Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-13 | Fix incorrect word block colors in the inspector tooltip | Yuri Roubinsky | |
2021-08-12 | Merge pull request #51572 from Chaosus/vs_fix_transform_instance | Yuri Roubinsky | |
Fix printing error about unsupported modifier on `TransformUniform` | |||
2021-08-12 | Fix printing error about unsupported modifier on `TransformUniform` | Yuri Roubinsky | |
2021-08-12 | Merge pull request #51532 from nekomatata/layer-mask-accessors | Rémi Verschelde | |
Uniformize layer names, script methods and documentation | |||
2021-08-12 | Merge pull request #50771 from naithar/feature/platform-export-refactoring-4.0 | Rémi Verschelde | |
2021-08-12 | i18n: Sync translations with Weblate | Rémi Verschelde | |
And sync template with current 3.x codebase. (cherry picked from commit f3441fcff068b0f064723acfdb0c3588e0ad66cf) | |||
2021-08-12 | Uniformize layer names, script methods and documentation | PouleyKetchoupp | |
- Back to 1-based layer names to make it clearer in editor UI - Layer bit accessors are renamed to layer value and 1-based too - Uniform errors and documentation in render and physics - Fix a few remaining collision_layer used in place of collision_mask | |||
2021-08-12 | Allow additional cpp files to be added for export template | Sergey Minakov | |
2021-08-12 | Cleanup and bind remaing methods in TextEdit | Paulb23 | |
2021-08-12 | Cleanup and expose viewport / scrolling methods | Paulb23 | |
2021-08-12 | Rename readonly to editable | Paulb23 | |
2021-08-12 | Protect internal CodeEdit --> TextEdit API | Paulb23 | |
2021-08-12 | Cleanup TextEdit selection methods | Paulb23 | |
2021-08-12 | Expose and cleanup TextEdit line wrap API | Paulb23 | |
2021-08-12 | Cleanup and rename caret operations | Paulb23 | |
2021-08-12 | Merge pull request #49521 from LightningAA/focus-scenetree-on-root-node-4.0 | Rémi Verschelde | |
Focus the scene tree dock after hitting one of the "Create Root Node:" buttons | |||
2021-08-12 | Merge pull request #51541 from timothyqiu/reset-crash | Rémi Verschelde | |
Fixes crash when AnimationPlayer reset on save | |||
2021-08-12 | Fixes crash when AnimationPlayer reset on save | Haoyu Qiu | |
2021-08-11 | Focus the scene tree dock after hitting one of the "Create Root Node:" buttons | Lightning_A | |
2021-08-11 | Make radius & height in CapsuleShape3D independent | PouleyKetchoupp | |
Also changed CapsuleMesh to make settings consistent between render and physics. | |||
2021-08-11 | Merge pull request #51399 from RevoluPowered/improve_editor_grid_performance_4.0 | Rémi Verschelde | |
[4.0] Implement editor grid performance improvements | |||
2021-08-11 | Merge pull request #41634 from KoBeWi/the_independence | Rémi Verschelde | |
2021-08-11 | Implement editor grid performance improvements | Gordon MacPherson | |
Benefits: - Knows the size of the mesh to prevent push back taking longer - No longer updates grid every frame, only if the camera has moved 10 units or more. - Considerably less power draw - Will redraw when you swap from orthographic to perspective and vice versa. | |||
2021-08-11 | Make radius & height in CapsuleShape2D independent | Tomasz Chabora | |
2021-08-11 | corrected method name `set_event` | Bhuvan Vemula | |
2021-08-11 | Merge pull request #47378 from aaronfranke/use-input-enums | Rémi Verschelde | |
Use key enum instead of plain integers for input code | |||
2021-08-11 | Merge pull request #51497 from Chaosus/vs_fix_addnode_zoomed | Rémi Verschelde | |
Fix incorrect position of the created VisualShader nodes on zoomed graph | |||
2021-08-11 | Fix incorrect position of the created VisualShader nodes on zoomed graph | Yuri Roubinsky | |
2021-08-11 | Merge pull request #51490 from nekomatata/clean-character-body | Rémi Verschelde | |
