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2022-06-07Merge pull request #61737 from LightningAA/fix-frac-typoRémi Verschelde
Fix typo "Frac" instead of "Fract"
2022-06-07Merge pull request #61767 from KoBeWi/tiling_speedrunRémi Verschelde
Add shortcuts to GenericTilePolygonEditor
2022-06-07Merge pull request #61651 from Haydoggo/path-editor-handle-swapRémi Verschelde
Fix end handles being reversed in Path3DGizmo
2022-06-07Add shortcuts to GenericTilePolygonEditorkobewi
2022-06-05Fix typo "Frac" instead of "Fract"Aaron Record
2022-06-05Enable nearest filtering in shrunk 3D viewportkobewi
2022-06-05Fix inverted mouse wheel zoom in CanvasItemEditor #61716Andy Gainey
Bug introduced in bb07c6a7d0 while fixing symmetry of zooming in and out.
2022-06-05Merge pull request #61696 from guilhermefelipecgs/fix_menusRémi Verschelde
Removes start/end states from menus
2022-06-05Merge pull request #61690 from againey/zoom-fix-for-canvas-item-editorRémi Verschelde
Fix zoom in callback for CanvasItemEditor to use correct numeric sign
2022-06-05Merge pull request #61678 from KoBeWi/🌲💥Rémi Verschelde
Fix crash with empty scenes
2022-06-04Removes start/end states from menusGuilherme Felipe de C. G. da Silva
2022-06-04Fix zoom in callback for CanvasItemEditor to use correct numeric signAndy Gainey
2022-06-04Merge pull request #61679 from fire-forge/tilemap-gridRémi Verschelde
Update viewport when toggling TileMap grid
2022-06-04fix end handles being reversed in Path3DGizmoHayden Leete
2022-06-04Merge pull request #61668 from guilhermefelipecgs/fix_styleRémi Verschelde
Fix state machine style
2022-06-04Fix crash with empty sceneskobewi
2022-06-03Update viewport when toggling TileMap gridFireForge
2022-06-03Fix state machine styleGuilherme Felipe de C. G. da Silva
2022-06-03Merge pull request #59327 from raulsntos/csharp-flag-enumsRémi Verschelde
2022-06-03Merge pull request #61481 from Calinou/profiler-increase-frame-historyFabio Alessandrelli
Increase the editor profiler frame history default and maximum limit
2022-06-03Support explicit values in flag properties, add C# flags supportRaul Santos
- Add support for explicit values in properties using `PROPERTY_HINT_FLAGS` that works the same way it does for enums. - Fix enums and flags in VisualScriptEditor (it wasn't considering the explicit value). - Use `PROPERTY_HINT_FLAGS` for C# enums with the FlagsAttribute instead of `PROPERTY_HINT_ENUM`.
2022-06-03Update half resolution immediatelykobewi
2022-06-02Merge pull request #61626 from Haydoggo/path-editor-handle-swapRémi Verschelde
Swap Path3DGizmo control points order
2022-06-02Merge pull request #61292 from KoBeWi/hack_your_way_to_fix_the_bugJFonS
2022-06-02Merge pull request #60517 from Calinou/3d-editor-audiostreamplayer3d-add-gizmoJFonS
2022-06-02swap path_3d_editor_plugin control points orderHayden Leete
2022-06-01Merge pull request #61497 from Calinou/texture-import-detect-3d-printRémi Verschelde
2022-06-01Merge pull request #60984 from fire-forge/doc-iconRémi Verschelde
Show class icon in the documentation page header
2022-06-01i18n: Sync editor translations with WeblateRémi Verschelde
(cherry picked from commit 5be04c9153d832449d2b6affd4155977393bf36e)
2022-05-31Merge pull request #61455 from fire-forge/tabRémi Verschelde
Add color contrast to TabContainer backgrounds in the editor
2022-05-31Merge pull request #61440 from vnen/gdscript-scene-unique-nodesRémi Verschelde
GDScript: Support `%` in shorthand for `get_node`
2022-05-31Merge pull request #61450 from KoBeWi/autohideRémi Verschelde
Hide redundant categories from project settings
2022-05-30Improve Graphedit connection linesHendrik Brucker
2022-05-30Fix help links with threaded RTL.bruvzg
2022-05-30Merge pull request #61505 from ArneStenkrona/script-drop-focusRémi Verschelde
Ensure focus when dropping to script editor
2022-05-30Merge pull request #61488 from fire-forge/filterRémi Verschelde
2022-05-28Use consistent casing in editor filter/search barsFireForge
2022-05-28Ensure focus when dropping to script editorArne Stenkrona
This improves usability by making sure actions subsequent to drop are performed within the script editor. For example, dropping a node from the scene tree to the script editor and attempting undo will now undo the drop instead of performing an undo in the scene tree. Fixes issue #61465
2022-05-28Print messages when textures are detected as used in 3D/normal/roughnessHugo Locurcio
This detection automatically changes some import options, so it's important that users are aware of this.
2022-05-28Hide redundant categories from project settingskobewi
2022-05-28Increase the editor profiler frame history default and maximum limitHugo Locurcio
The new default value (1800) allows storing 30 seconds of profiling at 60 FPS. The new maximum value (10000) allows storing about 3 minutes of profiling at 60 FPS. The profiler graph will scale accordingly to the chosen setting, so the default value is kept relatively low to prevent the graph from looking too squished on narrow displays.
2022-05-27Merge pull request #61264 from KoBeWi/zoom_reset_begoneRémi Verschelde
Remove zoom_reset shortcut in 2D editor
2022-05-27GDScript: Support `%` in shorthand for `get_node`George Marques
The `%` is used in scene unique nodes. Now `%` can also be used instead of `$` for the shorthand, besides being allowed generally anywhere in the path as the prefix for a node name.
2022-05-27Merge pull request #61371 from KoBeWi/stealth_tree_editorRémi Verschelde
Optimize SceneTreeEditor filtering
2022-05-26Use "odd" style for TabContainers on base BG colorFireForge
- Use the "odd" style for TabContainers that are on a background with the same color as the default TabContainer background color to add contrast
2022-05-26Merge pull request #61443 from KoBeWi/primitive_fixRémi Verschelde
Use Spatial shader as default for PrimitiveMesh
2022-05-26Improve TextureRegionEditorkobewi
2022-05-26Add a gizmo to visualize AudioStreamPlayer3D's audible radiusHugo Locurcio
The ring's color changes depending on the attenuation model chosen, and whether Max Distance is capping the distance the sound can be heard at. Cold colors are used when the volume cap is a "soft" cap (the sound can still be heard past the distance, but only faintly). Warm colors are used when the volume cap is a "hard" cap (the sound can't be heard past the distance at all). White is used for linear fade performed when the attenuation model is Disabled and Max Distance is greater than 0. No ring is drawn when the attenuation model is Disabled and Max Distance is equal to 0 (since the sound can be heard from anywhere).
2022-05-26Use Spatial shader as default for Meshkobewi
2022-05-26Merge pull request #61337 from reduz/improve-stylebox-previewRémi Verschelde
Improve StyleBox preview