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2018-09-20Merge pull request #22225 from groud/fix_draw_on_viewportRémi Verschelde
Fixes drawing of the 2D plugins on the 3D view
2018-09-20Merge pull request #22287 from Chaosus/fix_warningRémi Verschelde
Fix "This control can't grab focus." warning spam
2018-09-20Merge pull request #22068 from akien-mga/default-editor-layoutRémi Verschelde
EditorNode: New default dock layout
2018-09-20Merge pull request #22094 from elasota/fix-visual-shaderRémi Verschelde
Fix VisualShader code overwrites and save failures
2018-09-20Merge pull request #22239 from Chaosus/fix_vs_connectionRémi Verschelde
Disconnects previous visual shader node before making a new connection
2018-09-20EditorNode: New default dock layoutRémi Verschelde
As discussed with @reduz, now that the FileSystem dock is getting files display in tree view (#21426), we can change the docks layout again to give more height to the new inspector. The new layout is thus: - Top left: Scene and Import docks - Bottom left: FileSystem - Right (full height): Inspector and Node docks The 2nd left (LEFT_R) and 1st right (RIGHT_L) VSplitContainers (the ones in use) also get an additional 40px of width compared to their previous size (which was the minimum size). Fixes #21480.
2018-09-20EditorNode: Reorder and cleanup initial dock setupRémi Verschelde
2018-09-20Merge pull request #21426 from groud/add_files_to_tree_viewRémi Verschelde
Add files to tree view
2018-09-20Merge pull request #22282 from ibrahn/spatial_editor_origin_initRémi Verschelde
fix branch on uninit in spatial_editor_plugin
2018-09-20Merge pull request #22131 from DualMatrix/unique_resRémi Verschelde
Make inspector select the correct resource after making them unique
2018-09-20Merge pull request #22163 from DualMatrix/create_extraRémi Verschelde
Automatically add extra args to function when creating it from create signal window
2018-09-20Merge pull request #22171 from DualMatrix/empty_boi_WTF_WHYRémi Verschelde
Fixed empty item slipping into Search Classes dialog
2018-09-20Merge pull request #22201 from DualMatrix/error_spam_2_electric_boogalooRémi Verschelde
Fixed error spam in remote debugger
2018-09-20Merge pull request #22244 from DualMatrix/debuging_the_debuggerRémi Verschelde
Fixed Objects no longer showing ID in debugger.
2018-09-20Fix "This control can't grab focus." warning spamChaosus
2018-09-20fix branch on uninit in spatial_editor_pluginIbrahn Sahir
Moved the initialisation of origin_enabled up a bit, to be inited before it's accessed in _init_grid. A step towards cleaner valgrind output and removes an opportunity for a random occurance of the origin/grid z-fighting issue. Also removed unused variable last_grid_snap to avoid later confusion.
2018-09-20Merge pull request #22268 from DualMatrix/highlight_no_saveRémi Verschelde
Fixed syntax highlighting setting not being saved
2018-09-20Merge pull request #22270 from DualMatrix/locks_toggle_visibleRémi Verschelde
Added ability to hide edit locks and groups in editor view
2018-09-20Added ability to hide edit lock and groups in editor viewDualMatrix
Added ability to hide edit lock and groups in editor view
2018-09-20Fixed syntax highlighting setting not being savedDualMatrix
Fixed syntax highlighting setting not being saved
2018-09-20Change viewport type after using create root menuJFonS
Change viewport type (2D/3D) according to the type of node just created from the "Create Root Node" menu.
2018-09-20Merge pull request #22267 from YeldhamDev/dict_array_type_fixRémi Verschelde
Properly setup EditorProperties in arrays and dictionaries
2018-09-20Merge pull request #22269 from willnationsdev/fix-draw-call-editor-setting-savesRémi Verschelde
Fix EditorSettings saving on draw calls
2018-09-20Merge pull request #22234 from DualMatrix/favorites_not_savedRémi Verschelde
Fixed favorite nodes list not being saved
2018-09-19Fix EditorSettings saving on draw callswillnationsdev
2018-09-19Properly setup EditorProperties in arrays and dictionariesMichael Alexsander Silva Dias
2018-09-19Fixes polygon editor blocking other editor actions (move, scale...)groud
2018-09-19Fixed Objects no longer showing ID in debugger.DualMatrix
Fixed Objects no longer showing ID in debugger.
2018-09-19Fixed error spam in remote debuggerDualMatrix
Fixed error spam in remote debugger.
2018-09-19Fixes selection of toplevel CanvasItems in the editorgroud
2018-09-19Disconnect previous visual shader node connection before new connectChaosus
2018-09-19Merge pull request #22150 from Calinou/editor-theme-improved-checkboxesRémi Verschelde
Improve checkboxes in the default editor theme
2018-09-19Merge pull request #22096 from elasota/fix-visual-shader-colorsRémi Verschelde
Fix visual shader color constants not retaining edits
2018-09-19Fixed favorite nodes list not being savedDualMatrix
Fixed favorite nodes list not being saved
2018-09-18Fixes drawing of the 2D plugins on the 3D viewgroud
2018-09-18Fixes favorites not updating and rename favorite_dirs to favoritesgroud
2018-09-18Fixed clicking on Find/Replace doesn't set the focus on the text fieldDualMatrix
Fixed clicking on Find/Replace doesn't set the focus on the text field
2018-09-17Fixed empty item slipping into Search Classes dialogDualMatrix
Fixed empty item slipping into Search Classes dialog. Phew tracking this down was weird.
2018-09-16Automatically add extra args to func when creating it from create signal windowDualMatrix
Automatically add extra arguments to function when creating it from create signal window. They will be called extra_arg_1, extra_arg_2,...
2018-09-16Improve checkboxes in the default editor themeHugo Locurcio
2018-09-15Remove unnecessary "OK"s text settingsMichael Alexsander Silva Dias
2018-09-16Make inspector select the correct resource after making them uniqueDualMatrix
Make inspector select the correct resource after making them unique
2018-09-16Merge pull request #22117 from Paulb23/colour_theme_crash_issue_21715Rémi Verschelde
Fix crash on colour theme change, issue 21715
2018-09-16Merge pull request #22111 from Chaosus/unificationRémi Verschelde
Few unification fixes for canvas_item and spatial editor toolbars
2018-09-16Merge pull request #22066 from Faless/bundle_certsRémi Verschelde
Bundle SSL certs with the templates
2018-09-15Fix crash on colour theme change, issue 21715Paulb23
2018-09-15Few unifications between canvas_item and spatial editorsChaosus
2018-09-15Merge pull request #22069 from scayze/fix_reload_scriptsRémi Verschelde
Fix scripts not reloading when edited externally
2018-09-15Allow system certs file to be used by Editor.Fabio Alessandrelli
Note, it will only used by the Editor, not when running the game. This allows package maintainer to compile Godot to use system installed certificates when accessing the AssetLib.
2018-09-15Bundle SSL certs with the templates.Fabio Alessandrelli
If this is undesired it can be avoided by specifying builtin_certs=no . Bundled SSL certs will be used unless you specify an override in: Project Settings -> SSL -> Certificates .