Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-12 | Merge pull request #29659 from YeldhamDev/script_connections_node_deleted | Rémi Verschelde | |
Fix connection info still appearing on scripts if the node source is deleted | |||
2019-06-12 | Add spacing between the icon and details in the assetlib list | Hugo Locurcio | |
This also scales margin and separation values on hiDPI displays. | |||
2019-06-11 | Merge pull request #29680 from akien-mga/fix-headers | Rémi Verschelde | |
Add missing license headers | |||
2019-06-11 | Merge pull request #29678 from akien-mga/err-macros-semicolon | Rémi Verschelde | |
Fix error macro calls not ending with semicolon | |||
2019-06-11 | Add missing license headers | Rémi Verschelde | |
Make `fix_headers.py` script compatible with Python 3. | |||
2019-06-11 | Merge pull request #29565 from YeldhamDev/editor_feature_docs | Rémi Verschelde | |
Make docs search hide nodes disabled by the editor feature profile | |||
2019-06-11 | Merge pull request #29262 from DarknessCatt/issue-27476 | Rémi Verschelde | |
Automatically add new line to scripts | |||
2019-06-11 | Fix error macro calls not ending with semicolon | Rémi Verschelde | |
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently. | |||
2019-06-11 | Merge pull request #29526 from YeldhamDev/connections_dialog_improvements_reborn | Rémi Verschelde | |
Improve conections dialog | |||
2019-06-11 | Merge pull request #29519 from Ranoller/master | Rémi Verschelde | |
Make tilemap texture origin point top-left. | |||
2019-06-11 | Merge pull request #29515 from Calinou/editor-inspector-checkbox-hseparation | Rémi Verschelde | |
Add a margin to "checkable" property checkboxes in the editor inspector | |||
2019-06-11 | Merge pull request #29508 from Calinou/doc-hex-constant-uppercase | Rémi Verschelde | |
Use uppercase for all hexadecimal constants in the editor help | |||
2019-06-10 | Fix connection info still appearing on scripts if the node source is deleted | Michael Alexsander Silva Dias | |
2019-06-10 | Merge pull request #29497 from qarmin/fix_memory_leak_in_files | Rémi Verschelde | |
Fix memory leak after closing files | |||
2019-06-09 | Merge pull request #29527 from YeldhamDev/orphan_dialog_dependencies_tooltip | Michael Alexsander Silva Dias | |
Add tooltip for the dependencies buttons in the orphan explorer dialog | |||
2019-06-10 | Fix crash when selecting favorate directory on EditorFileDialog | volzhs | |
The problem was that favorite tool button kept to change pressed and unpressed state with toggled event. This is a quick fix for crash. EditorFileDialog might need to be refactor later. | |||
2019-06-06 | Make docs search hide nodes disabled by the editor feature profile | Michael Alexsander Silva Dias | |
2019-06-06 | Add tooltip for the dependencies buttons in the orphan explorer dialog | Michael Alexsander Silva Dias | |
2019-06-06 | Improve conections dialog | Michael Alexsander Silva Dias | |
2019-06-05 | Make tilemap texture origin point top-left. | Ranoller | |
Fix https://github.com/godotengine/godot/issues/29487. In this commit: https://github.com/godotengine/godot/pull/28896 bad offset of textures and shapes was fixed, but a center of texture was added too, and this seems not dessired by default because breaks too much compatibility with demos and user projects. A future Check box for center texture can be added | |||
2019-06-05 | Add a margin to "checkable" property checkboxes in the editor inspector | Hugo Locurcio | |
This makes "checkable" property checkboxes look more consistent with other checkboxes. | |||
2019-06-05 | Use uppercase for all hexadecimal constants in the editor help | Hugo Locurcio | |
2019-06-05 | Fix memory leak after closing files | qarmin | |
2019-06-04 | Merge pull request #29411 from clayjohn/multimesh_instance_2d | Rémi Verschelde | |
Added MultiMeshInstance2D node for using MultiMesh in 2D | |||
2019-06-04 | Merge pull request #29459 from hpvb/fix-move-rename | Rémi Verschelde | |
Fix moving and renaming files | |||
2019-06-04 | Merge pull request #29452 from YeldhamDev/remember_selected_subtile | Rémi Verschelde | |
Remember selected subtile when updating the TileMap editor | |||
