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AgeCommit message (Expand)Author
2023-01-10Propagate allowed input types to `event_listener` when setting them on `Input...Eric M
2023-01-10Fix undo of editing animation length with spinner by adding flagSilc Renew
2023-01-09Merge pull request #70863 from bruvzg/win_init_minRémi Verschelde
2023-01-09Merge pull request #69616 from reduz/change-uuidRémi Verschelde
2023-01-09Ability to change a resource UID from APIJuan Linietsky
2023-01-09Removed unused property hints and `Object::get_translatable_strings()`Juan Linietsky
2023-01-09Fix inconsistent state of Controls when editing and running scenesYuri Sizov
2023-01-09Merge pull request #70580 from timothyqiu/drop-externRémi Verschelde
2023-01-09Merge pull request #70920 from KoBeWi/exhibit_inside_catalogmapRémi Verschelde
2023-01-09Merge pull request #71045 from reduz/use-bitfield-in-core-typesRémi Verschelde
2023-01-08Add Show in FileSystem option in the inspectorkobewi
2023-01-08Merge pull request #70994 from reduz/prevent-inspector-resource-recursionRémi Verschelde
2023-01-08Merge pull request #70463 from DarkKilauea/nav-server-constRémi Verschelde
2023-01-08Merge pull request #71068 from DarkMessiah/fix_about_godotRémi Verschelde
2023-01-08Merge pull request #71057 from EricEzaM/editor-node-cleanupRémi Verschelde
2023-01-08Merge pull request #71055 from EricEzaM/66424-fix-undo-redoRémi Verschelde
2023-01-08Merge pull request #71036 from Calinou/shader-editor-tweak-disabled-branch-colorRémi Verschelde
2023-01-08Merge pull request #70923 from KoBeWi/actual_resourceRémi Verschelde
2023-01-08Use BitField<> in core type masksJuan Linietsky
2023-01-08Fix UTF-8 encoding for copyright in About dialogStanislav Labzyuk
2023-01-08Remove unnecessary changing of shortcut name.Eric M
2023-01-08Fix Undo/Redo not working until Scene menu is opened.Eric M
2023-01-07Rework const on NavigationServer methodsJosh Jones
2023-01-07Tweak text color for disabled preprocessor branches in the shader editorHugo Locurcio
2023-01-07Merge pull request #70939 from bruvzg/win_screen_2Rémi Verschelde
2023-01-07Merge pull request #70902 from Cretezy/2d-polygon-indices-visibilityRémi Verschelde
2023-01-07Add support for the custom initial screen for the main window, fix primary sc...bruvzg
2023-01-06Fix "2D Polygon indices are barely visible on bright background" (#38009)Charles Crete
2023-01-06Merge pull request #68429 from KoBeWi/PropertySettingsRémi Verschelde
2023-01-06Merge pull request #70999 from timothyqiu/unique-res-confirmRémi Verschelde
2023-01-06Merge pull request #70639 from Chaosus/vs_uintYuri Rubinsky
2023-01-06Fix unreadable text in Make Sub-Resources Unique windowHaoyu Qiu
2023-01-06Prevent recursion in inspector resource assignment.Juan Linietsky
2023-01-06Fix errors when creating/deleting `VisualShaderNodeExpression` in graphYuri Rubinsky
2023-01-06Add `uint` type support to visual shadersYuri Rubinsky
2023-01-06Merge pull request #70500 from hakro/readd-renderer-optionsRémi Verschelde
2023-01-06Merge pull request #70960 from Maran23/4-x-c#-rect-propsRémi Verschelde
2023-01-06Merge pull request #70968 from kleonc/tile-atlas-view-update-zoom-and-panningRémi Verschelde
2023-01-06Merge pull request #70963 from YuriSizov/editor-dead-codes-societyRémi Verschelde
2023-01-06Merge pull request #70675 from ZangEldor/pot-generating-fixRémi Verschelde
2023-01-05TileAtlasView Update zoom and panning before emitting signalkleonc
2023-01-05Added Rect (rect_) properties to the c# migration tableMarius Hanl
2023-01-05Simplify some editor plugin logic and remove dead codeYuri Sizov
2023-01-05Fixed issue #70617 : generating POT for multiline messageEldor Zang
2023-01-05Merge pull request #70907 from xiongyaohua/fix_path3d_gizmo_not_showRémi Verschelde
2023-01-05Merge pull request #65609 from dalexeev/animated-spriteRémi Verschelde
2023-01-05One Copyright Update to rule them allRémi Verschelde
2023-01-05Merge pull request #70909 from TokageItLab/revert-improve-update_treeRémi Verschelde
2023-01-05Merge pull request #70903 from Cretezy/tilemap-pattern-double-clickRémi Verschelde
2023-01-05`AnimatedSprite{2D,3D}` improvementsDanil Alexeev