Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-01 | Flush stuff pending on visual server thread when exiting, fixes #24669 | Juan Linietsky | |
2019-03-01 | Merge pull request #26451 from ptrojahn/modified | Rémi Verschelde | |
Fix misleading modified status of scenes | |||
2019-03-01 | Clean up blend shape support in GLES2 and GLES3. | Juan Linietsky | |
2019-03-01 | Fix misleading modified status of scenes | Paul Trojahn | |
If a scene is instanced in another scene, any changes to the first triggers _clear_undo_history in EditorNode::set_current_scene, which increments the version in UndoRedo::clear_history. This results in a modified status. Passing false to clear_history fixes this issue. Fixes #25942 | |||
2019-03-01 | i18n: Sync translation template with current source | Rémi Verschelde | |
2019-03-01 | i18n: Sync translations with Weblate | Rémi Verschelde | |
2019-03-01 | Merge pull request #26419 from SeleckyErik/errors-tab-bug | Rémi Verschelde | |
Fixed Errors Tab Indexing Bug in the Debugger | |||
2019-03-01 | Updates error label font in status bar | Chaosus | |
2019-02-28 | Fixed Errors Tab Indexing Bug in the Debugger | Erik | |
FIxed bug with Errors tab in the Debugger using wrong index in the tab container. Also removed unused variable that was probably left behind. | |||
2019-02-28 | Merge pull request #26383 from neikeq/issue-26302 | Rémi Verschelde | |
Sanitize file paths before extracting export templates | |||
2019-02-28 | Merge pull request #26386 from YeldhamDev/tileset_editor_dynamic_workspace | Rémi Verschelde | |
Make TileSet editor's workspace change size according to region changes | |||
2019-02-28 | Merge pull request #26335 from ericrybick/26247 | Rémi Verschelde | |
Fix project_settings entry creation for global scripts. | |||
2019-02-27 | Make TileSet editor's workspace change size according to region changes | Michael Alexsander Silva Dias | |
2019-02-28 | Sanitize file paths before extracting export templates | Ignacio Etcheverry | |
2019-02-27 | Save resources even if no scene is present, closes #26273 | Juan Linietsky | |
2019-02-27 | Merge pull request #26373 from groud/fix_layout_loading | Rémi Verschelde | |
Fixes layout loading | |||
2019-02-27 | Avoid docks to be overriden while scanning, fixes #26359 | Juan Linietsky | |
2019-02-27 | Hide global section in project settings when no property is defined | Eric Rybicki | |
Prevent _global_script entries in project settings without section from being loaded fixes #26247 | |||
2019-02-27 | Fixes layout loading | Gilles Roudiere | |
2019-02-27 | -Fix problem of order of import plugins, closes #26340 | Juan Linietsky | |
-Ensure resource previewer does not start until first import is done | |||
2019-02-27 | Merge pull request #26352 from bojidar-bg/21633-progress-stylebox | Rémi Verschelde | |
Fix minimum size of ProgressBar-s | |||
2019-02-27 | Make sure restoring opened scenes happens after scanning is done. | Juan Linietsky | |
2019-02-27 | Fix minimum size of ProgressBar-s | Bojidar Marinov | |
Was a leftover from 0a1c1c660fc6aa0689816e85f2b6791c225c6d63. Fixes #21633. | |||
2019-02-27 | Fixed issue where descriptor is left hanging, which causes file locked on ↵ | Juan Linietsky | |
Windows, closes #26342 | |||
2019-02-27 | Merge pull request #26330 from ↵ | Rémi Verschelde | |
AlmostBearded/tileseteditor_multiplecollisionshapes Allow Creation of Multiple Collision Shapes for Tiles | |||
2019-02-26 | If resources on disk have subresources and they are edited, also save the ↵ | Juan Linietsky | |
resource on ctrl-s | |||
2019-02-27 | Don't crash on previewing an AtlasTexture without a region | Hein-Pieter van Braam | |
2019-02-27 | Merge pull request #26304 from bojidar-bg/26066-fix-exported-poolarray | Rémi Verschelde | |
Fix GDScript exports having the wrong type of default value by converting it | |||
2019-02-26 | Allow Creation of Multiple Collision Shapes for Tiles #24003 | Peter Oberrauner | |
2019-02-26 | Clarify that ETC is required for GLES2. | Juan Linietsky | |
2019-02-26 | -Properly handle missing ETC support on export | Juan Linietsky | |
-Added ability for resource importers to save metadata -Added ability for resource importers to validate depending on project settings | |||
2019-02-26 | Resize native run button according to editor scale. | Jairo Honorio | |
2019-02-26 | -Remove harcoded opengl extension testing from OS, ask rasterizer instead. | Juan Linietsky | |
-Fixed a bug where etc textures were imported broken | |||
2019-02-26 | Fix GDScript exports having the wrong type of default value by converting it | Bojidar Marinov | |
Also, initialize elements of PoolArrays when resizing them in the editor. Fixes #26066. | |||
2019-02-26 | Merge pull request #26290 from groud/move_setting_to_layout | Rémi Verschelde | |
Move the FileSystem dock layout properties to the per-project layout file | |||
2019-02-25 | Move the FileSystem dock layout properties to the per-project layout file | Gilles Roudiere | |
2019-02-25 | Merge pull request #26283 from neikeq/issue-25330 | Rémi Verschelde | |
Make export templates extraction handle subdirectories | |||
2019-02-25 | Make export templates extraction handle subdirectories | Ignacio Etcheverry | |
Fixes #25330 | |||
2019-02-25 | Fix editor crash after disabling plugin that used forward_spatial_gui_input | Eric Rybicki | |
Fixes #26124. | |||
2019-02-25 | doc: Sync classref with current source | Rémi Verschelde | |
2019-02-24 | Many separate fixes to ensure non power of 2 textures work on GLES2, closes ↵ | Juan Linietsky | |
#25897 and many others | |||
2019-02-24 | Merge pull request #26214 from neikeq/defval-pls | Ignacio Etcheverry | |
Fix default value of EditorSpatialGizmo.add_mesh method bind | |||
2019-02-23 | Clear canvas item after rendering font, fixes #23774 | Juan Linietsky | |
2019-02-24 | Fix default value of EditorSpatialGizmo.add_mesh method bind | Ignacio Etcheverry | |
2019-02-23 | Remove copy and use instance material override in gizmos, fixes #23783 | Juan Linietsky | |
2019-02-23 | -Treat scalar conversions when calling functions as error, closes #24261 | Juan Linietsky | |
-Make shader editor display errors if exist when just opening it -Make ShaderMaterial not lose parameters if opened in error. | |||
2019-02-23 | TileSetEditor: Show Edition Context by demand | Mariano Suligoy | |
2019-02-22 | Added a workaround to avoid crashes due to how TileSet editor works, fixes ↵ | Juan Linietsky | |
#23672 Also fixed a few uninitialized memory variables. | |||
2019-02-22 | Merge pull request #26150 from akien-mga/export-error-message | Rémi Verschelde | |
Improve error message on project export failure | |||
2019-02-22 | Improve error message on project export failure | Rémi Verschelde | |
It's still not enough and we need better validation/error checking, but it should help with people assume corrupted templates when it's their config which is invalid. |