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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2021-10-12
Merge pull request #52548 from m4gr3d/customize_metadata_dir_master
Rémi Verschelde
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-11
Make the project data directory customizable.
ne0fhyk
2021-10-11
Merge pull request #48332 from TokageItLab/implement-ping-pong
Rémi Verschelde
2021-10-11
Make port previews in visual shader visible in other shader modes
Yuri Roubinsky
2021-10-11
Move add_syntax_highlighter bind to ScriptEditorBase
Paulb23
2021-10-11
Merge pull request #53678 from groud/fix_tilemap_selection_not_updating
Rémi Verschelde
2021-10-11
Fix selection not updating when erasing tiles
Gilles Roudière
2021-10-11
Fix TileSet selection not updating when selecting on TileMap
Gilles Roudière
2021-10-09
Fix crash when searching action map creates empty catagories
Paulb23
2021-10-09
Add a "dirty" marker to the editor import dock for unsaved changes
Hugo Locurcio
2021-10-09
implement ping-pong loop in animation
Tokage
2021-10-09
Merge pull request #53570 from zaevi/fix_gdignore
Rémi Verschelde
2021-10-09
Fix missing argument names in bindings
Rémi Verschelde
2021-10-08
Fix `EditorFileSystem` not checking `.gdignore` in existed directory
Zae
2021-10-07
Merge pull request #52962 from mujpao/fix-right-click-sub-nodes
Rémi Verschelde
2021-10-07
Merge pull request #53499 from boruok/master-optional-crop-for-texture-atlas-...
Rémi Verschelde
2021-10-07
Merge pull request #53235 from Paulb23/script-editor-save-state
Rémi Verschelde
2021-10-07
Allow breakpoints in closed files
Paulb23
2021-10-07
Preserve script editor state through tab closes
Paulb23
2021-10-07
added optional region cropping to Texture Atlas importer
boruok
2021-10-07
Replace references to VisualServer in code comments with RenderingServer
Hugo Locurcio
2021-10-07
Fix make sub-resource crash in AnimationTreeEditor
Haoyu Qiu
2021-10-07
fixed insert track queue in AnimationTrackEditor doesn't work correctly
Silc 'Tokage' Renew
2021-10-06
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
Rémi Verschelde
2021-10-07
Implemented SkeletonEditorGizmo
Silc Renew
2021-10-06
Improve editor panning and remove RMB panning
kobewi
2021-10-06
Allow editing several tiles animations at once
Gilles Roudière
2021-10-05
Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master
Rémi Verschelde
2021-10-05
Use a yellow color for editable children properties instead of red
Hugo Locurcio
2021-10-05
Merge pull request #51437 from timothyqiu/selection-box-sep
Rémi Verschelde
2021-10-04
Fix some leftover references to idle_frame
kobewi
2021-10-04
Merge pull request #51413 from KoBeWi/🚗
Rémi Verschelde
2021-10-04
Merge pull request #53354 from reduz/remove-clipped-camera
Rémi Verschelde
2021-10-04
Merge pull request #53341 from pycbouh/gui-editor-scale-encapsulation
Rémi Verschelde
2021-10-04
Merge pull request #52802 from V-Sekai/gltf-extensions
Rémi Verschelde
2021-10-04
Remove ClippedCamera3D
reduz
2021-10-04
Add the base scale factor to the Theme resource
Yuri Sizov
2021-10-04
Fixed ScriptTextEditor errors/warnings panel formatting.
Eric M
2021-10-03
GLTF for game templates.
K. S. Ernest (iFire) Lee
2021-10-02
Resolve problem with missing meshes.
K. S. Ernest (iFire) Lee
2021-10-01
Merge pull request #53317 from nekomatata/joint-files-rename
Rémi Verschelde
2021-10-01
Rename Joint2D and Joint3D files for consistency
PouleyKetchoupp
2021-10-01
Merge pull request #53310 from YeldhamDev/docs_match_fix
Rémi Verschelde
2021-10-01
Merge pull request #53302 from nekomatata/physics-bone-remove-editor-code
Camille Mohr-Daurat
2021-10-01
Fix match counter in help pages not updating
Michael Alexsander
2021-10-01
Remove editor code in PhysicalBone3D
PouleyKetchoupp
2021-10-01
Merge pull request #50805 from EricEzaM/fix-exported-arrays-drag-and-drop-types
Rémi Verschelde
2021-10-01
Implement TextServer GDExtension interface, remove TextServer GDNative interf...
bruvzg
2021-10-01
Fixed drag and drop not respecting type on exported arrays.
EricEzaM
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