Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-03-04 | Merge pull request #36699 from dreamsComeTrue/fix-extension-file-dialog | Rémi Verschelde | |
Take correct part of extension with File Dialog | |||
2020-03-03 | Double click on a folder didn't open it (editor) | Gil Arasa Verge | |
Same behavior as #36684. Removed by mistake in #36426. Fixes #36757. | |||
2020-03-03 | Signals: Fix some regressions from #36426 | Rémi Verschelde | |
- Fix `callable_mp` bindings to methods which used to have default arguments passed to `bind_method`. We now have to re-specify them manually when connecting. - Re-add `GroupsEditor::update_tree` binding. - Misc code quality changes along the way. | |||
2020-03-02 | Fix android template install validation. | fhuya | |
2020-03-01 | Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes | Rémi Verschelde | |
Fix non-latin layout scancodes on Linux, adds access to physical scancodes. | |||
2020-03-01 | Merge pull request #36621 from ↵ | Rémi Verschelde | |
WizardOhio24/fix-wrong-selection-on-line-clone-down Fix wrong selection on cloning a line down in the editor | |||
2020-03-01 | Take correct part of extension with File Dialog | Dominik 'dreamsComeTrue' Jasiński | |
Fixes #36697 | |||
2020-02-29 | Fix wrong selection on cloning a line down in the editor | Richard Menzies | |
2020-02-29 | Merge pull request #36667 from simpuid/paste-params-undo-feature | Rémi Verschelde | |
Implement undo-redo feature for Parameter Paste in the Inspector | |||
2020-02-29 | Implement undo-redo feature for Parameter Paste in the Inspector | simpuid | |
EditorData::undo_redo.add_do_property and EditorData::undo_redo.add_undo_property is used in EditorData::paste_object_params to implement this feature. It's action name is set to "Paste Params" Changes made * Removed the call for clearing the history on paste params case. * Instead of directly setting the properties value, EditorData::undo_redo is used. | |||
2020-02-29 | Merge pull request #36406 from nathanwfranke/revert-fix-signal-errors | Rémi Verschelde | |
Partial revert "Fix two signal errors" | |||
2020-02-28 | Merge pull request #36653 from YeldhamDev/icons_for_the_icon_god | Rémi Verschelde | |
Add more missing icons (and adjust a few) | |||
2020-02-28 | Add more missing icons (and adjust a few) | Michael Alexsander | |
2020-02-28 | ConnectionsDock: Fix error when parsing CustomCallable connections | Rémi Verschelde | |
2020-02-28 | Signals: Port more uses of connect_compat | Rémi Verschelde | |
Those were problematic as they call a method of their parent class, but callable_mp does not allow that unless it's public. To solve it, we declare a local class that calls the parent class' method, which now needs to be protected to be accessible in the derived class. | |||
2020-02-28 | Signals: Fix signals error prints for the new signal system | Mateo Dev .59 | |
2020-02-28 | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde | |
It's tedious work... Some can't be ported as they depend on private or protected methods of different classes, which is not supported by callable_mp (even if it's a class inherited by the current one). | |||
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde | |
Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.) | |||
2020-02-28 | Add unique icon to Polygon2D | Tomasz Chabora | |
2020-02-28 | Merge pull request #36630 from YeldhamDev/import_dock_checking_preset | Rémi Verschelde | |
Fix import changing disabling checking on multiple files | |||
2020-02-28 | Merge pull request #36388 from AndreaCatania/some_renames | Rémi Verschelde | |
Rename Navigation{Mesh,Polygon}Instance and PlaneShape for clarity | |||
2020-02-28 | Renamed NavigationPolygonInstance to NavigationRegion2D | Andrea Catania | |
2020-02-28 | Fix import changing disabling checking on multiple files | Michael Alexsander | |
2020-02-28 | Merge pull request #36556 from RandomShaper/rework_mutex | Rémi Verschelde | |
Reimplement `Mutex` with C++'s `<mutex>` (plus more) | |||
2020-02-27 | Merge pull request #36232 from Calinou/add-soft-line-length-guideline | Rémi Verschelde | |
