Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-15 | Add a soft line length guideline to the script editor | Hugo Locurcio | |
The default value is 80. The hard line length guideline's default column has been moved to 100 to account for the new soft line length guideline. It can be disabled by setting its value to the same column as the hard line length guideline. This closes https://github.com/godotengine/godot-proposals/issues/347. | |||
2020-02-14 | Merge pull request #36044 from dreamsComeTrue/fix-replace-all-shortcut | Rémi Verschelde | |
Added 'Replace in files' functionality to text editors | |||
2020-02-14 | i18n: Sync translation template with current source | Rémi Verschelde | |
(cherry picked from commit 3dfedc0b4c5a76db5ada0c3c178b7af240e9a6d0) | |||
2020-02-14 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 74738806f3fd41d101f630ed1d3d58702fa80dbc) | |||
2020-02-14 | Merge pull request #36218 from akien-mga/doc-version-branch | Rémi Verschelde | |
doc: Only encode version branch (x.y) in class header | |||
2020-02-14 | doc: Only encode version branch (x.y) in class header | Rémi Verschelde | |
This avoids a big diff on patch version updates. | |||
2020-02-14 | Merge pull request #36066 from timothyqiu/float-step-range | Rémi Verschelde | |
Fixes range hint for default_float_step | |||
2020-02-14 | Merge pull request #36201 from YeldhamDev/import_dock_fixes | Rémi Verschelde | |
Fix multiple issues with the "Import" dock | |||
2020-02-14 | Merge pull request #36191 from drichardson/fix_36190 | Rémi Verschelde | |
Disable video driver option in editor | |||
2020-02-14 | Merge pull request #36208 from akien-mga/warnings | Rémi Verschelde | |
Fix various GCC compilation warnings after Vulkan merge | |||
2020-02-14 | Restore cubemaps in visual shaders | Yuri Roubinsky | |
2020-02-14 | Fix various GCC compilation warnings after Vulkan merge | Rémi Verschelde | |
Part of #36132. | |||
2020-02-14 | Merge pull request #36197 from Calinou/tweak-editor-help-comment-color | Rémi Verschelde | |
Tweak the editor help comment color for better readability | |||
2020-02-14 | Merge pull request #36030 from dreamsComeTrue/fix-replace-text-entered | Rémi Verschelde | |
Allow using Enter key for replacing text in code editors | |||
2020-02-13 | Fix multiple issues with the "Import" dock | Michael Alexsander | |
2020-02-13 | Added 'Replace in files' functionality to text editors | Dominik 'dreamsComeTrue' Jasiński | |
Fixes issue #31146 | |||
2020-02-13 | Tweak the editor help comment color for better readability | Hugo Locurcio | |
2020-02-13 | Disable video driver option in editor since switching to GLES2 would | Doug Richardson | |
currently cause a crash on restart. Fixes #36190. | |||
2020-02-13 | fix Vulkan project description | Marcin Zawiejski | |
2020-02-13 | Restore drag&drop textures in visual shaders | Yuri Roubinsky | |
2020-02-13 | Remove more deprecated methods and code | Rémi Verschelde | |
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde | |
Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs! | |||
2020-02-13 | Merge pull request #36172 from Chaosus/vs_custom_highend | Rémi Verschelde | |
Added virtual method to VisualShaderNodeCustom to enable high-end mark | |||
2020-02-13 | Merge pull request #36152 from Calinou/project-manager-rename-last-modified | Rémi Verschelde | |
Rename the "Last Modified" project list sorting option to "Last Edited" | |||
2020-02-13 | Merge pull request #36167 from Calinou/project-manager-disable-gles2 | Rémi Verschelde | |
Disable the GLES2 renderer option in the Project Manager | |||
2020-02-13 | Added virtual method to VisualShaderNodeCustom to enable high-end mark | Yuri Roubinsky | |
2020-02-13 | Disable the GLES2 renderer option in the Project Manager | Hugo Locurcio | |
It will be re-enabled once the GLES2 renderer is refactored to work in Godot 4.0. | |||
2020-02-12 | Added high-end (Vulkan) label to some functions in visual shader | Yuri Roubinsky | |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ↵ | Juan Linietsky | |
32 bits. | |||
2020-02-12 | Rename the "Last Modified" project list sorting option to "Last Edited" | Hugo Locurcio | |
The `project.godot` file will always be modified when editing a project, but not when running it. This effectively makes the option sort by last edition date, rather than modification as is typically understood by users. This closes #36127. | |||
2020-02-12 | Changed in-text driver name to "Vulkan" | Teashrock | |
But it still requires a change of "driver_name" in backend itself. | |||
2020-02-12 | Merge pull request #36119 from YeldhamDev/tileeditor_concave_fixes | Rémi Verschelde | |
Fix problems with concave shapes in the TileSet editor | |||
2020-02-11 | Fix problems with concave shapes in the TileSet editor | Michael Alexsander | |
2020-02-11 | Don't flip screenshot. | K. S. Ernest (iFire) Lee | |
2020-02-11 | Vulkan: Move thirdparty code out of drivers, style fixes | Rémi Verschelde | |
- `vk_enum_string_helper.h` is a generated file taken from the SDK (Vulkan-ValidationLayers). - `vk_mem_alloc.h` is a library from GPUOpen: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator | |||
2020-02-11 | Added normalmap guided roughness mipmap generator, and a global roughness ↵ | Juan Linietsky | |
limiter. | |||
2020-02-11 | Re-implemented screen space ambient occlusion | Juan Linietsky | |
2020-02-11 | DOF fully implemented, can be edited on the fly. | Juan Linietsky | |
2020-02-11 | Auto exposure re-implemented in Vulkan | Juan Linietsky | |
2020-02-11 | [Vulkan] Add repeat flag to texture preview checkerboard background | Yuri Roubinsky | |
2020-02-11 | Fix code formatting issues and VS compilation | Rémi Verschelde | |
Also temporarily disable multicheck build so that we get a full build even when there are style issues on Vulkan. Fixes #33356. | |||
2020-02-11 | Several fixes to GIProbes | Juan Linietsky | |
2020-02-11 | More GIProbe work and fixes | Juan Linietsky | |
2020-02-11 | Fix Vector3 ambiguities and out of bounds init. | bruvzg | |
2020-02-11 | Fixed display menu visualizations. | Juan Linietsky | |
2020-02-11 | GIProbes working. | Juan Linietsky | |
2020-02-11 | Fixes to Basis Universal. | Juan Linietsky | |
2020-02-11 | Rewritten StreamTexture for better code reuse, added basis universal support | Juan Linietsky | |
2020-02-11 | Untested support for compute shaders | Juan Linietsky | |
2020-02-11 | Visual GPU profiler and related profiling support in Vulkan. | Juan Linietsky | |