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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-06-29
Tweak the 2D game camera override tooltips to match 3D
Hugo Locurcio
2021-06-29
i18n: Sync translations with Weblate
Rémi Verschelde
2021-06-29
Merge pull request #49812 from nekomatata/node-path-editor-update
Rémi Verschelde
2021-06-29
Merge pull request #49636 from LightningAA/add-feedback-button-4.0
Rémi Verschelde
2021-06-29
Script editor: Rename 'Clone Down' to 'Duplicate Selection'
Rémi Verschelde
2021-06-29
Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of
Rémi Verschelde
2021-06-29
Merge pull request #49980 from EricEzaM/fix-default-log-state
Rémi Verschelde
2021-06-29
Implement painting properties over TileSets
Gilles Roudière
2021-06-29
EditorLog filter buttons are now enabled/on by default
Eric M
2021-06-28
Merge pull request #49917 from groud/tree_disable_scroll
Rémi Verschelde
2021-06-28
NodePath properly updated in the editor in more cases
PouleyKetchoupp
2021-06-28
Implement Tree's internal minimum width calculation
Gilles Roudière
2021-06-28
Fix auto-connection from output node to input (VisualShaders)
Yuri Roubinsky
2021-06-26
Merge pull request #49891 from Calinou/3d-editor-add-grid-toggle-shortcut
Rémi Verschelde
2021-06-25
Implement native extension system
reduz
2021-06-25
Fix RichTextLabel custom_effects export to be properly filtered in the Editor
Eric M
2021-06-24
Use Ctrl + G to toggle the 3D editor grid visibility by default
Hugo Locurcio
2021-06-24
Merge pull request #49650 from KoBeWi/FindReplaceCrash
Rémi Verschelde
2021-06-24
Fix crash with FindReplaceBar
kobewi
2021-06-24
Tweak script export text in the export dialog to be more explicit
Hugo Locurcio
2021-06-23
Improve error message when there are no meshes to bake for 3D occlusion
Hugo Locurcio
2021-06-23
Merge pull request #49853 from AndreaCatania/AndreaCatania-patch-4
Rémi Verschelde
2021-06-23
Remove early return from gizmo intersect_ray
AndreaCatania
2021-06-21
Rename `is_a_parent_of()` to `is_ancestor_of()`
Lightning_A
2021-06-21
Merge pull request #49665 from Paulb23/code_edit_indent
Rémi Verschelde
2021-06-20
Fix pinned StyleBox incorrectly reacting to several actions in the new Theme ...
Yuri Sizov
2021-06-20
Move indent management to CodeEdit
Paulb23
2021-06-20
Use mouse and joypad enums instead of plain integers
Aaron Franke
2021-06-20
Fix for LOD is broken 49706
K. S. Ernest (iFire) Lee
2021-06-20
Merge pull request #49754 from aaronfranke/is-eq-approx-sub-opt
Rémi Verschelde
2021-06-20
Fix sub-optimal uses of is_equal_approx
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-20
Merge pull request #49742 from Paulb23/remove_keywords_textedit
Rémi Verschelde
2021-06-20
Merge pull request #48804 from EricEzaM/scripting-multi-error-support
Rémi Verschelde
2021-06-20
Merge pull request #49741 from RandomShaper/fix_save_scene_side_effects
Rémi Verschelde
2021-06-20
Merge pull request #48696 from madmiraal/fix-48692
Rémi Verschelde
2021-06-19
Remove redundant keywords from TextEdit
Paulb23
2021-06-19
Added support for scripts reporting multiple errors to ScriptTextEditor
Eric M
2021-06-19
Remove side effects of scene save
Pedro J. Estébanez
2021-06-19
Consolidate JSON, JSONParseResults and JSONParser into JSON
Marcel Admiraal
2021-06-19
Fixes for multi-node editing interactions.
Eric M
2021-06-18
Merge pull request #49659 from LightningAA/string-valid-integer-to-int
Rémi Verschelde
2021-06-18
Merge pull request #49683 from lyuma/remove_late_added
Rémi Verschelde
2021-06-18
Merge pull request #40525 from KoBeWi/fastest_close_in_the_west
Rémi Verschelde
2021-06-18
Merge pull request #47802 from Calinou/editor-sprite-frames-select-hold-mouse
Rémi Verschelde
2021-06-18
Merge pull request #49698 from aaronfranke/prop-no-usage
Rémi Verschelde
2021-06-17
Allow setting the preview sun angle with numbers
Aaron Franke
2021-06-17
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-06-17
AnimationMultiTrackKeyEdit Allow editing easing if it's possible for all edit...
kleonc
2021-06-17
Allow selecting frames by holding down the mouse in SpriteFrames editor
Hugo Locurcio
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