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2022-04-03Merge pull request #59633 from EricEzaM/better-code-complete-updateRémi Verschelde
Improve sorting of Code Completion options.
2022-04-01Improve sorting of Code Completion options.Eric M
Done by ordering options by their location in the code - e.g. local, parent class, global, etc.
2022-04-01Merge pull request #59764 from reduz/blender-import-autodetectRémi Verschelde
2022-04-01Add Blender install autodetection and configuration.reduz
This PR is a continuation to #54886 * Changed Blender path editor setting from binary to installation. * Add a class to query whether the format is supported. * This class allows to create proper editors to configure support. **NOTE**: This PR only provides autodetection on Linux. Code needs to be added for Windows and MacOS to autodetect the Blender installation. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2022-04-01Extract theme property names for localizationHaoyu Qiu
2022-03-31Fix name of the created static trimesh bodykobewi
2022-03-31Clip animation track keyframe rectsHaoyu Qiu
2022-03-30Merge pull request #58395 from Geometror/editor-node-data-cleanupRémi Verschelde
2022-03-30Cleanup EditorNode and EditorDataHendrik Brucker
Co-authored-by: Eric M <itsjusteza@gmail.com>
2022-03-30Strip feature tag manually when extracting property pathsHaoyu Qiu
2022-03-30Add more patterns for property path extractionHaoyu Qiu
2022-03-30Add PortableCompressedTexturereduz
* Resource that allows saving textures embedded in scenes or standalone. * Supports only formats that are portable: Lossy, Lossles or BasisUniversal This is something I wanted to add for a long time. I made it now because @fire requires it for importing GLTF2 files with embedded textures, but also this will allow saving Godot scenes as standalone binary files that will run in all platforms (because textures will load everywhere). This is ideal when you want to distribute individual standalone assets online in games that can be built from Godot scenes.
2022-03-30Merge pull request #59659 from fountainment/fix_callable_bind_usageRémi Verschelde
Fix Callable::bind usage in connections_dialog.h and packed_scene.cpp
2022-03-30Merge pull request #59677 from fire-forge/debugger-capitalizeRémi Verschelde
Process monitor and profiler item names in the Debugger
2022-03-29Merge pull request #59679 from marstaik/upstream_fix_initRémi Verschelde
Fix lack of ProjectManager nullptr initializations
2022-03-29Fix lack of ProjectManager nullptr initializationsMarios Staikopoulos
Initialize all pointers to nullptr, fixes a crash with asset_library caused by uninitialized memory.
2022-03-29Capitalize names in the debuggerFireForge
2022-03-29Merge pull request #59558 from V-Sekai/primitive-indiciesRémi Verschelde
2022-03-29Merge pull request #59496 from KoBeWi/inspector_teleportRémi Verschelde
2022-03-29Simplify FBX importer project settings registeringHaoyu Qiu
2022-03-29Merge pull request #59374 from timothyqiu/extract-refactor-masterRémi Verschelde
Refactor editor `extract.py`
2022-03-29Remove `SHADOW_ATTENUATION` spatial light shader built-inYuri Roubinsky
2022-03-29Fix Callable::bind usage in connections_dialog.h and packed_scene.cppC.Even
* Callable::bind takes an array of pointers to Variant * Fixes #57057
2022-03-29i18n: Sync editor translation template after #59349Rémi Verschelde
(cherry picked from commit 15dc747de8e895c4ac3212cd564266fb31a5d613)
2022-03-29i18n: Sync editor translations with WeblateRémi Verschelde
(cherry picked from commit 0db753ef54a305c32bbf9511ec7de5f1ba1c4c3c)
2022-03-29Merge pull request #58160 from m4gr3d/android_editorRémi Verschelde
2022-03-28Android port of the Godot EditorFredy Huya-Kouadio
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices. UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback. Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28Merge pull request #59619 from Chaosus/vs_input_descRémi Verschelde
2022-03-28Fix inspector group name capitalizationFireForge
2022-03-28Add refs to shading language to the desciption of input nodes in vshaderYuri Roubinsky
2022-03-28Merge pull request #59426 from timothyqiu/name-style-masterRémi Verschelde
2022-03-28Merge pull request #59553 from reduz/script-extension-supportRémi Verschelde
2022-03-28Add property name style toggle to InspectorHaoyu Qiu
2022-03-28Merge pull request #59565 from SirQuartz/masterRémi Verschelde
2022-03-28Merge pull request #59453 from DanielKriz/masterRémi Verschelde
2022-03-28Hide "Normal Map" import option when using lossless compression on TextureNicholas Huelin
This pull request resolves an issue where images being imported with lossless compression allowed you to select a normal map, but the normal map only applies if you're using VRAM compression. Thereby making it redundant to appear when using lossless compression. This pull request hides the normal map option when lossless compression is selected. Resolves: #59435
2022-03-28Merge pull request #59614 from timothyqiu/debug-colors-masterRémi Verschelde
2022-03-28Merge pull request #59574 from Sauermann/proposal-rename-warp-mouseRémi Verschelde
Rename warp mouse functions to warp_mouse
2022-03-28Update SceneTree debug colors when settings changedHaoyu Qiu
2022-03-28Merge pull request #59603 from YeldhamDev/meta_regression_fixRémi Verschelde
Fix "Script Create" dialog errors with metadata
2022-03-28Merge pull request #59599 from YeldhamDev/node_picking_lawyerRémi Verschelde
Fix errors when locking nodes
2022-03-27Fix "Script Create" dialog errors with metadataMichael Alexsander
2022-03-27Fix errors when locking nodesMichael Alexsander
2022-03-27Add GDExtension support to Scriptreduz
* Ability to create script languages from GDExtension * Some additions to gdnative_extension.h to make this happen * Moved the GDExtension binder to core This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x. Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
2022-03-27Rename warp mouse functions to warp_mouseMarkus Sauermann
2022-03-27Merge pull request #59442 from Vitika9/52287Rémi Verschelde
2022-03-27Merge pull request #59546 from timothyqiu/ssl-restartRémi Verschelde
Mark "Editor SSL Certificates" setting as require restart
2022-03-27Made reload current project ask for confirmation with unsaved changesVitika9
2022-03-27Fix project manager window size not applying display scale correctlyfloppyhammer
2022-03-27Mark Editor SSL Certificates setting as require restartHaoyu Qiu