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2021-06-29Implement painting properties over TileSetsGilles Roudière
2021-06-28Merge pull request #49917 from groud/tree_disable_scrollRémi Verschelde
Allow disabling scrolling in Tree and implement horizontal scrolling
2021-06-28Implement Tree's internal minimum width calculationGilles Roudière
2021-06-28Fix auto-connection from output node to input (VisualShaders)Yuri Roubinsky
2021-06-26Merge pull request #49891 from Calinou/3d-editor-add-grid-toggle-shortcutRémi Verschelde
Use Ctrl + G to toggle the 3D editor grid visibility by default
2021-06-25Implement native extension systemreduz
* Deprecates GDNative in favor of a simpler, lower level interface. * New extension system allows registering core engine classes. * Simple header interface in gdnative_interace.h
2021-06-25Fix RichTextLabel custom_effects export to be properly filtered in the EditorEric M
2021-06-24Use Ctrl + G to toggle the 3D editor grid visibility by defaultHugo Locurcio
The 2D editor grid toggle shortcut has been changed to use `KEY_MASK_CMD` for consistency. This means it will now use Cmd on macOS instead of Ctrl.
2021-06-24Merge pull request #49650 from KoBeWi/FindReplaceCrashRémi Verschelde
Fix crash with FindReplaceBar
2021-06-24Fix crash with FindReplaceBarkobewi
2021-06-24Tweak script export text in the export dialog to be more explicitHugo Locurcio
2021-06-23Improve error message when there are no meshes to bake for 3D occlusionHugo Locurcio
2021-06-23Merge pull request #49853 from AndreaCatania/AndreaCatania-patch-4Rémi Verschelde
Remove early return from gizmo intersect_ray
2021-06-23Remove early return from gizmo intersect_rayAndreaCatania
Remove early returns from `EditorNode3DGizmo::intersect_ray` that is preventing to have gizmos that use Mesh collision + Segment collision + Icon.
2021-06-21Merge pull request #49665 from Paulb23/code_edit_indentRémi Verschelde
Move indentation into CodeEdit
2021-06-20Fix pinned StyleBox incorrectly reacting to several actions in the new Theme ↵Yuri Sizov
editor
2021-06-20Move indent management to CodeEditPaulb23
2021-06-20Use mouse and joypad enums instead of plain integersAaron Franke
Also MIDIMessage
2021-06-20Fix for LOD is broken 49706K. S. Ernest (iFire) Lee
2021-06-20Merge pull request #49754 from aaronfranke/is-eq-approx-sub-optRémi Verschelde
Fix sub-optimal uses of is_equal_approx
2021-06-20Fix sub-optimal uses of is_equal_approxAaron Franke
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-20Merge pull request #49742 from Paulb23/remove_keywords_texteditRémi Verschelde
Remove redundant keywords from TextEdit
2021-06-20Merge pull request #48804 from EricEzaM/scripting-multi-error-supportRémi Verschelde
Added support for scripts reporting multiple errors to ScriptTextEditor
2021-06-20Merge pull request #49741 from RandomShaper/fix_save_scene_side_effectsRémi Verschelde
Remove side effects of scene save
2021-06-20Merge pull request #48696 from madmiraal/fix-48692Rémi Verschelde
Fix `InputMap.action_erase_event()` failing to erase events correctly.
2021-06-19Remove redundant keywords from TextEditPaulb23
2021-06-19Added support for scripts reporting multiple errors to ScriptTextEditorEric M
Scripts can now report multiple errors to the scripting editors in the engine. UI elements were added to support multiple errors.
2021-06-19Remove side effects of scene savePedro J. Estébanez
2021-06-19Consolidate JSON, JSONParseResults and JSONParser into JSONMarcel Admiraal
Renames JSON.parse_string() to parse() Renames JSON.decode_data() to stringify()
2021-06-18Merge pull request #49659 from LightningAA/string-valid-integer-to-intRémi Verschelde
2021-06-18Merge pull request #49683 from lyuma/remove_late_addedRémi Verschelde
Remove thread-unsafe and unused late_added_files.
2021-06-18Merge pull request #40525 from KoBeWi/fastest_close_in_the_westRémi Verschelde
Make closing current scene faster
2021-06-18Merge pull request #47802 from Calinou/editor-sprite-frames-select-hold-mouseRémi Verschelde
Allow selecting frames by holding down the mouse in SpriteFrames editor
2021-06-18Merge pull request #49698 from aaronfranke/prop-no-usageRémi Verschelde
Add PROPERTY_USAGE_NONE and use it
2021-06-17Allow setting the preview sun angle with numbersAaron Franke
2021-06-17Add PROPERTY_USAGE_NONE and use itAaron Franke
2021-06-17AnimationMultiTrackKeyEdit Allow editing easing if it's possible for all ↵kleonc
edited tracks
2021-06-17Allow selecting frames by holding down the mouse in SpriteFrames editorHugo Locurcio
This complements the existing (Ctrl +) Shift + Left mouse button multiple frame (de)selection.
2021-06-17Merge pull request #49670 from reduz/rename-visibility-notifiersRémi Verschelde
Rename VisibilityNotifier2D/3D to VisibleOnScreenNotifier2D/3D
2021-06-17Remove thread-unsafe and unused late_added_files.Lyuma
_reimport_file is called from multiple threads as part of the threaded importer. Inserting to this set from a thread could hit a race condition leading to memory corruption or hangs. It seems to be unused, intentionally or unintentionally
2021-06-17ThemeEditor: Fix text_submitted connections after #49258Rémi Verschelde
2021-06-17Merge pull request #47796 from Calinou/editor-add-save-on-focus-loss-optionRémi Verschelde
Add a "save on focus loss" editor setting (disabled by default)
2021-06-17Merge pull request #47813 from Calinou/editor-decrease-unfocused-fps-limitRémi Verschelde
Decrease the editor FPS limit when unfocused from 20 to 10
2021-06-17Merge pull request #47894 from Calinou/project-manager-add-keyboard-shortcutsRémi Verschelde
Add keyboard shortcuts to the project manager
2021-06-17Merge pull request #49661 from akien-mga/main-fallback-to-projectmanagerRémi Verschelde
Main: Fixup bogus fallback to project manager with more bolognese
2021-06-17Merge pull request #49654 from ↵Rémi Verschelde
akien-mga/editorsettings-auto-display-scale-factor EditorSettings: Factor code to compute auto display scale
2021-06-16Rename VisibilityNotifierXD to VisibleOnScreenNotifierXDreduz
* Renames for 2D and 3D * Class name was confusing, given both 2D and 3D have a "visible" property that is unrelated to actual on-screen visibility. * New name makes it clear that this is about visibility on screen.
2021-06-17Merge pull request #49258 from megalobyte/editor-fixRémi Verschelde
Fixes for documentation search
2021-06-17Merge pull request #49669 from fire/save-stex-nullRémi Verschelde
ERR_FAIL_NULL check file access