Age | Commit message (Collapse) | Author |
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ability to click on spatial subscene to select it
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Core/io: Fix typo in resource_format_binary
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ResourceImporterScene: fix 'bult' typo
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NodePath option to find target in editor node tree
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Improves method bind's detecting of signarute types
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Visual polishing
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toolbar space, fixes #6461
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Improved colors
Added some missing icons
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ProjectManager: Show error dialog if unable to run project.
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Implement 32 bit IEEE float WAVE format
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Fix resource docker thumbnail bug
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homer666/adjust-filesystem-split-mode-height-threshold
Adjust FileSystem dock split mode's height threshold
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Makes all Godot API's Methods lower_case
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fixed loading old theme styleboxes
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Fix label align of button in editor
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SpatialEditor: fix "Top", overflow preview button
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SpatialEditor: uniform min/max of fov,znear,zfar
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builtin_script_template_improvements
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Theme border settings change + updating styles
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Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
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Closes #7695
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Fix #9927
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Clamp FOV to [0.01, 179], Znear and Zfar to [0.01, 10000]
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Right-clicking when the bucket tool is enabled means "erase all instances of this tile".
So it doesn't make sense to try doing this for empty tiles :P
Fixes #10065
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ScriptEditor: ctrl+click can open scenes & resources.
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-Fixed bugs regarding tangent generation in SurfaceTool
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