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2021-04-28Merge pull request #48239 from akien-mga/goodbye-copymemRémi Verschelde
Core: Drop custom `copymem`/`zeromem` defines
2021-04-27Merge pull request #48050 from JFonS/occlusion_cullingRémi Verschelde
2021-04-27Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde
We've been using standard C library functions `memcpy`/`memset` for these since 2016 with 67f65f66391327b2967a20a89c3627e1dd6e84eb. There was still the possibility for third-party platform ports to override the definitions with a custom header, but this doesn't seem useful anymore.
2021-04-27Merge pull request #47826 from Chaosus/vs_fix_default_input_overridingRémi Verschelde
Prevents default values of VSNodeCustom from overriding by a script
2021-04-26Remove uses of `auto` for better readability and online code reviewsHugo Locurcio
The current code style guidelines forbid the use of `auto`. Some uses of `auto` are still present, such as in UWP code (which can't be currently tested) and macros (where removing `auto` isn't easy).
2021-04-24Merge pull request #46952 from LightningAA/patch-1Rémi Verschelde
Remove current export template version from "Installed Versions"
2021-04-23Merge pull request #46593 from pycbouh/theme-editor-better-edit-uiRémi Verschelde
Refactor Edit Theme menu in Theme Editor
2021-04-23Implement occlusion cullingjfons
Added an occlusion culling system with support for static occluder meshes. It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`. Occluders are defined via the new `Occluder3D` resource and instanced using the new `OccluderInstance3D` node. The occluders can also be automatically baked from a scene using the built-in editor plugin.
2021-04-23Merge pull request #48079 from sboron/fix-47643-remoteFabio Alessandrelli
Fix Closing Running Game, still shows remote and local tabs
2021-04-23fix stop debugger on closing gameStefan Boronczyk
2021-04-22ICU: Update to version 69.1, improve ICU data export process.bruvzg
2021-04-21i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 305c364c13d551bb30beb79af2d0c3655861bacb)
2021-04-20ProjectSettingsEditor: Make "Type" OptionButton item ids match corresponding ↵kleonc
Variant::Type enum values.
2021-04-20Merge pull request #47990 from Calinou/editor-debugger-open-cpp-source-on-githubRémi Verschelde
Add a menu action to open C++ source on GitHub in the editor debugger
2021-04-19Use multiple threads to import.Juan Linietsky
- For now everything imports multithreaded by default (should work I guess, let's test). - Controllable per importer Early test benchmark. 64 large textures (importing as lossless, _not_ as vram) on a mobile i7, 12 threads: Importing goes down from 46 to 7 seconds. For VRAM I will change the logic to use a compressing thread in a subsequent PR, as well as implementing Betsy.
2021-04-19Add a menu action to open C++ source on GitHub in the editor debuggerHugo Locurcio
This helps user find back the source code where the error/warning was emitted from.
2021-04-19Merge pull request #47448 from madmiraal/rename-lineedit-cursorRémi Verschelde
Rename LineEdit getters and setters to match property names
2021-04-19Merge pull request #47611 from Bhu1-V/PR/instance-scene-fixRémi Verschelde
2021-04-18Refactor Edit Theme menu in Theme EditorYuri Sizov
2021-04-17Fix `sky` visual shader mode after last renameYuri Roubinsky
2021-04-17instance-scene: make parent as edited_scene if no parent selected.Bhuvan Vemula
2021-04-17Rename LineEdit caret_* properties getters and setters to match propertyMarcel Admiraal
2021-04-16Add the About dialog to the project managerHugo Locurcio
The About button is located in the bottom-right corner of the project manager. This allows removing the copyright notice from the window title (which looked a bit ugly in comparison to other applications).
2021-04-16Merge pull request #47629 from ↵Rémi Verschelde
Calinou/editor-allow-center-selection-without-selection Allow Center Selection to work without any selection in 2D/3D editors
2021-04-16Merge pull request #47686 from aaronfranke/script-name-warningRémi Verschelde
2021-04-16Merge pull request #47895 from Calinou/project-manager-name-strip-edgesRémi Verschelde
Strip leading/trailing whitespace for project name in the project manager
2021-04-15Merge pull request #47878 from clayjohn/rename-get_surface_materialRémi Verschelde
Rename get_surface_material to get_surface_override_material
2021-04-14Rename get_surface_material to get_surface_override_materialclayjohn
2021-04-14Strip leading/trailing whitespace for project name in the project managerHugo Locurcio
This affects creating projects and renaming them.
2021-04-14Refactor GLSL shader compilationreduz
-Used a more consistent set of keywords for the shader -Remove all harcoded entry points -Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization. -Entry point for sky shaders is now sky(). -Entry point for particle shaders is now process().
2021-04-14Merge pull request #47856 from ray90514/bug#47555Rémi Verschelde
Fix multi-selection doesn't correctly show in the inspector
2021-04-14Merge pull request #47625 from SushiJackal/47450_fixRémi Verschelde
Fix: Selection Only in Find/Replace now preserves selection
2021-04-13Fix multi-selection doesn't correctly show in the inspectorray90514
2021-04-12Add a tooltip to document performance issues of the Remote scene treeHugo Locurcio
2021-04-12Prevents default values of VSNodeCustom from overriding by a scriptYuri Roubinsky
2021-04-12Merge pull request #43180 from nathanfranke/node-configuration-arrayRémi Verschelde
Use Array for node configuration warnings
2021-04-12Merge pull request #47709 from KoBeWi/node_that_changes_everythingRémi Verschelde
Expose edit_node() for editor plugins
2021-04-11Use Array for node configuration warningsNathan Franke
Previously, the warnings were passed as a string and delimitation of which were hard coded at each implementation.
2021-04-12Merge pull request #47531 from fire/update-skeleton-displayRémi Verschelde
Update Skeleton3D inspector Bone Transforms
2021-04-12Expose edit_node() for editor pluginskobewi
2021-04-11Merge pull request #47175 from YeldhamDev/help_search_early_matchRémi Verschelde
Select non-perfect matches if necessary in the Search Help dialog
2021-04-11Fix 3D selection box size for Node3DHaoyu Qiu
2021-04-10Merge pull request #37966 from pkowal1982/cleanup-profilerFabio Alessandrelli
Clean up profiler
2021-04-10Merge pull request #46340 from gongpha/various-color-pickerRémi Verschelde
Add Various ColorPicker shapes
2021-04-10Merge pull request #47596 from ↵Rémi Verschelde
EricEzaM/PR/fix-editor-settings-shortcuts-wrong-button-action Fixed Editor Shortcuts revert/edit/clear buttons performing the wrong action
2021-04-09Show a message when trying to zoom farther than the limitAaron Franke
2021-04-09Merge pull request #47733 from Calinou/editor-tweak-frame-time-displayRémi Verschelde
Tweak frame time display in the editor
2021-04-09Tweak frame time display in the editorHugo Locurcio
- Pad decimal values to avoid layout shifts when the frame time changes. - Cap values to 0.01 milliseconds to avoid division by zero in the FPS counter.
2021-04-09Fixes Node3D rotation in select mode on macOSHaoyu Qiu
2021-04-07Fix: Selection Only in Find/Replace now preserves selectionSushi