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2020-03-04Merge pull request #36699 from dreamsComeTrue/fix-extension-file-dialogRémi Verschelde
Take correct part of extension with File Dialog
2020-03-03Double click on a folder didn't open it (editor)Gil Arasa Verge
Same behavior as #36684. Removed by mistake in #36426. Fixes #36757.
2020-03-03Signals: Fix some regressions from #36426Rémi Verschelde
- Fix `callable_mp` bindings to methods which used to have default arguments passed to `bind_method`. We now have to re-specify them manually when connecting. - Re-add `GroupsEditor::update_tree` binding. - Misc code quality changes along the way.
2020-03-02Fix android template install validation.fhuya
2020-03-01Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodesRémi Verschelde
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-03-01Merge pull request #36621 from ↵Rémi Verschelde
WizardOhio24/fix-wrong-selection-on-line-clone-down Fix wrong selection on cloning a line down in the editor
2020-03-01Take correct part of extension with File DialogDominik 'dreamsComeTrue' Jasiński
Fixes #36697
2020-02-29Fix wrong selection on cloning a line down in the editorRichard Menzies
2020-02-29Merge pull request #36667 from simpuid/paste-params-undo-featureRémi Verschelde
Implement undo-redo feature for Parameter Paste in the Inspector
2020-02-29Implement undo-redo feature for Parameter Paste in the Inspectorsimpuid
EditorData::undo_redo.add_do_property and EditorData::undo_redo.add_undo_property is used in EditorData::paste_object_params to implement this feature. It's action name is set to "Paste Params" Changes made * Removed the call for clearing the history on paste params case. * Instead of directly setting the properties value, EditorData::undo_redo is used.
2020-02-29Merge pull request #36406 from nathanwfranke/revert-fix-signal-errorsRémi Verschelde
Partial revert "Fix two signal errors"
2020-02-28Merge pull request #36653 from YeldhamDev/icons_for_the_icon_godRémi Verschelde
Add more missing icons (and adjust a few)
2020-02-28Add more missing icons (and adjust a few)Michael Alexsander
2020-02-28ConnectionsDock: Fix error when parsing CustomCallable connectionsRémi Verschelde
2020-02-28Signals: Port more uses of connect_compatRémi Verschelde
Those were problematic as they call a method of their parent class, but callable_mp does not allow that unless it's public. To solve it, we declare a local class that calls the parent class' method, which now needs to be protected to be accessible in the derived class.
2020-02-28Signals: Fix signals error prints for the new signal systemMateo Dev .59
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
It's tedious work... Some can't be ported as they depend on private or protected methods of different classes, which is not supported by callable_mp (even if it's a class inherited by the current one).
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.)
2020-02-28Add unique icon to Polygon2DTomasz Chabora
2020-02-28Merge pull request #36630 from YeldhamDev/import_dock_checking_presetRémi Verschelde
Fix import changing disabling checking on multiple files
2020-02-28Merge pull request #36388 from AndreaCatania/some_renamesRémi Verschelde
Rename Navigation{Mesh,Polygon}Instance and PlaneShape for clarity
2020-02-28Renamed NavigationPolygonInstance to NavigationRegion2DAndrea Catania
2020-02-28Fix import changing disabling checking on multiple filesMichael Alexsander
2020-02-28Merge pull request #36556 from RandomShaper/rework_mutexRémi Verschelde
Reimplement `Mutex` with C++'s `<mutex>` (plus more)
2020-02-27Merge pull request #36232 from Calinou/add-soft-line-length-guidelineRémi Verschelde
Add a soft line length guideline to the script editor
2020-02-27Merge pull request #36490 from Calinou/assetlib-error-version-compatibilityRémi Verschelde
Mention version compatibility when there are no results in the assetlib
2020-02-27Merge pull request #36333 from Calinou/decrease-script-editor-split-widthRémi Verschelde
Decrease the script editor's default split width to 70
2020-02-27Merge pull request #36546 from YeldhamDev/inspector_tooltip_no_doublesRémi Verschelde
Don't show a copy of the property's name in the inspector's tooltip if there's no description
2020-02-27Fix build after merge of #36077Rémi Verschelde
2020-02-27Merge pull request #36077 from pycbouh/repeat-search-in-filesRémi Verschelde
Add a button to quickly repeat last search in files
2020-02-27Renamed PlaneShape to WorldMarginShapeAndrea Catania
2020-02-27Renamed NavigationMeshInstance to NavigationRegionAndrea Catania
2020-02-27Merge pull request #36545 from nathanwfranke/syntax-highlight-int-typesRémi Verschelde
Fix autocomplete and highlighting for new integer types
2020-02-27Merge pull request #36591 from aaronfranke/key-orderRémi Verschelde
Make internal editor key order consistent
2020-02-27Place paste after copy in new popup menu in visual shaderYuri Roubinsky
+ renamed _on_nodes_delete to _delete_nodes
2020-02-27Added popup menu for some actions in visual shadersYuri Roubinsky
2020-02-27Make internal editor key order consistentAaron Franke
Godot already displays controls in the order Control+Shift+Alt, so the order used with the bitmask flags should be the same.
2020-02-26Fix autocomplete and GDScript Highlighting for typesnathanwfranke
Types include new integer types and others
2020-02-26Fix a typo in the "Create Single Convex Collision Sibling" optionHugo Locurcio
2020-02-26Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez
Main: - It's now implemented thanks to `<mutex>`. No more platform-specific implementations. - `BinaryMutex` (non-recursive) is added, as an alternative for special cases. - Doesn't need allocation/deallocation anymore. It can live in the stack and be part of other classes. - Because of that, it's methods are now `const` and the inner mutex is `mutable` so it can be easily used in `const` contexts. - A no-op implementation is provided if `NO_THREADS` is defined. No more need to add `#ifdef NO_THREADS` just for this. - `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`. - Thread-safe utilities are therefore simpler now. Misc.: - `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same. - Every case of lock, do-something, unlock is replaced by `MutexLock` (complex cases where it's not straightfoward are kept as as explicit lock and unlock). - `ShaderRD` contained an `std::mutex`, which has been replaced by `Mutex`.
2020-02-26Merge pull request #36564 from dankan1890/quick_fixRémi Verschelde
Fixed TextureAtlas import size.
2020-02-26Merge pull request #36563 from Chaosus/fix_resizer_colorRémi Verschelde
Fix resizer icon color in VisualScripts/Shaders when graph headers is on
2020-02-26Merge pull request #36562 from AndreaCatania/anim_crash_fixRémi Verschelde
Fixed editor crash when the animation player has no root assigned.
2020-02-26Fix resizer icon color in VisualScripts/Shaders when graph headers is onYuri Roubinsky
2020-02-26Don't show a copy of the property's name in the inspector's tooltip if ↵Michael Alexsander
there's no description
2020-02-26Fixed editor crash when the animation player has no root assigned.Andrea Catania
2020-02-26Changed float type to int for INDEX visual shader inputYuri Roubinsky
2020-02-26Fixed TextureAtlas import.Maurizio Petrarota
2020-02-26Merge pull request #36536 from Chaosus/vs_intRémi Verschelde
Add support for integer type in visual shaders
2020-02-26Add support for integer type in visual shadersYuri Roubinsky