Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-16 | Merge pull request #47639 from timothyqiu/abbr | Rémi Verschelde | |
Don't use the abbrevation "Sep." in UI text | |||
2021-06-16 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit a812779cc534784acf47ad3ed3100b045912bdbb) | |||
2021-06-16 | Don't use the abbrevation "Sep." in UI text | Haoyu Qiu | |
2021-06-16 | Revert "Fix SceneTreeDock::_selection_changed to handle to single selection ↵ | Rémi Verschelde | |
from Multiple Selection" | |||
2021-06-15 | Fix build after merge of #48598 | Rémi Verschelde | |
2021-06-15 | Merge pull request #48597 from Calinou/editor-scale-auto-portrait | Rémi Verschelde | |
Handle portrait mode monitors in the automatic editor scale detection | |||
2021-06-15 | Merge pull request #48598 from Calinou/animation-track-editor-improve-scrolling | Rémi Verschelde | |
Improve scrolling actions in the animation track editor | |||
2021-06-15 | Merge pull request #48619 from Calinou/editor-autoload-rename-singleton | Rémi Verschelde | |
Rename "Singleton" to "Global Variable" in the AutoLoad editor | |||
2021-06-15 | Merge pull request #49616 from BastiaanOlij/more_rename_transform | Rémi Verschelde | |
Adding some more missing renames for Transform3D and Quaternion | |||
2021-06-15 | Merge pull request #49003 from ↵ | Rémi Verschelde | |
Calinou/editor-freelook-fix-redrawing-when-not-moving Fix editor constantly redrawing when freelook is active with still camera | |||
2021-06-15 | Adding some more missing renames for Transform3D and Quaternion | Bastiaan Olij | |
2021-06-15 | Merge pull request #49083 from foxydevloper/make-easing-line-smooth | Rémi Verschelde | |
Make easing properties drawn with anti aliasing | |||
2021-06-15 | Merge pull request #49108 from LightningAA/reload-current-project-4.0 | Rémi Verschelde | |
Add the ability to reload the current project | |||
2021-06-15 | Merge pull request #49310 from foxydevloper/add-drag-threshold-select-mode | Rémi Verschelde | |
Prevent accidental drags by adding drag distance threshold | |||
2021-06-15 | Merge pull request #49482 from ↵ | Rémi Verschelde | |
unsignedFoo/49451-fix-selection-changed-multinodeeditor Fix SceneTreeDock::_selection_changed to handle to single selection from Multiple Selection | |||
2021-06-15 | Merge pull request #49604 from pfertyk/issue-49453-wrong-recent-directory-names | Rémi Verschelde | |
Remove trailing slash from recent dir if needed | |||
2021-06-15 | Merge pull request #49459 from akien-mga/fixup-editor-paths-settings | Rémi Verschelde | |
2021-06-14 | Overhaul the theme editor and improve user experience | Yuri Sizov | |
2021-06-14 | Refactor editor paths validation in EditorPaths and EditorSettings | Rémi Verschelde | |
- EditorSettings: Ensure that `create()` makes a valid singleton. Fixes #49179, fixes #49450. - EditorPaths: Cleanup code, properly set `paths_valid`. - EditorPaths: Move more paths validation (check, mkdir) from EditorSettings for a better separation of concerns. - EditorPaths: Move EditorFileSystem creation of `.godot/imported` next to other paths. | |||
2021-06-14 | Merge pull request #49458 from JFonS/fix_unwrap_xform | Rémi Verschelde | |
Rename get_parent_spatial() to get_parent_node_3d() | |||
2021-06-14 | Remove trailing slash from recent dir if needed | Paweł Fertyk | |
2021-06-14 | Rename get_parent_spatial() to get_parent_node3d() | jfons | |
Renames get_parent_spatial() to get_parent_node3d() and changes its implementation. Before it was not returning a correct pointer if the node wasn't added to a SceneTree. Now it uses the same implementation as CanvasItem, which will be correct even for nodes outside a SceneTree. | |||