2019-06-04 | Merge pull request #29460 from YeldhamDev/tilemapeditor_atlas_copy_fix | Rémi Verschelde | |
Fix TileMap editor not correctly copying atlas tiles | |||
2019-06-04 | Fix moving and renaming files | Hein-Pieter van Braam-Stewart | |
This commit fixes several issues related to moving scenes and resources in an open project. * Don't try to reload scenes while not all scenes are updated yet. * Don't use the UndoRedo system to update non-user initiated editor state. * Resave scenes after moving files and updating resource path(s). | |||
2019-06-04 | Merge pull request #29448 from Calinou/improve-performance-monitor-display | Rémi Verschelde | |
Improve the performance monitor display | |||
2019-06-04 | Fix error spam when typing in the TileMap editor's search box while having ↵ | Michael Alexsander Silva Dias | |
no results | |||
2019-06-04 | Fix TileMap editor not correctly copying atlas tiles | Michael Alexsander Silva Dias | |
Fixes #29307. | |||
2019-06-03 | Remember selected subtile when updating the TileMap editor | Michael Alexsander Silva Dias | |
Fixes #29444. | |||
2019-06-03 | Improve the performance monitor display | Hugo Locurcio | |
- Use dark colors when using a light theme for better visibility - Enable antialiasing (only effective when using the GLES3 renderer) - Make graph lines thinner but opaque - Scale graph line widths on hiDPI displays | |||
2019-06-03 | added MultiMeshInstance2D node for using MultiMesh in 2D | clayjohn | |
2019-06-03 | Merge pull request #28099 from lupoDharkael/fix-completion | Rémi Verschelde | |
Fix code completion not working with class_name | |||
2019-06-03 | Merge pull request #25522 from aqnuep/MeshLibrary_improvements | Rémi Verschelde | |
MeshLibrary export improvements | |||
2019-06-03 | Merge pull request #29412 from YeldhamDev/audio_editor_pause_fix | Rémi Verschelde | |
Fix pausing in audio player editor acting the same as stopping | |||
2019-06-03 | Merge pull request #29417 from YeldhamDev/visual_shader_icon | Rémi Verschelde | |
Better visual shader icon | |||
2019-06-03 | Merge pull request #29428 from akien-mga/docdata-merge-properties | Rémi Verschelde | |
doc: Fix DocData.merge_from copying old setters and getters | |||
2019-06-03 | doc: Fix DocData.merge_from copying old setters and getters | Rémi Verschelde | |
This is not necessary and means that some setters and getters can end up wrong if they are changed in the bindings but DocData does not update them when running --doctool. Fixes #29425. Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com> | |||
2019-06-03 | Add HeightMapShape mesh in CollisionShape gizmo | JFonS | |
2019-06-03 | Better visual shader icon | Michael Alexsander Silva Dias | |
Closes #20695. | |||
2019-06-02 | Fix pausing in audio player editor acting the same as stopping | Michael Alexsander Silva Dias | |
2019-06-01 | Display longer Git hashes in engine version dialogs | Hugo Locurcio | |
Due to the high number of commits in the Godot repository, 7-character hashes were starting to become occasionally ambiguous. In contrast, 9-character hashes are currently unambiguous for all commits. | |||
2019-06-01 | Merge pull request #29360 from Calinou/improve-curve-editor-rendering | Rémi Verschelde | |
Improve the curve editor rendering | |||
2019-06-01 | Merge pull request #24560 from guilhermefelipecgs/fix_24549 | Rémi Verschelde | |
Add EDITMODE_PRIORITY for ATLAS_TILE | |||
2019-06-01 | Merge pull request #24708 from uzimonkey/sub-resource-names-in-script-editor | Rémi Verschelde | |
Add sub-resource name when available to script editor | |||
2019-06-01 | Merge pull request #28695 from Ranoller/patch-2 | Rémi Verschelde | |
FIX Script editor doesn´t send unsaved script #28693 | |||
2019-06-01 | Improve the curve editor rendering | Hugo Locurcio | |
- Fix grid rendering when using a light theme - Enable anti-aliasing for the main curve line (only applies when using the GLES3 renderer) - Swap the main line and edge line colors for better visibility - Scale some line widths on hiDPI displays (not all of them could be scaled due to rendering bugs) | |||
2019-05-31 | Merge pull request #27309 from KoBeWi/main_scene_on_android | Rémi Verschelde | |
Ensure main scene is set when running on device |