Remove infinite inertia and ray shapes from CharacterBody | |||
2021-08-10 | Use Key enum instead of plain integers | Aaron Franke | |
2021-08-10 | Merge pull request #49343 from theoway/node_auto_arrangement_graph_edit | K. S. Ernest (iFire) Lee | |
Node Auto Arrangement in GraphEdit/VisualScript/VisualShader | |||
2021-08-11 | Automatic arrangement of nodes in VisualScript/VisualShaders editors | Umang Kalra | |
This PR and commit adds the functionality to arrange nodes in VisualScript/VisualShader editor. The layout generated by this feature is compact, with minimum crossings between connections & uniform horizontal & vertical gaps between the nodes. This work has been sponsored by GSoC '21. Full list of additions/changes: • Added arrange_nodes() method in GraphEdit module. • This method computes new positions for all the selected nodes by forming blocks and compressing them. The nodes are moved to these new positions. • Adding this method to GraphEdit makes it available for use in VisualScript/VisualShaders editors and its other subclasses. • Button with an icon has been added to call arrange_nodes() in GraphEdit. • This button is inherited by VisualScript/VisualShaders editors to invoke the method. • Undo/redo is functional with this method. • By using signals in arrange_nodes(), position changes are registered in undo/redo stack of the subclass that is using the method. • Metadata of the method has been updated in ClassDB • Method description has been added to class reference of GraphEdit | |||
2021-08-10 | Remove infinite inertia and ray shapes from CharacterBody | PouleyKetchoupp | |
Infinite inertia: Not needed anymore, since it's now possible to set one-directional collision layers in order for characters to ignore rigid bodies, while rigid bodies still collide with characters. Ray shapes: They were introduced as a work around to allow constant speed on slopes, which is now possible with the new property in CharacterBody instead. | |||
2021-08-10 | Merge pull request #49417 from Bhu1-V/gsoc-cmd-plt | Rémi Verschelde | |
Command Palette For Godot | |||
2021-08-10 | Organize methods in Viewport and explicitly name 3D methods with 3D | Aaron Franke | |
2021-08-10 | Merge pull request #50682 from aaronfranke/basis-looking-at | Rémi Verschelde | |
Move code for looking_at to Basis | |||
2021-08-09 | Some work on double support | Aaron Franke | |
2021-08-09 | Use doubles for time in many other places | Aaron Franke | |
2021-08-09 | Change PrismMesh editor icon to look like a prism. | John Wigg | |
2021-08-09 | Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tile | Rémi Verschelde | |
Fix Gradient and Color Picker checkerboard, Fix tile parameter for CanvasItem.draw_texture_rect | |||
2021-08-09 | Merge pull request #51431 from Chaosus/vs_cosmetic | Yuri Roubinsky | |
Added small offset to the content of nodes in VisualShader | |||
2021-08-09 | Added small offset to the content of nodes in VisualShader | Yuri Roubinsky | |
2021-08-09 | Added EditorCommandPalette | Bhuvan Vemula | |
2021-08-09 | Fix some bugs in shader creation dialog (continue) | Yuri Roubinsky | |
2021-08-09 | Fix some bugs in shader creation dialog | Yuri Roubinsky | |
2021-08-08 | Make property description in the animation editor actually show it | Michael Alexsander | |
2021-08-08 | Merge pull request #51217 from timothyqiu/more-i18n | Rémi Verschelde | |
Fix various i18n failures | |||
2021-08-08 | Merge pull request #51395 from angad-k/pseudolocalization-squashed | Rémi Verschelde | |
Add pseudolocalization to Godot. (GSoC'21) | |||
2021-08-08 | add pseudolocalization to Godot | Angad Kambli | |
2021-08-07 | Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile | Nathan Franke | |