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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-08-30
Fix a crash when an early dialog tries to appear
Hein-Pieter van Braam
2017-08-30
AutoUse Pencil on Polygon creation
Scayze
2017-08-30
Merge pull request #10743 from djrm/pr_improved_spatial_gizmo
Rémi Verschelde
2017-08-30
Merge pull request #10750 from Rubonnek/fix-duplicate-script-changed-signal
Rémi Verschelde
2017-08-30
Merge pull request #10774 from djrm/pr_gizmo_fixes
Rémi Verschelde
2017-08-29
Changed defaults, as it seems to be obviousy better to keep materials outside...
Juan Linietsky
2017-08-29
Added nice icon to show when a file is broken on import.
Juan Linietsky
2017-08-29
Fix constant reimport on broken files, closes #9930
Juan Linietsky
2017-08-29
Merge pull request #10771 from neikeq/pr-improve-build-callbacks
Juan Linietsky
2017-08-29
Merge pull request #10745 from neikeq/fix-docdata-and-stuff
Juan Linietsky
2017-08-29
Fixed problem with highlight boxes not updating on translation
Daniel J. Ramirez
2017-08-29
Improved and added some icons
Daniel J. Ramirez
2017-08-29
Improve build callbacks
Ignacio Etcheverry
2017-08-29
Makes built-in vararg methods actual vararg methods
Ignacio Etcheverry
2017-08-29
DocData and type hints fixes
Ignacio Etcheverry
2017-08-29
Renamed 'script_changed' signal in the script editor plugin to 'edited_script...
Wilson E. Alvarez
2017-08-29
removed DISCARD built in variable, replaced by actual discard GLSL instructio...
Juan Linietsky
2017-08-29
-Fixes to how collada generates tangents (use SurfaceTool), closes #9562
Juan Linietsky
2017-08-29
Merge pull request #10716 from Noshyaar/pr-update
Rémi Verschelde
2017-08-29
Merge pull request #10704 from Noshyaar/pr-scene
Rémi Verschelde
2017-08-29
Merge pull request #10705 from djrm/pr_gizmo_icons
Rémi Verschelde
2017-08-29
Merge pull request #10731 from Noshyaar/pr-save
Rémi Verschelde
2017-08-28
Better spatial gizmo.
Daniel J. Ramirez
2017-08-29
Change editor update_mode to boolean
Poommetee Ketson
2017-08-29
EditorNode: fix scene save over others
Poommetee Ketson
2017-08-29
EditorNode: enhance open scene error dialog
Poommetee Ketson
2017-08-28
Merge pull request #10614 from poke1024/realtime-polygon-2d
Rémi Verschelde
2017-08-28
Added missing gizmo icons and fixed ugly looking gizmo icons.
Daniel J. Ramirez
2017-08-28
Merge pull request #10709 from djrm/pr_gizmos_improvements
Rémi Verschelde
2017-08-28
Fix the channels gltf importer uses for metallic and AO textures.
Ferenc Arn
2017-08-28
Improved directional light arrow and gizmo highlighting
Daniel J. Ramirez
2017-08-28
Fix inability to change project settings
Rémi Verschelde
2017-08-28
Highlight currently selected gizmo.
Daniel J. Ramirez
2017-08-28
-Some fixes to code completion.
Juan Linietsky
2017-08-28
Merge pull request #10688 from Noshyaar/pr-csv2
Rémi Verschelde
2017-08-28
Merge pull request #10667 from Zylann/freelook_inertia
Rémi Verschelde
2017-08-28
Merge pull request #10662 from hoelzl/python3-v3
Rémi Verschelde
2017-08-27
-Moved script run to editor, removed from project
Juan Linietsky
2017-08-27
Make build scripts Python3 compatible
Matthias Hoelzl
2017-08-27
Fix mixed tab/whitespace in build files
Matthias Hoelzl
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
-Largely rewrote gridmap to simplify it
Juan Linietsky
2017-08-27
ImporterCSV: add delimiter options , ; or \t
Poommetee Ketson
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
Buildsystem: Reduce verbosity of font and translation generation
Rémi Verschelde
2017-08-27
ImporterCSV: print error condition to console
Poommetee Ketson
2017-08-27
Added freelook inertia
Marc Gilleron
2017-08-27
Merge pull request #10591 from Rubonnek/possible-null-ptr-dereference
Rémi Verschelde
2017-08-27
Merge pull request #10625 from Rubonnek/fixed-leaks
Rémi Verschelde
2017-08-27
Merge pull request #10657 from Noshyaar/pr-debug
Rémi Verschelde
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