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2022-09-20Fix error string referring to invalid metadata name in Movie Maker dialogHugo Locurcio
2022-09-20[macOS] Add an option to align window buttons in "extend to title" mode.bruvzg
2022-09-20Merge pull request #65541 from clayjohn/renderer-settingRémi Verschelde
Split rendering driver project setting into renderer_name and rendering_driver
2022-09-20Merge pull request #66127 from RedMser/vs-cleanupRémi Verschelde
Further cleanup of VisualScript references
2022-09-19Merge pull request #65134 from Mickeon/editor-unique-name-toggleRémi Verschelde
Make "Access as Unique Name" a shortcut
2022-09-19Merge pull request #66108 from Zylann/editor_inspector_get_selected_pathRémi Verschelde
Expose `EditorInspector.get_selected_path`
2022-09-19Further cleanup of VisualScript referencesRedMser
2022-09-19Split rendering driver project setting into renderer_name and ↵clayjohn
rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19Make "Access as Unique Name" a shortcutMicky
The shortcut's name is "scene_tree/toggle_unique_name", not mapped to anything by default. It also dynamically changes the text based on whether or not the unique name is going to be enabled or disabled. Finally, it spaces the shortcut in the menu close to "Copy Node Path" if possible.
2022-09-19Expose `EditorInspector.get_selected_path`Marc Gilleron
2022-09-19Merge pull request #65630 from aaronfranke/no-defer-ste-warn-chRémi Verschelde
_warning_changed` signal connection
2022-09-19Merge pull request #65271 from KoBeWi/FirAccess🌲Rémi Verschelde
Replace File/Directory with FileAccess/DirAccess
2022-09-19Merge pull request #66101 from KoBeWi/help,_it_crashedRémi Verschelde
Fix possible crash in editor help
2022-09-19Merge pull request #66080 from Zylann/editor_property_set_read_onlyRémi Verschelde
Expose `EditorProperty._set_read_only` virtual method
2022-09-19Merge pull request #65995 from MinusKube/tileset-size-bugRémi Verschelde
Fix atlas view drawing roots having zoom applied twice
2022-09-19Fix possible crash in editor helpkobewi
2022-09-19Expose `EditorProperty._set_read_only` virtual methodMarc Gilleron
2022-09-19Replace File/Directory with FileAccess/DirAccesskobewi
2022-09-18Change UndoRedo to use Callableskobewi
2022-09-18Merge pull request #66040 from ↵Yuri Rubinsky
jeffres/fix-closing-shader-file-with-middle-mouse-click
2022-09-18Merge pull request #44143 from KoBeWi/callable_multiplayerRémi Verschelde
2022-09-18Close shader under cursor when middle mouse clicking in editor listjeffres
Previously middle mouse clicking resulted in the currently selected file to be closed, which is not the behavior commonly expected.
2022-09-18Port remaining connections to callable_mpTomasz Chabora
2022-09-18Merge pull request #62417 from willnationsdev/gdres-quickopenRémi Verschelde
Enable QuickOpen to see scripted resources
2022-09-18Merge pull request #62413 from willnationsdev/gdres-inspectorRémi Verschelde
Script-class-aware Inspector & related controls.
2022-09-18Merge pull request #66031 from qarmin/compile_regex_editorRémi Verschelde
Add missing constructor, to compile editor without regex module
2022-09-18Merge pull request #65561 from ryburnj/inconsistent-cap-scene-file-nameRémi Verschelde
Fix inconsistent scene file name casing
2022-09-18Add missing constructor, to compile editor without regex moduleRafał Mikrut
2022-09-17Enable QuickOpen to see scripted resources.willnationsdev
2022-09-18Fix inconsistent scene file name casing by moving existing Name_Casing code ↵ryburnj
to separate function in editor_node, and adding a call from both editor_node and scene_tree_dock.
2022-09-17Script-class-aware Inspector & related controls.willnationsdev
2022-09-18Merge pull request #66000 from KoBeWi/clear_'_clear_undo_history'Rémi Verschelde
Remove unused `_clear_undo_history` method
2022-09-18Merge pull request #66004 from bruvzg/hb52Rémi Verschelde
Update to version 5.2.0, add new Unicode 15 blocks and scripts.
2022-09-18Merge pull request #65900 from YuriSizov/editor-animation-loopity-loops-loopRémi Verschelde
Fix loop mode button update in the Animation editor
2022-09-18Merge pull request #65911 from EliasVincent/light-theme-palette-text-fixRémi Verschelde
color of Command Palette shortcut text not visible in Light theme
2022-09-17HarfBuzz: Update to version 5.2.0, add new Unicode 15 blocks and scripts.bruvzg
2022-09-17Remove unused _clear_undo_history methodkobewi
2022-09-17Fix atlas view drawing roots having zoom applied twiceMinusKube
2022-09-17Fix selected shader file not being highlighted in shader editor listjeffres
2022-09-16Command Palette shortcut_text: font colorEliasVincent
2022-09-16Fix loop mode button update in the Animation editorYuri Sizov
2022-09-16Merge pull request #60786 from Rindbee/update-editor-property-statusRémi Verschelde
Update checked based on the variant type of the value
2022-09-16Merge pull request #65868 from timothyqiu/metadata-crashRémi Verschelde
Fix crash open opening Add Metadata dialog
2022-09-16Merge pull request #65846 from clayjohn/mem-leakRémi Verschelde
Free preview sun and environement on editor close
2022-09-16Merge pull request #65854 from YeldhamDev/add_element_fixRémi Verschelde
Fix empty text in the add button when editing nodes with items
2022-09-16Merge pull request #65325 from TokageItLab/refactor-variant-for-animRémi Verschelde
Move some static methods to `Animation` from `Variant` for refactoring `Animation` and `Tween`
2022-09-15Free preview sun and environement on editor close.clayjohn
Previously, they would only be freed if they were in the editor node tree.
2022-09-16Fix crash open opening Add Metadata dialogHaoyu Qiu
2022-09-15Fix empty text in the add button when editing nodes with itemsMichael Alexsander
2022-09-16Update checked based on the variant type of the valueRindbee
In `EditorProperty::update_revert_and_pin_status`, if `checkable` is `true`, update `checked` based on the variant type of the value, and rename the function as `EditorProperty::update_editor_property_status`. **Known problems:** 1. Unable to check Checkbox for properties of type `Object` when it is unchecked. This is probably because during value store/fetch, the `nullptr` (variant type is `Variant::OBJECT`) eventually becomes `Variant()` (variant type is `Variant::NIL`). 2. For theme overrides, click the revert icon will uncheck the Checkbox. This is probably because `EditorPropertyRevert::get_property_revert_value` returns `Variant()`.