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2021-03-30i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit cca2637b9b9dcb16070eb50a69c601a5f076c683)
2021-03-28Rename Texture.get_data() to get_image()Marcel Admiraal
2021-03-27Merge pull request #47403 from likeich/project_man_scale_fixRémi Verschelde
Fix project manager window size scaling
2021-03-26Fixes project manager window size scalingKyle
This is a workaround fix for a Vector2i multiplication regression issue that prevents the project manager window size from scaling correctly. This calculates the new window size x and y values separately.
2021-03-26Save project after openingkobewi
2021-03-26Merge pull request #47375 from rishabhabhani/masterRémi Verschelde
Added null checks for mesh in resource importer
2021-03-26Merge pull request #47374 from timothyqiu/check-sectionRémi Verschelde
Check section existance before getting keys
2021-03-26added null checks for mesh in resource importerRishabh Abhani
2021-03-26Check section existance before getting keysHaoyu Qiu
2021-03-26Merge pull request #47163 from bruvzg/macos_sandbox_file_dialogRémi Verschelde
FileDialog: add Back/Forward buttons, add message for inaccessible folders.
2021-03-25Hide renderer selection dropdown in the editor as it's not implementedHugo Locurcio
It will take at least a few months until an OpenGL renderer is made available for the `master` branch.
2021-03-25Merge pull request #47329 from likeich/function_click_centeredRémi Verschelde
Fix ctrl-click function line centering
2021-03-24edit if statement in FileSystemDock::_select_file()James Castanho
2021-03-24Fixes ctrl-click function line centeringKyle
When ctrl-clicking in the code editor, the view will now be centered on the function result. Also replaces a circumstance where goto_line_centered should be used.
2021-03-24Merge pull request #47301 from akien-mga/drop-resource-importer-csvRémi Verschelde
Remove now unnecessary ResourceImporterCSV importer
2021-03-23Fix use of Error its uninitialised and resolves importers being brokenGordon MacPherson
2021-03-23Remove now unnecessary ResourceImporterCSV importerRémi Verschelde
Its only purpose was to prevent importing CSV files as translations, but it would still import them as *nothing*, leading to workflow issues. This is now properly fixed with #47268 which allows disabling the import for specific files.
2021-03-23Remove FileSystem dock errors on unimported filesJuan Linietsky
* Removes error shown when file is in 'keep' mode * Display a warning when attempting to open the file * Closes #47296
2021-03-23Merge pull request #36004 from nathanfranke/fix-transparent-theme-colorRémi Verschelde
Fix transparent editor theme being brighter
2021-03-23Merge pull request #38054 from aaronfranke/enumsRémi Verschelde
Rename many global enums relating to input
2021-03-23Merge pull request #35320 from Calinou/edited-scene-extension-if-ambiguousRémi Verschelde
Display scene file extensions in the editor only if there's ambiguity
2021-03-23Rename ButtonList enum and members to MouseButtonAaron Franke
2021-03-23Merge pull request #46823 from ↵Rémi Verschelde
Calinou/editor-tweak-save-branch-as-scene-messages Tweak error messages for the Save Branch as Scene editor option
2021-03-23Merge pull request #47287 from Shatur95/fix-duplicated-codeRémi Verschelde
Move duplicated code into a function
2021-03-23Merge pull request #47261 from KoBeWi/filterdropperRémi Verschelde
Allow to drop files on filtered scene tree
2021-03-23Move duplicated code into a functionShatur95
2021-03-23FileDialog: add Back/Forward buttons, add message for inaccessible folders.bruvzg
2021-03-23Merge pull request #47263 from nekomatata/fix-physical-bone-gizmoRémi Verschelde
Fix PhysicalBone gizmo not showing
2021-03-23Merge pull request #45234 from madmiraal/rename-phashtranslationRémi Verschelde
Rename PHashTranslation to OptimizedTranslation
2021-03-22Merge pull request #47271 from Shatur95/remove-hardcoded-namesRémi Verschelde
Remove hardcoded names in generated objects
2021-03-22Remove hardcoded names in generated objectsShatur95
2021-03-22Add a "keep" import mode to keep files as-is and export them.Juan Linietsky
2021-03-22Fix PhysicalBone gizmo not showingPouleyKetchoupp
The new CollisionObject gizmo used for custom shapes was used with higher priority due to alphabetical order and was preventing physical bones from being displayed in the editor.
2021-03-22Allow to drop files on filtered scene treekobewi
2021-03-22Improved 3D Scene ImporterJuan Linietsky
* Added option for importers to show an Advanced settings dialog * Created advanced settings dialog for Scene Importer * Cleaned up importers (remove many old/unused options) * Added the ability to customize every node, material, mesh and animation individually * Saving to animations and meshes to files is now a manual process, making it more predictable * Added the ability for materials to be replaced by external files (or to be made external, up to you). * When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it. WARNING: Lightmap UV unwrap is not working, it needs to be re-made.
2021-03-21Tweak error messages for the Save Branch as Scene editor optionHugo Locurcio
See https://github.com/godotengine/godot-proposals/issues/2433.
2021-03-21Merge pull request #47123 from Calinou/tweak-3d-editor-grid-default-min-divisionRémi Verschelde
Tweak the 3D editor grid default to not go below subdivisions of 1 meter
2021-03-21Tweak the 3D editor grid default to not go below subdivisions of 1 meterHugo Locurcio
Small subdivisions aren't useful that often and make it difficult for people to get a sense of scale in 3D.
2021-03-21Merge pull request #46938 from dreamsComeTrue/pick-track-improvRémi Verschelde
Make Animation's SceneTreeDialog filter nodes properly
2021-03-21Merge pull request #46758 from W4RH4WK/add-more-index-checks-collada-importerRémi Verschelde
Add additional index checks to COLLADA importer
2021-03-20Merge pull request #46740 from KoBeWi/🎵🎵🎵Rémi Verschelde
Fix audio player not resetting after wav finishes
2021-03-20Display scene file extensions in the editor only if there's ambiguityHugo Locurcio
This also simplifies the Editor Settings as the extension is now automatically shown to avoid ambiguity.
2021-03-20Fix audio player not resetting after wav finisheskobewi
2021-03-20Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabledRémi Verschelde
Rename Sprite.region_enabled getter and setter methods to match properties
2021-03-20Rename PHashTranslation to OptimizedTranslationMarcel Admiraal
2021-03-20Fix project icon size in Project ManagerHaoyu Qiu
2021-03-19Make Animation's SceneTreeDialog filter nodes properlyDominik 'dreamsComeTrue' Jasiński
2021-03-19Fixes TileMap editor copy bug.andybarcia
2021-03-16Merge pull request #46378 from reduz/static-method-in-variant-typesRémi Verschelde
Add static method support to core Variant types
2021-03-16Add static method support to core Variant typesreduz
* Properly exposed, including validated and variant call * Bound static functions in String and Color * Did not add support for scripting languages, will have to be added manually.