Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-07 | Merge pull request #61737 from LightningAA/fix-frac-typo | Rémi Verschelde | |
Fix typo "Frac" instead of "Fract" | |||
2022-06-07 | Merge pull request #61767 from KoBeWi/tiling_speedrun | Rémi Verschelde | |
Add shortcuts to GenericTilePolygonEditor | |||
2022-06-07 | Merge pull request #61651 from Haydoggo/path-editor-handle-swap | Rémi Verschelde | |
Fix end handles being reversed in Path3DGizmo | |||
2022-06-07 | Add shortcuts to GenericTilePolygonEditor | kobewi | |
2022-06-05 | Fix typo "Frac" instead of "Fract" | Aaron Record | |
2022-06-05 | Enable nearest filtering in shrunk 3D viewport | kobewi | |
2022-06-05 | Fix inverted mouse wheel zoom in CanvasItemEditor #61716 | Andy Gainey | |
Bug introduced in bb07c6a7d0 while fixing symmetry of zooming in and out. | |||
2022-06-05 | Merge pull request #61696 from guilhermefelipecgs/fix_menus | Rémi Verschelde | |
Removes start/end states from menus | |||
2022-06-05 | Merge pull request #61690 from againey/zoom-fix-for-canvas-item-editor | Rémi Verschelde | |
Fix zoom in callback for CanvasItemEditor to use correct numeric sign | |||
2022-06-05 | Merge pull request #61678 from KoBeWi/🌲💥 | Rémi Verschelde | |
Fix crash with empty scenes | |||
2022-06-04 | Removes start/end states from menus | Guilherme Felipe de C. G. da Silva | |
2022-06-04 | Fix zoom in callback for CanvasItemEditor to use correct numeric sign | Andy Gainey | |
2022-06-04 | Merge pull request #61679 from fire-forge/tilemap-grid | Rémi Verschelde | |
Update viewport when toggling TileMap grid | |||
2022-06-04 | fix end handles being reversed in Path3DGizmo | Hayden Leete | |
2022-06-04 | Merge pull request #61668 from guilhermefelipecgs/fix_style | Rémi Verschelde | |
Fix state machine style | |||
2022-06-04 | Fix crash with empty scenes | kobewi | |
2022-06-03 | Update viewport when toggling TileMap grid | FireForge | |
2022-06-03 | Fix state machine style | Guilherme Felipe de C. G. da Silva | |
2022-06-03 | Merge pull request #59327 from raulsntos/csharp-flag-enums | Rémi Verschelde | |
2022-06-03 | Merge pull request #61481 from Calinou/profiler-increase-frame-history | Fabio Alessandrelli | |
Increase the editor profiler frame history default and maximum limit | |||
2022-06-03 | Support explicit values in flag properties, add C# flags support | Raul Santos | |
- Add support for explicit values in properties using `PROPERTY_HINT_FLAGS` that works the same way it does for enums. - Fix enums and flags in VisualScriptEditor (it wasn't considering the explicit value). - Use `PROPERTY_HINT_FLAGS` for C# enums with the FlagsAttribute instead of `PROPERTY_HINT_ENUM`. | |||
2022-06-03 | Update half resolution immediately | kobewi | |
2022-06-02 | Merge pull request #61626 from Haydoggo/path-editor-handle-swap | Rémi Verschelde | |
Swap Path3DGizmo control points order | |||
2022-06-02 | Merge pull request #61292 from KoBeWi/hack_your_way_to_fix_the_bug | JFonS | |
2022-06-02 | Merge pull request #60517 from Calinou/3d-editor-audiostreamplayer3d-add-gizmo | JFonS | |
2022-06-02 | swap path_3d_editor_plugin control points order | Hayden Leete | |
2022-06-01 | Merge pull request #61497 from Calinou/texture-import-detect-3d-print | Rémi Verschelde | |
2022-06-01 | Merge pull request #60984 from fire-forge/doc-icon | Rémi Verschelde | |
Show class icon in the documentation page header | |||
2022-06-01 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 5be04c9153d832449d2b6affd4155977393bf36e) | |||
2022-05-31 | Merge pull request #61455 from fire-forge/tab | Rémi Verschelde | |
Add color contrast to TabContainer backgrounds in the editor | |||
