Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-19 | Merge pull request #10435 from endragor/export-quit | Rémi Verschelde | |
Quit after command-line export | |||
2017-08-19 | Quit after command-line export | Ruslan Mustakov | |
2017-08-18 | Inspector re-edits edited object when dock moves, closes #9287 | Juan Linietsky | |
2017-08-18 | Fix primitive mesh selection, closes #9210 | Juan Linietsky | |
2017-08-18 | -Volume sliders, mute, solo and fx bypass are functional, closes #9021 | Juan Linietsky | |
-Fixed tree reselect, makes reselecting an audio bux FX work | |||
2017-08-18 | Update script signals in real-time when script changes. Fixes #8980 | Juan Linietsky | |
2017-08-18 | Properly manage drawing of primitives when they lack an area, fixes #8930 | Juan Linietsky | |
2017-08-18 | -Properly check limits to objects sent (regarding to size), fixes #9034 | Juan Linietsky | |
-Changed the way objects are marshalled and sent to the debugger -Editing debugged objects happens in the remote inspector now | |||
2017-08-18 | Make sure local to scene resources are initialized after loading all nodes, ↵ | Juan Linietsky | |
fixes #9438 | |||
2017-08-17 | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez | |
2017-08-17 | Several improvements and fixes to import system. Might fix many issues ↵ | Juan Linietsky | |
opened, but have to check in detail.. | |||
2017-08-17 | Fix progress dialog's bars overflowing. | Gilles Roudiere | |
2017-08-17 | Fix/improve property evaluator | Pedro J. Estébanez | |
Evolution of #10366 based on what has been discussed there. Now you can refer to the relevant object either by `self` or `s`. No conflicts with a potential `tool` script attached to the object. Proper cleanup since a dummy object is used to have an instance and the temporary script dies with it. | |||
2017-08-16 | Tilemap Editor: Setting to hide tile info in the menu bar | Rémi Verschelde | |
Based on e513ecb7a14560d7238408a16a3b855863fd6df9. | |||
2017-08-16 | Merge pull request #10252 from neikeq/pr-fix-some-stuff-<3 | Rémi Verschelde | |
Some method fixes | |||
2017-08-16 | Merge pull request #8899 from toger5/BetterFlatStylebox | Rémi Verschelde | |
Better flat stylebox with rounded corners | |||
2017-08-16 | EditorPlugin: Renames virtual method hiding inherited method | Ignacio Etcheverry | |
2017-08-16 | Merge pull request #10300 from H4kor/anchor | Rémi Verschelde | |
Show Anchor even when Control-Node is hidden | |||
2017-08-16 | Merge pull request #10307 from Rubonnek/update-argument-names | Rémi Verschelde | |
Updated function argument names | |||
2017-08-16 | Merge pull request #10312 from kbake/pressed-scroll-bar-style | Rémi Verschelde | |
Scroll bars now look different on press | |||
2017-08-16 | Merge pull request #10326 from kubecz3k/spatial-click-improve | Rémi Verschelde | |
spatial selection if subscene geometry is far from origin | |||
2017-08-16 | Merge pull request #10368 from RandomShaper/rename-layouts-file | Rémi Verschelde | |
Rename layouts file to editor_layouts-3.cfg | |||
2017-08-16 | Rename layouts file to editor_layouts-3.cfg | Pedro J. Estébanez | |
To avoid conflicts with 2.x, in the same fashion as editor_settings-3.tres. | |||
2017-08-16 | Revive inspector property evaluation | Pedro J. Estébanez | |
GDScript was restricted to parse only scripts beginning with __res://__ or __user://__ to avoid templates from being parsed. I've made that a bit less inclusive by allowing scripts with an empty path to be parsed too, which doesn't conflict and is needed for this to work. Also I've removed the `this` variable of the generated script and made the relevant object to be the one the script instance refers to, so you can use `self` instead. Now, with the shorter 3.0-style syntax, you can write things like: `self.position.x + 10` Closes #9500. | |||
2017-08-15 | Merge pull request #10166 from toger5/asset_lib_style_overrides | Juan Linietsky | |
fixed loading old theme styleboxes. | |||
2017-08-15 | Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889 | Juan Linietsky | |
2017-08-15 | Fixes crash related to animatio editor, closes #8687 | Juan Linietsky | |
2017-08-15 | Merge pull request #10336 from endragor/export-filters | kubecz3k | |
Use include/exclude export filters. Fixes #9860 | |||
2017-08-15 | Merge pull request #9889 from groud/control_enhancements | kubecz3k | |
Control node enhancements | |||
2017-08-15 | Merge pull request #10337 from endragor/command-line-export | kubecz3k | |
Enable command-line export | |||
2017-08-15 | Merge pull request #10345 from Hinsbart/remove_imported | Andreas Haas | |
Removing a Resource also deletes imported files. | |||
2017-08-15 | Small fix for problem of nodes losing type, this is not good enough to solve ↵ | Juan Linietsky | |
a core reimport problem, but so far fixes #8116 | |||
2017-08-15 | Fix Editor dimming. | Andreas Haas | |
Fixes #10353 | |||
2017-08-15 | Adapted godot to the new StyleBoxFlat | toger5 | |
2017-08-15 | Converting to MeshLibrary works again, fixes #8092 | Juan Linietsky | |
2017-08-15 | Removing a Resource also deletes imported files. | Andreas Haas | |
2017-08-14 | Enable command-line export | Ruslan Mustakov | |
The syntax is identical to what it was in 2.1, but now you specify preset name instead of platform name. | |||
2017-08-14 | Use include/exclude export filters. Fixes #9860 | Ruslan Mustakov | |
2017-08-14 | spatial selection if subscene geometry is far from origin | Jakub Grzesik | |
2017-08-13 | Avoids inverted anchors | Gilles Roudiere | |
Add a push_opposite_anchor argument pushing the opposite anchor if needed | |||
2017-08-13 | Adds a function to set Anchors with a layout preset | Gilles Roudiere | |
2017-08-13 | Added the possibility to move all anchors at once when they are clustered | Gilles Roudiere | |
2017-08-13 | Make anchors snap to each other | Gilles Roudiere | |
2017-08-13 | Displays percentages when dragging anchors | Gilles Roudiere | |
2017-08-13 | Simplifies the canvas editor code | Gilles Roudiere | |
2017-08-13 | Add lines to make understandable when anchors are snapped | Gilles Roudiere | |
2017-08-13 | Snap anchors when dragged, depending on the zoom level | Gilles Roudiere | |
2017-08-13 | Make anchors draggable | Gilles Roudiere | |
2017-08-13 | Add anchor visualization | Gilles Roudiere | |
2017-08-13 | Replace GUI anchor type by a float between 0 and 1 | Gilles Roudiere | |