Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-21 | Merge pull request #28028 from homer666/visual-shader-editor-member-dialog-fixes | Rémi Verschelde | |
Misc. improvements to visual shader's "Add Node" dialog | |||
2019-04-21 | Merge pull request #27812 from guilhermefelipecgs/fix_audio_buses_font | Rémi Verschelde | |
Change font of audio notches to default font | |||
2019-04-21 | Merge pull request #27860 from Calinou/improve-3d-snapping | Rémi Verschelde | |
Make 3D snapping finer when holding Shift | |||
2019-04-21 | Merge pull request #27979 from Paulb23/remember_script_state | Rémi Verschelde | |
Restore script editor state between sessions | |||
2019-04-21 | Merge pull request #28026 from Dentoid/insert_keyframe_fix | Rémi Verschelde | |
Fix for "Insert Keyframe" shortcut doing nothing | |||
2019-04-21 | Merge pull request #28245 from guilhermefelipecgs/open_menu | Rémi Verschelde | |
Small ux improvement | |||
2019-04-21 | Merge pull request #28130 from JFonS/add_3d_grouping | Rémi Verschelde | |
Add grouping to 3D editor | |||
2019-04-20 | Small ux improvement | Guilherme Felipe | |
2019-04-20 | Fix editor tooltip formatting | James Buck | |
Removed unnecessary word wrap which caused broken tags and general ugliness. Fixes #24926 | |||
2019-04-20 | Merge pull request #28210 from hpvb/fix-28134 | Rémi Verschelde | |
Object::script may not be a valid Ref<Script> | |||
2019-04-20 | Fix typo in SpriteFrameEditor preview draw | Rémi Verschelde | |
As spotted by @DennisWG. | |||
2019-04-20 | Object::script may not be a valid Ref<Script> | Hein-Pieter van Braam-Stewart | |
It appears that Object::script may be a valid ScriptInstance but not be castable to Ref<Script>. There were only 5 places in the code that made this assumption. This commit fixes that. | |||
2019-04-19 | Added ability for multiple images to be imported as an atlas | Juan Linietsky | |
This adds support for groups in the import system, which point to a single file. Add property hint for saving files in file field | |||
2019-04-19 | doc: Sync classref with current source | Rémi Verschelde | |
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-18 | Fix AnimationPlayer snap mode dropdown behaviour | homer666 | |
2019-04-17 | Add grouping to 3D editor | JFonS | |
2019-04-16 | Merge pull request #28050 from Calinou/animation-track-editor-hidpi | Rémi Verschelde | |
Scale animation track editor line widths on hiDPI displays | |||
2019-04-16 | Merge pull request #28073 from lupoDharkael/early-validation | Rémi Verschelde | |
Validate scripts when they are loaded in the text editor | |||
2019-04-16 | Merge pull request #28071 from YeldhamDev/treedialog_style_fix | Rémi Verschelde | |
Fix styling in 'SceneTreeDialog' | |||
2019-04-16 | Merge pull request #28066 from jbuck3/popupmenu-plugin-id-fix | Rémi Verschelde | |
Fix setting of PopupMenu item IDs in editor | |||
2019-04-16 | Merge pull request #28067 from KoBeWi/save_layout_x3 | Rémi Verschelde | |
Save opened scenes when necessary | |||
2019-04-16 | Misc improvements to visual shader Add Node dialog | homer666 | |
2019-04-16 | Validate scripts when they are loaded in the text editor | lupoDharkael | |
2019-04-15 | Fix styling in 'SceneTreeDialog' | Michael Alexsander Silva Dias | |
Fixes #28029. | |||
2019-04-15 | Save opened scenes when necessary | Tomasz Chabora | |
2019-04-15 | Fix setting of PopupMenu item IDs in editor | James Buck | |
2019-04-15 | Merge pull request #27944 from YeldhamDev/tile_name_position_fix | Michael Alexsander Silva Dias | |
Fix position of tile names in TileSet editor when zooming in/out | |||
2019-04-15 | Scale animation track editor line widths on hiDPI displays | Hugo Locurcio | |
2019-04-15 | Icon was missing | Juan Linietsky | |
2019-04-15 | Merge pull request #28011 from KoBeWi/rmb_housework | Rémi Verschelde | |
Small cleanup to SceneTree dock context menu | |||
2019-04-15 | Merge pull request #26678 from YeldhamDev/hide_addscript_multiselected | Rémi Verschelde | |
Hide "Add Script" button in Scene dock when multiple nodes are selected | |||
2019-04-15 | Merge pull request #24654 from groud/better_dragging_autoscroll | Rémi Verschelde | |
Enhance tree scrolling when dragging | |||
2019-04-15 | Merge pull request #27931 from pyrophone/SceneTreeScriptFix | Rémi Verschelde | |
Fix for additional separators appearing when scripts are disabled | |||
2019-04-15 | Merge pull request #28005 from Chaosus/vs_delete | Yuri Roubinsky | |
Restored possibilty to delete multiple nodes in visual shaders via Delete key | |||
2019-04-15 | Implement autokeying in Animation editor. | Juan Linietsky | |
2019-04-15 | Oops I missed a line, continuation to 0d41f8f. | Juan Linietsky | |
2019-04-15 | Avoid crash on changing snap mode when no animation exists, closes #28031 | Juan Linietsky | |
2019-04-14 | Also show length in FPS when using FPS mode for AnimationPlayer editor | Juan Linietsky | |
2019-04-14 | Proper passing of the "transform_key_request" | Anders Stenberg | |
signal from SpatialEditorViewport to InspectorDock | |||
2019-04-14 | Add support for FPS snap in Animation Editor. | Juan Linietsky | |
2019-04-14 | Small cleanup to SceneTree context menu | Tomasz Chabora | |
2019-04-14 | Added possibilty to delete multiple nodes in visual shaders via Delete key | Chaosus | |
2019-04-13 | Ability to create sprite frames in AnimatedSprite from sprite sheet. | Juan Linietsky | |
2019-04-13 | Added conditional nodes to visual shaders | Chaosus | |
2019-04-13 | Hide "Add Script" button in Scene dock when multiple nodes are selected | Michael Alexsander Silva Dias | |
2019-04-13 | Restore script editor state between sessions | Paulb23 | |
2019-04-12 | Enhance tree scrolling when dragging | groud | |
2019-04-12 | Fixed scene tree bug when scripts are disabled | Gio Aleman | |
2019-04-11 | Reorganized connection dialog for much improved ease of use. | Juan Linietsky | |
-Removed dest path field -Added a "Source" signal -Added an "Advanced" button to hide complexity -Fix bug on Tree to make sure "ensure visible" works on hidden trees -Fix bug on TextEdit to ensure signals created with script not open sill focus the right line |