2022-05-31 | Merge pull request #61440 from vnen/gdscript-scene-unique-nodes | Rémi Verschelde | |
GDScript: Support `%` in shorthand for `get_node` | |||
2022-05-31 | Merge pull request #61450 from KoBeWi/autohide | Rémi Verschelde | |
Hide redundant categories from project settings | |||
2022-05-30 | Improve Graphedit connection lines | Hendrik Brucker | |
2022-05-30 | Fix help links with threaded RTL. | bruvzg | |
2022-05-30 | Merge pull request #61505 from ArneStenkrona/script-drop-focus | Rémi Verschelde | |
Ensure focus when dropping to script editor | |||
2022-05-30 | Merge pull request #61488 from fire-forge/filter | Rémi Verschelde | |
2022-05-28 | Use consistent casing in editor filter/search bars | FireForge | |
2022-05-28 | Ensure focus when dropping to script editor | Arne Stenkrona | |
This improves usability by making sure actions subsequent to drop are performed within the script editor. For example, dropping a node from the scene tree to the script editor and attempting undo will now undo the drop instead of performing an undo in the scene tree. Fixes issue #61465 | |||
2022-05-28 | Print messages when textures are detected as used in 3D/normal/roughness | Hugo Locurcio | |
This detection automatically changes some import options, so it's important that users are aware of this. | |||
2022-05-28 | Hide redundant categories from project settings | kobewi | |
2022-05-28 | Increase the editor profiler frame history default and maximum limit | Hugo Locurcio | |
The new default value (1800) allows storing 30 seconds of profiling at 60 FPS. The new maximum value (10000) allows storing about 3 minutes of profiling at 60 FPS. The profiler graph will scale accordingly to the chosen setting, so the default value is kept relatively low to prevent the graph from looking too squished on narrow displays. | |||
2022-05-27 | Merge pull request #61264 from KoBeWi/zoom_reset_begone | Rémi Verschelde | |
Remove zoom_reset shortcut in 2D editor | |||
2022-05-27 | GDScript: Support `%` in shorthand for `get_node` | George Marques | |
The `%` is used in scene unique nodes. Now `%` can also be used instead of `$` for the shorthand, besides being allowed generally anywhere in the path as the prefix for a node name. | |||
2022-05-27 | Merge pull request #61371 from KoBeWi/stealth_tree_editor | Rémi Verschelde | |
Optimize SceneTreeEditor filtering | |||
2022-05-26 | Use "odd" style for TabContainers on base BG color | FireForge | |
- Use the "odd" style for TabContainers that are on a background with the same color as the default TabContainer background color to add contrast | |||
2022-05-26 | Merge pull request #61443 from KoBeWi/primitive_fix | Rémi Verschelde | |
Use Spatial shader as default for PrimitiveMesh | |||
2022-05-26 | Improve TextureRegionEditor | kobewi | |
2022-05-26 | Add a gizmo to visualize AudioStreamPlayer3D's audible radius | Hugo Locurcio | |
The ring's color changes depending on the attenuation model chosen, and whether Max Distance is capping the distance the sound can be heard at. Cold colors are used when the volume cap is a "soft" cap (the sound can still be heard past the distance, but only faintly). Warm colors are used when the volume cap is a "hard" cap (the sound can't be heard past the distance at all). White is used for linear fade performed when the attenuation model is Disabled and Max Distance is greater than 0. No ring is drawn when the attenuation model is Disabled and Max Distance is equal to 0 (since the sound can be heard from anywhere). | |||
2022-05-26 | Use Spatial shader as default for Mesh | kobewi | |
2022-05-26 | Merge pull request #61337 from reduz/improve-stylebox-preview | Rémi Verschelde | |
Improve StyleBox preview |