Add a soft line length guideline to the script editor | |||
2020-02-27 | Merge pull request #36490 from Calinou/assetlib-error-version-compatibility | Rémi Verschelde | |
Mention version compatibility when there are no results in the assetlib | |||
2020-02-27 | Merge pull request #36333 from Calinou/decrease-script-editor-split-width | Rémi Verschelde | |
Decrease the script editor's default split width to 70 | |||
2020-02-27 | Merge pull request #36546 from YeldhamDev/inspector_tooltip_no_doubles | Rémi Verschelde | |
Don't show a copy of the property's name in the inspector's tooltip if there's no description | |||
2020-02-27 | Fix build after merge of #36077 | Rémi Verschelde | |
2020-02-27 | Merge pull request #36077 from pycbouh/repeat-search-in-files | Rémi Verschelde | |
Add a button to quickly repeat last search in files | |||
2020-02-27 | Renamed PlaneShape to WorldMarginShape | Andrea Catania | |
2020-02-27 | Renamed NavigationMeshInstance to NavigationRegion | Andrea Catania | |
2020-02-27 | Merge pull request #36545 from nathanwfranke/syntax-highlight-int-types | Rémi Verschelde | |
Fix autocomplete and highlighting for new integer types | |||
2020-02-27 | Merge pull request #36591 from aaronfranke/key-order | Rémi Verschelde | |
Make internal editor key order consistent | |||
2020-02-27 | Place paste after copy in new popup menu in visual shader | Yuri Roubinsky | |
+ renamed _on_nodes_delete to _delete_nodes | |||
2020-02-27 | Added popup menu for some actions in visual shaders | Yuri Roubinsky | |
2020-02-27 | Make internal editor key order consistent | Aaron Franke | |
Godot already displays controls in the order Control+Shift+Alt, so the order used with the bitmask flags should be the same. | |||
2020-02-26 | Fix autocomplete and GDScript Highlighting for types | nathanwfranke | |
Types include new integer types and others | |||
2020-02-26 | Fix a typo in the "Create Single Convex Collision Sibling" option | Hugo Locurcio | |
2020-02-26 | Reimplement Mutex with C++'s <mutex> | Pedro J. Estébanez | |
Main: - It's now implemented thanks to `<mutex>`. No more platform-specific implementations. - `BinaryMutex` (non-recursive) is added, as an alternative for special cases. - Doesn't need allocation/deallocation anymore. It can live in the stack and be part of other classes. - Because of that, it's methods are now `const` and the inner mutex is `mutable` so it can be easily used in `const` contexts. - A no-op implementation is provided if `NO_THREADS` is defined. No more need to add `#ifdef NO_THREADS` just for this. - `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`. - Thread-safe utilities are therefore simpler now. Misc.: - `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same. - Every case of lock, do-something, unlock is replaced by `MutexLock` (complex cases where it's not straightfoward are kept as as explicit lock and unlock). - `ShaderRD` contained an `std::mutex`, which has been replaced by `Mutex`. | |||
2020-02-26 | Merge pull request #36564 from dankan1890/quick_fix | Rémi Verschelde | |
Fixed TextureAtlas import size. | |||
2020-02-26 | Merge pull request #36563 from Chaosus/fix_resizer_color | Rémi Verschelde | |
Fix resizer icon color in VisualScripts/Shaders when graph headers is on | |||
2020-02-26 | Merge pull request #36562 from AndreaCatania/anim_crash_fix | Rémi Verschelde | |
Fixed editor crash when the animation player has no root assigned. | |||
2020-02-26 | Fix resizer icon color in VisualScripts/Shaders when graph headers is on | Yuri Roubinsky | |
2020-02-26 | Don't show a copy of the property's name in the inspector's tooltip if ↵ | Michael Alexsander | |
there's no description | |||
2020-02-26 | Fixed editor crash when the animation player has no root assigned. | Andrea Catania | |
2020-02-26 | Changed float type to int for INDEX visual shader input | Yuri Roubinsky | |
2020-02-26 | Fixed TextureAtlas import. | Maurizio Petrarota | |
2020-02-26 | Merge pull request #36536 from Chaosus/vs_int | Rémi Verschelde | |
Add support for integer type in visual shaders | |||
2020-02-26 | Add support for integer type in visual shaders | Yuri Roubinsky | |