Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-20 | Merge pull request #22225 from groud/fix_draw_on_viewport | Rémi Verschelde | |
Fixes drawing of the 2D plugins on the 3D view | |||
2018-09-20 | Merge pull request #22287 from Chaosus/fix_warning | Rémi Verschelde | |
Fix "This control can't grab focus." warning spam | |||
2018-09-20 | Merge pull request #22068 from akien-mga/default-editor-layout | Rémi Verschelde | |
EditorNode: New default dock layout | |||
2018-09-20 | Merge pull request #22094 from elasota/fix-visual-shader | Rémi Verschelde | |
Fix VisualShader code overwrites and save failures | |||
2018-09-20 | Merge pull request #22239 from Chaosus/fix_vs_connection | Rémi Verschelde | |
Disconnects previous visual shader node before making a new connection | |||
2018-09-20 | EditorNode: New default dock layout | Rémi Verschelde | |
As discussed with @reduz, now that the FileSystem dock is getting files display in tree view (#21426), we can change the docks layout again to give more height to the new inspector. The new layout is thus: - Top left: Scene and Import docks - Bottom left: FileSystem - Right (full height): Inspector and Node docks The 2nd left (LEFT_R) and 1st right (RIGHT_L) VSplitContainers (the ones in use) also get an additional 40px of width compared to their previous size (which was the minimum size). Fixes #21480. | |||
2018-09-20 | EditorNode: Reorder and cleanup initial dock setup | Rémi Verschelde | |
2018-09-20 | Merge pull request #21426 from groud/add_files_to_tree_view | Rémi Verschelde | |
Add files to tree view | |||
2018-09-20 | Merge pull request #22282 from ibrahn/spatial_editor_origin_init | Rémi Verschelde | |
fix branch on uninit in spatial_editor_plugin | |||
2018-09-20 | Merge pull request #22131 from DualMatrix/unique_res | Rémi Verschelde | |
Make inspector select the correct resource after making them unique | |||
2018-09-20 | Merge pull request #22163 from DualMatrix/create_extra | Rémi Verschelde | |
Automatically add extra args to function when creating it from create signal window | |||
2018-09-20 | Merge pull request #22171 from DualMatrix/empty_boi_WTF_WHY | Rémi Verschelde | |
Fixed empty item slipping into Search Classes dialog | |||
2018-09-20 | Merge pull request #22201 from DualMatrix/error_spam_2_electric_boogaloo | Rémi Verschelde | |
Fixed error spam in remote debugger | |||
2018-09-20 | Merge pull request #22244 from DualMatrix/debuging_the_debugger | Rémi Verschelde | |
Fixed Objects no longer showing ID in debugger. | |||
2018-09-20 | Fix "This control can't grab focus." warning spam | Chaosus | |
2018-09-20 | fix branch on uninit in spatial_editor_plugin | Ibrahn Sahir | |
Moved the initialisation of origin_enabled up a bit, to be inited before it's accessed in _init_grid. A step towards cleaner valgrind output and removes an opportunity for a random occurance of the origin/grid z-fighting issue. Also removed unused variable last_grid_snap to avoid later confusion. | |||
2018-09-20 | Merge pull request #22268 from DualMatrix/highlight_no_save | Rémi Verschelde | |
Fixed syntax highlighting setting not being saved | |||
2018-09-20 | Merge pull request #22270 from DualMatrix/locks_toggle_visible | Rémi Verschelde | |
Added ability to hide edit locks and groups in editor view | |||
2018-09-20 | Added ability to hide edit lock and groups in editor view | DualMatrix | |
Added ability to hide edit lock and groups in editor view | |||
2018-09-20 | Fixed syntax highlighting setting not being saved | DualMatrix | |
Fixed syntax highlighting setting not being saved | |||
2018-09-20 | Change viewport type after using create root menu | JFonS | |
Change viewport type (2D/3D) according to the type of node just created from the "Create Root Node" menu. | |||
2018-09-20 | Merge pull request #22267 from YeldhamDev/dict_array_type_fix | Rémi Verschelde | |