2021-06-13 | Merge pull request #49227 from pycbouh/editor-theme-freeze-changes | Rémi Verschelde | |
Prevent `Theme` resource from emitting changes during bulk operations | |||
2021-06-13 | Merge pull request #49526 from Chaosus/fix_textureregion_errors | Rémi Verschelde | |
2021-06-13 | Validate parameters when adding plugins | Haoyu Qiu | |
2021-06-13 | Fix some virtual methods | kobewi | |
2021-06-12 | Merge pull request #48746 from KoBeWi/bane_of_all_virtual_compatibility | Rémi Verschelde | |
Consistently prefix bound virtual methods with _ | |||
2021-06-12 | Merge pull request #49123 from aaronfranke/it-is-time | Rémi Verschelde | |
Add a Time singleton | |||
2021-06-12 | Fix game camera override tooltips being swapped | Hugo Locurcio | |
Previously, the wrong tooltip was shown. This also tweaks the tooltips' texts to be clearer and remove references to "game" (since Godot is used for more than just games). | |||
2021-06-12 | Fixed a bunch of connection errors in TextureEditorPlugin | Yuri Roubinsky | |
2021-06-12 | Consistently prefix bound virtual methods with _ | kobewi | |
2021-06-11 | Merge pull request #49519 from Xrayez/filesystem-delete-for-everyone | Rémi Verschelde | |
Use "Delete" in FileSystemDock on all platforms | |||
2021-06-11 | Merge pull request #49312 from RandomShaper/reference_to_ref_count | Rémi Verschelde | |
Rename `Reference` to `RefCounted` | |||
2021-06-11 | Use "Delete" in FileSystemDock on all platforms | Andrii Doroshenko (Xrayez) | |
The consensus is that the per-platform strings are not so useful in the first place, so it's better to revert back to "Delete" for every platform. | |||
2021-06-11 | Merge pull request #47835 from mortarroad/master-lossless-webp | Rémi Verschelde | |
Implement lossless WebP encoding | |||
2021-06-11 | Rename Reference to RefCounted | Pedro J. Estébanez | |
2021-06-11 | Implement lossless WebP encoding | Morris Tabor | |
2021-06-11 | Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io | Rémi Verschelde | |
Core: Move DirAccess and FileAccess to `core/io` | |||
2021-06-11 | Merge pull request #49279 from Calinou/rename-string-is-abs-path-method | Rémi Verschelde | |
Rename `String.is_abs_path()` to `String.is_absolute_path()` | |||
2021-06-11 | Add Time singleton | Aaron Franke | |
2021-06-11 | Merge pull request #49338 from Chaosus/fix_property_editor_remake | Rémi Verschelde | |
Fix property editor to make changes if popup closed (remake) | |||
2021-06-11 | Core: Move DirAccess and FileAccess to `core/io` | Rémi Verschelde | |
File handling APIs are typically considered part of I/O, and we did have most `FileAccess` implementations in `core/io` already. | |||
2021-06-10 | [49451] fix: Control _selection_changed from Multiple Selection | Aitor Cereceto | |
2021-06-09 | Merge pull request #49265 from KoBeWi/keepfreplace_2_keepers_of_replace | Rémi Verschelde | |
Move FindReplaceBar out of CodeTextEditor | |||
2021-06-09 | Merge pull request #49462 from TokageItLab/update-property-selector-icon-list | Rémi Verschelde | |
update property selector's icon list | |||
2021-06-09 | update property selector's icon list and rename Quat.svg to Quaternion.svg | Silc 'Tokage' Renew | |
2021-06-09 | Merge pull request #48834 from daniel-mcclintock/fix-distraction-free-state-loss | Rémi Verschelde | |
Fix out of sync ScriptEditor distraction mode when `Separate Distraction Mode` is Enabled | |||
2021-06-09 | Merge pull request #42248 from Chaosus/vs_particles_shader | Rémi Verschelde | |
Continuation of work on visual particles system | |||
2021-06-09 | Fix out of sync separate distraction-free mode | daniel-mcclintock | |
2021-06-08 | Move FindReplaceBar out of CodeTextEditor | kobewi | |