/blend_tree_connection_improvementRémi Verschelde
Draggin in/out from ports to create nodes in Animation Blend Tree editor
2021-09-20Merge pull request #37228 from rcorre/rcorre/better-load-dialogRémi Verschelde
Use QuickOpen to load resources in the inspector.
2021-09-20Import: Disable thread import for OBJ meshesRémi Verschelde
This can currently lead to deadlocks, possibly due to some race condition in the Vulkan renderer. Works around #48265.
2021-09-20Draggin in/out from ports to create nodes in Animation Blend Tree editorYuri Roubinsky
2021-09-19Merge pull request #52474 from KoBeWi/script_remover_3000Rémi Verschelde
2021-09-18Add QuickLoad option to resource picker.Ryan Roden-Corrent
When clicking on a resource field in the inspector dock, you now have the "Quick Load" option in addition to "Load". This opens a QuickOpen dialog allowing the user to type in a phrase to quickly locate the desired resource (similar to "Quick Open Scene"). In my experience, this is much faster than clicking through the File Dialog. Relates to godotengine/godot-proposals#346.