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2019-12-02Tweak error timestamp formatting to be more readableHugo Locurcio
This uses a `.` instead of `:` as the decimal separator and trims the decimal part to 3 digits, as millisecond precision is usually sufficient.
2019-12-01Center Script Editor when jumping to bookmarks/breakpointsTomasz Chabora
2019-12-01Merge pull request #34022 from nekomatata/animation-player-stop-errorsRémi Verschelde
Fixed errors in AnimationPlayerEditor when switching current_animation in the inspector
2019-12-01Fixed errors in AnimationPlayerEditor when switching current_animation in ↵PouleyKetchoupp
the inspector Case 1: start and stop an animation in the inspector Case 2: start an animation in the inspector, then stop and start again in the track editor Fixes #34021
2019-11-30Fixed error when creating physical skeletonPouleyKetchoupp
An error was systematically triggered on the root bone, when trying to access its parent (the return value wasn't used in this case anyway). Fixes #23920
2019-11-29i18n: Sync translations with WeblateRémi Verschelde
2019-11-28Don't cast item to Spatial when checking if it's lockedAaron Franke
Not a necessary cast, and causes a crash any time it's not a Spatial.
2019-11-28Merge pull request #33952 from KoBeWi/not_my_faultRémi Verschelde
Fix box selection being cancelled immediately
2019-11-27Bugfix: Sanitize glTF importer Animation Names and do not set bone_poseMarios Staikopoulos
2019-11-27Fix box selection being cancelled immediatelyTomasz Chabora
2019-11-27Show thumbnail for DynamicFont resourcevolzhs
2019-11-26Range: Remove min/max check added in #33908Rémi Verschelde
This wasn't a very good idea as it puts too strict requirements on how to set `min` and `max` values. For example, since the default min and max are 0 and 100, this triggers an error: ``` set_min(256) set_max(16384) ``` Since `min` will be higher than `max` temporarily. It can be worked around by setting max first, but it's not really intuitive. I'll relax the requirement as it's only a problem in `get_as_ratio`, which already has a check. Fix another min == max occurrence.
2019-11-26Merge pull request #33887 from dankan1890/old_search_fixRémi Verschelde
Fixed missing scrolling in Search Help Dialog.
2019-11-26Range: Fix cases where max was set to or below min valueRémi Verschelde
It will now raise an error whenever this happens so that we can fix these situations. `max == min` is not allowed as it could lead to divisions by zero in ratios, and `max < min` doesn't make much sense. Fixes #33907.
2019-11-26Merge pull request #33892 from nekomatata/scirpt-editor-fixesRémi Verschelde
Fixes around ScriptEditor script list
2019-11-25Fixes around ScriptEditor script listPouleyKetchoupp
- Fixed "Previous Script" shortcut not working (CTRL+SHIFT+<) - Fixed crash (integer division by zero) when using previous/next script shortcut with no script open - Fixed error when dropping a script file with no script open ERROR: ItemList::get_item_metadata: Index p_idx=-1 out of size (items.size()=0) At: scene\gui\item_list.cpp:257
2019-11-25Debug menu in editor doesn't hide on checkbox togglePouleyKetchoupp
Fixes #33850
2019-11-25Fixed missing scrolling in Search Help Dialog.dankan1890
Fix #33675
2019-11-25Merge pull request #33860 from nekomatata/stylebox-preview-shadowRémi Verschelde
StyleBox preview adjusted to fit all drawn content
2019-11-25Merge pull request #33829 from Calinou/tilemap-editor-use-info-overlayRémi Verschelde
Use the CanvasItemEditor info overlay to display TileMap coordinates
2019-11-25Removed translation for bookmarks menu item name in TextEditorPouleyKetchoupp
Only the label's text needs a translation, and it could cause issues when getting the node by name in a different language.
2019-11-24StyleBox preview adjusted to fit all drawn contentPouleyKetchoupp
This change allows StyleBox preview to take shadows and content margins into account to display how a whole panel would be rendered. The preview control clips contents so that in any case it doesn't bleed on controls around. Fixes #33801
2019-11-22Use the CanvasItemEditor info overlay to display TileMap coordinatesHugo Locurcio
This also removes the editor setting that toggles coordinate display, as it no longer solves an existing bug. This closes #28135.
2019-11-2233714 glTF2 handle undefined load-time scene.K. S. Ernest (iFire) Lee
2019-11-22i18n: Sync translation template with current sourceRémi Verschelde
2019-11-22i18n: Sync translations with WeblateRémi Verschelde
2019-11-22Fix typos with codespellRémi Verschelde
Using codespell 1.16.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2019-11-21Merge pull request #33794 from nekomatata/gltf-morph-shapes-crash2Rémi Verschelde
Error instead of crash in gltf import with more than one morph target
2019-11-21Merge pull request #33793 from fire/33756Rémi Verschelde
33756 gltf2 importer should use zfar
2019-11-21Error instead of crash in gltf import with more than one morph targetPouleyKetchoupp
Redone from PR #33782 to fix the crash without adding compatibility with Blender 2.8 Helps with #16124, while Blender 2.81 has the proper export fix.
2019-11-2133756 gltf2 importer should use zfarK. S. Ernest (iFire) Lee
2019-11-21Unfold directories when showing in file systemTomasz Chabora
2019-11-20Merge pull request #33583 from qarmin/fix_overflows_unitializedRémi Verschelde
Fix some overflows and unitialized variables
2019-11-20Merge pull request #33734 from merumelu/editor-vcs-initRémi Verschelde
Editor: fix typo in VCS plugin method names
2019-11-2033714 If the gltf2 asset has no scene, it is corrupt.K. S. Ernest (iFire) Lee
2019-11-20Fix some overflows and unitialized variablesRafał Mikrut
2019-11-19Cancel drag when selection changesTomasz Chabora
2019-11-19Editor: fix typo in VCS plugin method namesmerumelu
2019-11-19Merge pull request #33673 from YeldhamDev/script_templates_lines_styleRémi Verschelde
Make the script templates' blank lines conform with the official style guide
2019-11-19Merge pull request #33700 from nekomatata/sprite-add-label-overlapRémi Verschelde
Fixed "Add Sprite..." label overlapping with zoom controls
2019-11-18Consider locked moving objects when updating viewportTomasz Chabora
2019-11-18Fixed "Add Sprite..." label overlapping with zoom controlsPouleyKetchoupp
2019-11-18Fixed ScriptEditorDebugger minimum sizePouleyKetchoupp
Changed to MarginContainer to enforce debugger tabs minimum size on the parent, avoids overlapping controls with Profiler and Network Profiler tabs. Fixes #20837
2019-11-17Fix animation key snapping at high zoomsTomasz Chabora
2019-11-17Make the script templates' blank lines conform with the official style guideMichael Alexsander
2019-11-14Merge pull request #33607 from Calinou/orbit-modifier-always-altRémi Verschelde
Always allow Alt as an orbit modifier in the 3D editor
2019-11-14Always allow Alt as an orbit modifier in the 3D editorHugo Locurcio
This makes it easier to navigate in 3D when using a graphics tablet. This fallback modifier will only be available if no other modifier is using Alt. This partially addresses https://github.com/godotengine/godot-proposals/issues/196.
2019-11-14Add a tooltip to explain what marking a preset as "runnable" doesHugo Locurcio
2019-11-14Merge pull request #33617 from Chaosus/fix_theme_element2Rémi Verschelde
Fix incorrect error/matches label color when switching from light to dark theme
2019-11-14EditorNode: Improve tooltip for pause buttonRémi Verschelde
Closes #14742.