Properly setup EditorProperties in arrays and dictionaries | |||
2018-09-20 | Merge pull request #22269 from willnationsdev/fix-draw-call-editor-setting-saves | Rémi Verschelde | |
Fix EditorSettings saving on draw calls | |||
2018-09-20 | Merge pull request #22234 from DualMatrix/favorites_not_saved | Rémi Verschelde | |
Fixed favorite nodes list not being saved | |||
2018-09-19 | Fix EditorSettings saving on draw calls | willnationsdev | |
2018-09-19 | Properly setup EditorProperties in arrays and dictionaries | Michael Alexsander Silva Dias | |
2018-09-19 | Fixes polygon editor blocking other editor actions (move, scale...) | groud | |
2018-09-19 | Fixed Objects no longer showing ID in debugger. | DualMatrix | |
Fixed Objects no longer showing ID in debugger. | |||
2018-09-19 | Fixed error spam in remote debugger | DualMatrix | |
Fixed error spam in remote debugger. | |||
2018-09-19 | Fixes selection of toplevel CanvasItems in the editor | groud | |
2018-09-19 | Disconnect previous visual shader node connection before new connect | Chaosus | |
2018-09-19 | Merge pull request #22150 from Calinou/editor-theme-improved-checkboxes | Rémi Verschelde | |
Improve checkboxes in the default editor theme | |||
2018-09-19 | Merge pull request #22096 from elasota/fix-visual-shader-colors | Rémi Verschelde | |
Fix visual shader color constants not retaining edits | |||
2018-09-19 | Fixed favorite nodes list not being saved | DualMatrix | |
Fixed favorite nodes list not being saved | |||
2018-09-18 | Fixes drawing of the 2D plugins on the 3D view | groud | |
2018-09-18 | Fixes favorites not updating and rename favorite_dirs to favorites | groud | |
2018-09-18 | Fixed clicking on Find/Replace doesn't set the focus on the text field | DualMatrix | |
Fixed clicking on Find/Replace doesn't set the focus on the text field | |||
2018-09-17 | Fixed empty item slipping into Search Classes dialog | DualMatrix | |
Fixed empty item slipping into Search Classes dialog. Phew tracking this down was weird. | |||
2018-09-16 | Automatically add extra args to func when creating it from create signal window | DualMatrix | |
Automatically add extra arguments to function when creating it from create signal window. They will be called extra_arg_1, extra_arg_2,... | |||
2018-09-16 | Improve checkboxes in the default editor theme | Hugo Locurcio | |
2018-09-15 | Remove unnecessary "OK"s text settings | Michael Alexsander Silva Dias | |
2018-09-16 | Make inspector select the correct resource after making them unique | DualMatrix | |
Make inspector select the correct resource after making them unique | |||
2018-09-16 | Merge pull request #22117 from Paulb23/colour_theme_crash_issue_21715 | Rémi Verschelde | |
Fix crash on colour theme change, issue 21715 | |||
2018-09-16 | Merge pull request #22111 from Chaosus/unification | Rémi Verschelde | |
Few unification fixes for canvas_item and spatial editor toolbars | |||
2018-09-16 | Merge pull request #22066 from Faless/bundle_certs | Rémi Verschelde | |
Bundle SSL certs with the templates | |||
2018-09-15 | Fix crash on colour theme change, issue 21715 | Paulb23 | |
2018-09-15 | Few unifications between canvas_item and spatial editors | Chaosus | |
2018-09-15 | Merge pull request #22069 from scayze/fix_reload_scripts | Rémi Verschelde | |
Fix scripts not reloading when edited externally | |||
2018-09-15 | Allow system certs file to be used by Editor. | Fabio Alessandrelli | |
Note, it will only used by the Editor, not when running the game. This allows package maintainer to compile Godot to use system installed certificates when accessing the AssetLib. | |||
2018-09-15 | Bundle SSL certs with the templates. | Fabio Alessandrelli | |
If this is undesired it can be avoided by specifying builtin_certs=no . Bundled SSL certs will be used unless you specify an override in: Project Settings -> SSL -> Certificates . |