Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-20 | Make "remove action" translatable in Input Map | foxydevloper | |
2021-07-20 | Merge pull request #50649 from KoBeWi/🐛 | Rémi Verschelde | |
Fix Change Node Type after Add Node Here | |||
2021-07-20 | Merge pull request #50648 from foxydevloper/remove-weird-prints | Rémi Verschelde | |
Remove leftover prints when using shader global variables | |||
2021-07-20 | Fix Change Node Type after Add Node Here | kobewi | |
2021-07-20 | Minor enhancements for the TileMap editor | Michael Alexsander | |
2021-07-20 | Merge pull request #50621 from KoBeWi/feel_good_scroll | Rémi Verschelde | |
Add scrolling to tile atlas view | |||
2021-07-20 | Add scrolling to tile atlas view | kobewi | |
2021-07-20 | Merge pull request #50631 from timothyqiu/add-item-type | Rémi Verschelde | |
Improve add item type UI in theme editor | |||
2021-07-20 | Merge pull request #50500 from ↵ | Rémi Verschelde | |
LightningAA/simplify-subviewport-preview-editor-theme Remove unnecessary `get_editor_theme()` in `SubViewportPreview` | |||
2021-07-20 | Merge pull request #50505 from Calinou/editor-create-dialog-display-class-name | Rémi Verschelde | |
Display the class name in the description | |||
2021-07-20 | Improve add item type UI in theme editor | Haoyu Qiu | |
2021-07-20 | Merge pull request #50593 from SirQuartz/patch-24 | Rémi Verschelde | |
Fix Illegible text in audio bus editor | |||
2021-07-20 | Merge pull request #50605 from Calinou/tweak-shader-code-style | Rémi Verschelde | |
Use C++11 raw literals for shader code to improve readability | |||
2021-07-20 | Merge pull request #50624 from foxydevloper/translate-more-strings | Rémi Verschelde | |
Make various strings translatable | |||
2021-07-20 | Merge pull request #50498 from LightningAA/zoom-out-alt-4.0 | Rémi Verschelde | |
Add shift + [1-5] keyboard shortcuts to zoom out | |||
2021-07-20 | Merge pull request #50627 from Atlinx/fix_50617 | Rémi Verschelde | |
Add scaling to the curve editor's handles | |||
2021-07-20 | Merge pull request #50618 from reduz/implement-more-specialization-constants | Rémi Verschelde | |
Implement more rendering options as specialization constants | |||
2021-07-20 | Merge pull request #50607 from bruvzg/add_bold_fonts | Rémi Verschelde | |
[Editor Fonts] Add Noto Sans Bold font variant for supported languages. | |||
2021-07-19 | Implement more rendering options as specialization constants | reduz | |
* Shadow quality settings now specialization constant. * Decal and light projector filters can be set. * Changing those settings forces re-creation of the pipelines. These changes should help improve performance related to shadow mapping, and allows improving performance by sacrificing decal and light projector quality. | |||
2021-07-19 | Add scaling to the curve editor's handles | Atlinx | |
This fixes issue #50617 | |||
2021-07-19 | Make various strings translatable | foxydevloper | |
2021-07-19 | Merge pull request #50599 from Calinou/editor-profiler-improve-tooltip | Rémi Verschelde | |
Improve tooltips in the editor profiler to mention the script name | |||
2021-07-19 | Merge pull request #50582 from timothyqiu/resource-extra-button | Rémi Verschelde | |
Minor enhancements for the resource options button | |||
2021-07-19 | [Editor Fonts] Add Noto Sans Bold font variant for supported languages. | bruvzg | |
2021-07-19 | Remove random prints for some shader actions | foxydevloper | |
2021-07-20 | Implemented the ability to add shortcut for Project -> Reload Current Project. | Stanislav Labzyuk | |
2021-07-19 | Merge pull request #50517 from KoBeWi/🌳💣 | Rémi Verschelde | |
Assign value to property by dropping to scene tree | |||
2021-07-19 | Minor enhancements for the resource options button | Haoyu Qiu | |
2021-07-19 | Merge pull request #50606 from Chaosus/textedit_fix_guttertype | Rémi Verschelde | |
Fixed typos in `TextEdit::GutterType` enum | |||
2021-07-19 | Assign value to property by dropping to scene tree | kobewi | |
2021-07-19 | Fixed typos in `TextEdit::GutterType` enum | Yuri Roubinsky | |
2021-07-19 | Use C++11 raw literals for shader code to improve readability | Hugo Locurcio | |
In files that have lots of branching, `\t` was replaced with a tab character instead. | |||
2021-07-18 | Optimize StringName usage | reduz | |
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor. | |||
2021-07-19 | Improve tooltips in the editor profiler to mention the script name | Hugo Locurcio | |
Co-authored-by: CrispyPin <crispin@tasa.se> | |||
2021-07-18 | Fix Illegible text in audio bus editor | Nick Huelin | |
This pull request fixes an issue with the audio bus editor where the text would be illegible regardless of the theme being used. | |||
2021-07-18 | Remove unnecessary get_editor_theme() in SubViewportPreview | Lightning_A | |
2021-07-18 | Fix crash in EditorSpinSlider | kobewi | |
2021-07-17 | Merge pull request #50559 from reduz/fix-scene-tree-duplicate-selection | Juan Linietsky | |
Fix duplicate selection in SceneTree | |||
2021-07-17 | Merge pull request #50509 from Calinou/editor-tweak-select-mode-drag-threshold | Rémi Verschelde | |
Tweak editor select mode drag threshold for better usability | |||
2021-07-17 | Fix duplicate selection in SceneTree | reduz | |
* It seems both cell_selected and multi_selected were being triggered, * This caused inspector updating twice. * cell_selected connection and callback were removed. This may be a bug in Godot 3.x too, recommend checking. | |||
2021-07-17 | Merge pull request #50530 from reduz/create-popups-on-demand | Juan Linietsky | |
Create many types of popups on demand | |||
2021-07-17 | Create many types of popups on demand | reduz | |
* LineEdit popups created on demand. * TextEdit popups created on demand. * SpinSlider popups created on demand. * ResourcePicker popups created on demand. Improves editor responsiveness. | |||
2021-07-17 | Fix focus behavior in the Add Item Type dialog of the Theme editor | Yuri Sizov | |
2021-07-16 | Fix control picker in the Theme editor | Yuri Sizov | |
2021-07-16 | Add shift + [1-5] keyboard shortcuts to zoom out | Lightning_A | |
2021-07-16 | Tweak editor select mode drag threshold for better usability | Hugo Locurcio | |
- Use a smaller drag threshold (8 pixels instead of 10 pixels). - Scale the 2D editor drag threshold with the zoom to make it work the same regardless of the current zoom level. | |||
2021-07-16 | Display the class name in the description | Hugo Locurcio | |
- Display a placeholder if no description is available. - Display a message if the search didn't return any results. | |||
2021-07-15 | Merge pull request #41788 from EricEzaM/PR/proj-settings-fix | Rémi Verschelde | |
Improve UI for creating and editing plugins. | |||
2021-07-15 | Addes ability to load build sources from file. | reduz | |
* If not present, the dialog asks to load build sources from a file. * The export templates check now also verifies that build sources are installed and skips the template check. This makes Android development easier. | |||
2021-07-15 | Merge pull request #47825 from nathanfranke/fix-super-annoying-bug-lol | Rémi Verschelde | |
Do not change scene on save when debugging |