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2022-08-26Merge pull request #64768 from bruvzg/popups_hide_if_visibleRémi Verschelde
2022-08-26Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0Rémi Verschelde
2022-08-26Merge pull request #62845 from AaronRecord/dont_update_theme_outside_of_treeRémi Verschelde
Refactor and remove excessive calls of `NOTIFICATION_THEME_CHANGED`
2022-08-26Merge pull request #58665 from KoBeWi/run_current_foreverRémi Verschelde
Improve scene playing and reloading
2022-08-26Merge pull request #64601 from MinusKube/alternative-tile-popup-bugRémi Verschelde
Fix alternative tile popup menu not being openable
2022-08-26Merge pull request #64570 from KoBeWi/node🧳ingRémi Verschelde
Unify node casing adjustment
2022-08-26Merge pull request #64879 from TokageItLab/cubic-to-cubicintimeRémi Verschelde
Replace `Cubic` to `CubicInTime` in the animation track interpolation type
2022-08-26Merge pull request #64566 from Mickeon/rename-particle-materialRémi Verschelde
Rename ParticlesMaterial to ParticleProcessMaterial
2022-08-26Add drag and drop support to shader listkobewi
2022-08-26Rename ParticlesMaterial to ParticleProcessMaterialMicky
Also affects their file names, related classes and documentation.
2022-08-26Merge pull request #64572 from KoBeWi/forsake_the_namesRémi Verschelde
Clear built-in name field when creating new script
2022-08-26Merge pull request #64573 from KoBeWi/signal_name_plagiarismRémi Verschelde
Add "Copy Name" option to signal menu
2022-08-26Make Cubic to CubicInTime and reduce items in the track intrp typeSilc Renew
2022-08-25Merge pull request #64597 from MinusKube/tileset-disappear-bugRémi Verschelde
2022-08-25Refactor and remove excessive calls of `NOTIFICATION_THEME_CHANGED`Aaron Record
2022-08-25Improve scene playing and reloadingkobewi
2022-08-25Merge pull request #64804 from Mickeon/rename-path-progressRémi Verschelde
2022-08-25Merge pull request #64824 from Mickeon/rename-polygon-invertRémi Verschelde
2022-08-25Merge pull request #64820 from Chaosus/shader_fix_varyingsRémi Verschelde
2022-08-25Merge pull request #64776 from YuriSizov/import-images-moar-flagsRémi Verschelde
2022-08-25Fix alternative tile popup menu not being openableMinusKube
2022-08-25Fix tileset image and background sometimes disappearingMinusKube
2022-08-25Allow using integer varyings with `flat` interpolation modifierYuri Rubinsky
2022-08-25Fix input map settings themingYuri Rubinsky
2022-08-25Merge pull request #64270 from timothyqiu/close-keyingRémi Verschelde
Fix overlapping keying and remove button in Inspector
2022-08-25Merge pull request #64829 from fabriceci/improve-monitor-contact-apiRémi Verschelde
Improves the API for monitoring contacts in RigidDynamicBody
2022-08-24Improves the API for monitoring contacts in RigidDynamicBodyfabriceci
2022-08-24Merge pull request #64691 from TokageItLab/Quaternion-editorRémi Verschelde
2022-08-24Merge pull request #64780 from YuriSizov/editor-color-conversion-mapRémi Verschelde
2022-08-24Implement Quaternion EditorSilc Renew
2022-08-24Extract editor color map and simplify SVG color conversionYuri Sizov
2022-08-24Rename Polygon2D.`invert_enable` to end with "d"Micky
Polygon2D.`invert_enable` -> `invert_enabled` Also affects the setters and getters, which are now named in full instead of cutting "enabled" off. Updates old leftover documentation slightly, as well.
2022-08-24Remove VisualScript module for 4.0Rémi Verschelde
As announced in https://godotengine.org/article/godot-4-will-discontinue-visual-scripting, Godot maintainers have agreed to discontinue the current implementation of our VisualScript language. The way it had been designed was not user-friendly enough and we did not succeed in improving its usability to actually make it a good low-code solution for users who need one. So we prefer to remove it for Godot 4.0 and leave the door open for new, innovative ideas around visual scripting, to be developed as plugins or extensions now that Godot provides sufficient functionality for this (notably via GDExtension and the godot-cpp C++ bindings). The current module has been moved to a dedicated repository (with full Git history extracted with `git filter-branch`): https://github.com/godotengine/godot-visual-script It can still be compiled as a C++ module (for now, but will likely require work to be kept in sync with the engine repository), but our hope is that contributors will port it to GDExtension (which is quite compatibile with the existing C++ module code when using the godot-cpp C++ bindings).
2022-08-24Merge pull request #63282 from V-Sekai/disable_foreign_resource_editsRémi Verschelde
Disable editing properties in foreign resources
2022-08-24Merge pull request #64730 from AlexHCC/fix-ruler-drawing-orderRémi Verschelde
Fix ruler lines rendering on top of text
2022-08-24Merge pull request #64370 from Mickeon/rename-marker-nodeRémi Verschelde
Rename Position* nodes to Marker*
2022-08-24Merge pull request #64009 from KoBeWi/arrayy_lmaoRémi Verschelde
Replace Array return types with TypedArray (part 2)
2022-08-24Rename PathFollow's `offset`s to `progress` & `progress_ratio`Micky
Applies for both PathFollow2D and PathFollow3D
2022-08-23Disable editing properties in foreign resourcesSaracenOne
from imported scenes or objects returning true from a function named '_is_read_only' and disable resaving imported resources.
2022-08-23Replace Array return types with TypedArray 2kobewi
2022-08-24Fix ruler lines rendering on top of textAlexHCC
2022-08-23Merge pull request #64721 from bruvzg/fix_prop_revet_extRémi Verschelde
2022-08-23Merge pull request #64617 from Mickeon/editor-restore-mesh-dropRémi Verschelde
2022-08-23Rename Position* nodes to Marker*Micky
- Position2D -> Marker2D - Position3D -> Marker3D Also changes their respective file names.
2022-08-23Merge pull request #64647 from TokageItLab/auto-tangentRémi Verschelde
2022-08-23Merge pull request #64733 from Mickeon/try-editor-warning-spacingRémi Verschelde
2022-08-23Merge pull request #63854 from TokageItLab/auto-bone-mappingRémi Verschelde
2022-08-23Merge pull request #64637 from Calinou/default-project-icon-use-svgYuri Sizov
Create a SVG default project icon in new projects
2022-08-23Merge pull request #54278 from ↵Yuri Sizov
Calinou/editor-tweak-editor-curve-preset-icon-colors Tweak curve preset icon colors for easier visual grepping
2022-08-23Merge pull request #64587 from ↵Yuri Sizov
Calinou/editor-environment-defaults-decrease-shadow-max-distance Decrease editor shadow maximum distance to match DirectionalLight3D default