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2021-01-24Shadow map rendering optimizationreduz
-All shadow rendering is done with raster now (no compute) -All shadow rendering is done by rendering directly to the shadow atlas -Improved how buffer clearing is done to optimize the above. -Ability to set shadows as 16 bits.
2021-01-24Several GI related optimizations and fixesreduz
-SDFGI direct light is done over many frames -SDFGI Changed settings for rays/frame -SDFGI Misc optimizations -SDFGI Bug fix on probe scroll -GIProbe was not working, got it to work again -GIProbe dynamic objects were not working, fixed -Added a half size GI option.
2021-01-21Fix #33326 by reopening scenesDodoveloper
2021-01-20Merge pull request #43734 from Shatur95/detect-plugins-recursivelyRémi Verschelde
Detect plugins recursively
2021-01-19Added GPU based cluster builderreduz
Clustering is now GPU based, uses an implementation based on the Activision algorithm.
2021-01-19Detect plugins recursivelyShatur95
2021-01-18Merge pull request #45270 from Calinou/editor-tweak-font-hinting-hintRémi Verschelde
Tweak the "Auto" editor setting hints to be more indicative
2021-01-18Tweak the "Auto" editor setting hints to be more indicativeHugo Locurcio
This affects the editor scale and font hinting settings which will now display their automatically chosen value in parentheses.
2021-01-18Added SDF nodes to visual shaderYuri Roubinsky
2021-01-18Merge pull request #32321 from Calinou/editor-disable-quit-confirmationRémi Verschelde
Remove the editor quit confirmation when there are no unsaved changes
2021-01-18Merge pull request #45265 from KoBeWi/children_editing_2077Rémi Verschelde
Change how editable children data is stored
2021-01-18Merge pull request #45274 from Calinou/fix-botton-typoRémi Verschelde
Fix typo in theming methods ("botton" -> "bottom")
2021-01-18Merge pull request #45272 from ↵Rémi Verschelde
Calinou/editor-cinematic-preview-hide-rotation-gizmog Hide the rotation gizmo when editor cinematic preview is enabled
2021-01-18Fix typo in theming methods ("botton" -> "bottom")Hugo Locurcio
2021-01-18Hide the rotation gizmo when editor cinematic preview is enabledHugo Locurcio
Cinematic preview enables the Camera3D preview automatically. When previewing a Camera3D, the rotation gizmo isn't displayed as it can't be used.
2021-01-18Tweak the Contextual Ligatures editor setting hint for consistencyHugo Locurcio
Title Case is used for all enum values in Godot.
2021-01-17Change how editable children data is storedkobewi
Co-authored-by: hilfazer <az13337@gmail.com>
2021-01-16Remove unnecessary file existence check when saving sceneArrowInAKnee
2021-01-15Merge pull request #45218 from KoBeWi/new_regression_coming_in_3_2_1Rémi Verschelde
Unify single and multiscene instancing
2021-01-15Unify single and multiscene instancingkobewi
2021-01-15Fix invalid visual shader context menu popup sizeYuri Roubinsky
2021-01-15Merge pull request #44805 from Chaosus/vs_convertRémi Verschelde
Add convert options between constants and uniforms in visual shaders
2021-01-15i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 7e207cfd48d6077ac6aaa3c45423d3fcf2f90bd7)
2021-01-15Merge pull request #45164 from Calinou/texture-region-editor-line-backgroundRémi Verschelde
Draw a "background" line behind the dashed line in TextureRegion editor
2021-01-15Merge pull request #35572 from dankan1890/drag_sheetRémi Verschelde
Create spritesheet for SpriteFrames by drag and dropping.
2021-01-14Merge pull request #45070 from fmazan/fs-dock-name-sortRémi Verschelde
Fix file name comparison when new file is added to file system
2021-01-13Draw a "background" line behind the dashed line in TextureRegion editorHugo Locurcio
This makes the dashed line visible on any background.
2021-01-12CI: Update to clang-format 11 and apply ternary operator changesRémi Verschelde
2021-01-12Merge pull request #44514 from madmiraal/split-os-executeRémi Verschelde
Split OS::execute into two methods
2021-01-12Create spritesheet for SpriteFrames by drag and dropping.dankan1890
Close godotengine/godot-proposals#378
2021-01-11Fix script list only showing their names regardless of display optionMichael Alexsander
2021-01-11Merge pull request #45038 from fire/meshopt-scaleRémi Verschelde
Scale error in mesh optimizer so it uses absolute scale.
2021-01-11Merge pull request #45059 from fmazan/autoload-exportRémi Verschelde
Automatically add all AutoLoad resources when exporting the project
2021-01-11Scale error in mesh optimizer so it uses absolute scale.K. S. Ernest (iFire) Lee
Switch to simplify sloppy for another try. Update to meshoptimizer e3f53f66e7a35b9b8764bee478589d79e34fa698.
2021-01-11Merge pull request #45042 from KoBeWi/ok_maybe_it_changedRémi Verschelde
Emit changed signal from Color Picker when changed
2021-01-11Merge pull request #45069 from Chaosus/vs_code_preview_windowRémi Verschelde
Pushes visual shader code preview to separate window
2021-01-11Pushes visual shader code preview to separate windowYuri Roubinsky
2021-01-10Don't allow adding Objects to the project settingsHugo Locurcio
Godot doesn't support serializing objects. This closes #33667.
2021-01-10Fix file name comparison when new file is added to file systemFilip
2021-01-10Add all AutoLoad resources when exporting the projectFilip
2021-01-09Emit changed signal from Color Picker when changedkobewi
2021-01-09Split OS::execute into two methodsMarcel Admiraal
1. execute(): Executes a command and returns the results. 2. create_process(): Creates a new process and returns the new process' id.
2021-01-08Merge pull request #35505 from dalexeev/rtl_colorsRémi Verschelde
Unified named colors in RichTextLabel
2021-01-08Merge pull request #44283 from jeffuntildeath/fix-stf-offsetRémi Verschelde
Fixed incorrect offset of snap to floor
2021-01-07Merge pull request #44980 from RandomShaper/fix_res_lifetimeRémi Verschelde
Fix cases of resources destroyed too early
2021-01-07Revert "Fixed EditorPropertyText change signal emission."Rémi Verschelde
This reverts commit ed1f208ec4c1111a450fe1401c3378b973c7a6e5. This caused a regression: #44854. Another PR will re-apply these changes while handling the regression: #44982. Fixes #44854.
2021-01-06Fix cases of resources destroyed too earlyPedro J. Estébanez
2021-01-06Merge pull request #44971 from nekomatata/fix-string-property-updateRémi Verschelde
Update String property field only when text has changed
2021-01-06Remove the editor quit confirmationHugo Locurcio
The editor will still ask for confirmation if the user is working on unsaved scenes.
2021-01-06Update String property field only when text has changedPouleyKetchoupp
Avoids resetting the cursor position when the inspector updates while editing a string property. Fixes #42488