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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-02-27
Renamed NavigationMeshInstance to NavigationRegion
Andrea Catania
2020-02-27
Merge pull request #36545 from nathanwfranke/syntax-highlight-int-types
Rémi Verschelde
2020-02-27
Merge pull request #36591 from aaronfranke/key-order
Rémi Verschelde
2020-02-27
Place paste after copy in new popup menu in visual shader
Yuri Roubinsky
2020-02-27
Added popup menu for some actions in visual shaders
Yuri Roubinsky
2020-02-27
Make internal editor key order consistent
Aaron Franke
2020-02-26
Fix autocomplete and GDScript Highlighting for types
nathanwfranke
2020-02-26
Fix a typo in the "Create Single Convex Collision Sibling" option
Hugo Locurcio
2020-02-26
Merge pull request #36564 from dankan1890/quick_fix
Rémi Verschelde
2020-02-26
Merge pull request #36563 from Chaosus/fix_resizer_color
Rémi Verschelde
2020-02-26
Merge pull request #36562 from AndreaCatania/anim_crash_fix
Rémi Verschelde
2020-02-26
Fix resizer icon color in VisualScripts/Shaders when graph headers is on
Yuri Roubinsky
2020-02-26
Fixed editor crash when the animation player has no root assigned.
Andrea Catania
2020-02-26
Changed float type to int for INDEX visual shader input
Yuri Roubinsky
2020-02-26
Fixed TextureAtlas import.
Maurizio Petrarota
2020-02-26
Merge pull request #36536 from Chaosus/vs_int
Rémi Verschelde
2020-02-26
Add support for integer type in visual shaders
Yuri Roubinsky
2020-02-25
Merge pull request #36538 from YeldhamDev/packed_arrays_bits_icons
Rémi Verschelde
2020-02-25
Update PackedIint/FloatArray icons for the new types
Michael Alexsander
2020-02-25
Update docs and bindings for new integer vector types
Rémi Verschelde
2020-02-25
Merge pull request #36515 from reduz/packed-array-64-bits
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
Merge pull request #36513 from Calinou/editor-icons-pascalcase-filenames
Rémi Verschelde
2020-02-24
Use PascalCase file names for editor icons
Hugo Locurcio
2020-02-24
Remove this signal call that was mistakenly added in #36244
nathanwfranke
2020-02-24
Merge pull request #36494 from akien-mga/callable-fixes
Rémi Verschelde
2020-02-24
Merge pull request #36489 from YeldhamDev/more_icons
Rémi Verschelde
2020-02-24
Merge pull request #36488 from Chaosus/capsule_y
Rémi Verschelde
2020-02-23
Signals: Fix invalid connections to missing callbacks
Rémi Verschelde
2020-02-23
Signals: Make callbacks non-const, callable_mp can't handle it
Rémi Verschelde
2020-02-23
Changed default capsule axis to vertical
Yuri Roubinsky
2020-02-23
Add icons for some new variants
Michael Alexsander
2020-02-23
Fix Breakpoint compare in new Debugger.
Fabio Alessandrelli
2020-02-23
Merge pull request #36461 from akien-mga/c++17-fallthrough-attribute
Rémi Verschelde
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-22
Remove extra margin in the top of the debugger
Michael Alexsander
2020-02-22
Fix visuals of the new debugger editor
Michael Alexsander
2020-02-21
Merge pull request #36421 from Chaosus/vs_sort_custom_nods
Yuri Roubinsky
2020-02-21
Merge pull request #36400 from reduz/variant-string-name
Rémi Verschelde
2020-02-21
Refactor node processing in visual shader member dialog
Yuri Roubinsky
2020-02-21
Merge pull request #36393 from reduz/callable-method-pointer
Rémi Verschelde
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-21
Merge pull request #36415 from reduz/skeleton-skin-named
Rémi Verschelde
2020-02-21
Created the callable_mp macro, for signals to call method pointers directly.
Juan Linietsky
2020-02-21
Add support for named binds in Skin.
Juan Linietsky
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
Merge pull request #36340 from nathanwfranke/fix-signal-errors
Rémi Verschelde
2020-02-19
Fix two signal errors
nathanwfranke
2020-02-19
Make orthogonal view mode persistent in new scene
janglee
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