summaryrefslogtreecommitdiff
path: root/editor
AgeCommit message (Collapse)Author
2019-08-22Merge pull request #31545 from groud/add_smart_snapping_displayRémi Verschelde
Displays smart snapping guides when snapped
2019-08-22Merge pull request #31489 from iwek7/removeRenameRootOptionRémi Verschelde
Showing only working options in filesystem dock menu
2019-08-22Merge pull request #31502 from thimenesup/patch-1Rémi Verschelde
Expose SceneTreeDock::get_tree_editor() to GDScript
2019-08-21Displays smart snapping guides when snappedGilles Roudière
2019-08-21Merge pull request #31535 from KoBeWi/TileMoveRémi Verschelde
Edit TileMap only with TOOL_SELECT
2019-08-21Merge pull request #31539 from Calinou/improve-editor-stringsRémi Verschelde
Tweak a few strings displayed in the editor for consistency
2019-08-21Edit TileMap only with TOOL_SELECTTomasz Chabora
2019-08-21Tweak a few strings displayed in the editor for consistencyHugo Locurcio
2019-08-21Rename FileDialog's folder icon custom color to `folder_icon_modulate`Hugo Locurcio
The custom color introduced in be8d569744e4eed9acb313d355d96e6989e92087 had the same name as the "folder" icon, which could cause conflicts in the generated documentation. The new name is also more self-explanatory.
2019-08-21Merge pull request #29871 from Faless/crypto/initial_prRémi Verschelde
More Crypto, SSL server, crt/key as Resource, HashingContext
2019-08-21Fix Network Editor Settings setup.Fabio Alessandrelli
2019-08-21Rewrite StreamPeerSSL with SSLContext helper classFabio Alessandrelli
connect_to_stream now accepts optional parameter to specify which certificates to trust. Implement accept_stream (SSL server) with key/cert parameters to specify the RSA key and X509 certificate resources.
2019-08-21Draw 3D collision shape/raycast gizmos in grayscale when disabledHugo Locurcio
This makes them easier to distinguish from their enabled counterparts, as is already done in the 2D editor.
2019-08-21Improvements and fixes of filesystem dockiwek7
2019-08-21Merge pull request #31523 from nekomatata/show-warning-loadingRémi Verschelde
EditorNode::show_warning displays a console warning during project loading
2019-08-21EditorNode::show_warning displays a console warning instead of failing ↵PouleyKetchoupp
during project load Fixes #31522
2019-08-21Merge pull request #31499 from nekomatata/fix-new-project-metadataRémi Verschelde
Setting project metadata doesn't fail when project_metadata.cfg doesn't exist
2019-08-21Support for file not found in ConfigFile::Load and handle a few specific casesPouleyKetchoupp
EditorSettings::set_project_metadata: creates project_metadata.cfg if it doesn't exist EditorPlugin::get_config: removed (not used) Fixes #31444
2019-08-20Expose SceneTreeDock::get_tree_editor()thimenesup
This can be useful for plugins that rely on some signals emitted by it, Like my Networked Scene Editor plugin https://github.com/thimenesup/GodotNetworkedSceneEditor
2019-08-20Merge pull request #31498 from KoBeWi/setter_getter_radarRémi Verschelde
Include setters and getters in help search
2019-08-20Include setters and getters in help searchTomasz Chabora
2019-08-20Merge pull request #31356 from Calinou/improve-project-manager-uiRémi Verschelde
Improve the project manager UI
2019-08-20Merge pull request #31492 from Calinou/file-dialog-color-foldersRémi Verschelde
Use a different color for folder icons in file dialogs
2019-08-20Merge pull request #31486 from KoBeWi/typos_must_dieRémi Verschelde
Fix various typos and style errors in text
2019-08-20Merge pull request #31466 from Calinou/improve-2d-path-editorsRémi Verschelde
Improve the appearance of 2D path editors
2019-08-20Merge pull request #31443 from Calinou/editor-use-minimum-window-sizeRémi Verschelde
Define a minimum window size in the editor and project manager
2019-08-20Use a different color for folder icons in file dialogsHugo Locurcio
This makes them easier to distinguish from files for quick visual grepping. This can also be used in projects by setting the FileDialog "folder" color. The default value (`Color(1, 1, 1)`) has no visual impact, for compatibility with existing projects.
2019-08-19Fix various typos and style errors in textTomasz Chabora
2019-08-19Move CryptoCore to it's own folder.Fabio Alessandrelli
Crypto classes will be placed in core/crypto.
2019-08-18Improve the appearance of 2D path editorsHugo Locurcio
- Add new handle icons for path/polygon editors - Add smooth path point icons and curve tangent icons - Use a gray color for tangent lines in the Path2D and Path editors - Use antialiasing for Path2D lines
2019-08-18Simplify structure of preview text in visual shader editorMichael Alexsander Silva Dias
2019-08-18Merge pull request #31453 from Chaosus/vs_code_previewRémi Verschelde
Added code preview to visual shader
2019-08-18Merge pull request #31449 from Chaosus/vs_global_expressionRémi Verschelde
Added global expressions to visual shaders
2019-08-18Added code preview to visual shaderYuri Roubinski
2019-08-18Merge pull request #31447 from Calinou/spatial-editor-use-shortcut-tooltipsRémi Verschelde
Use shortcut tooltips in the spatial editor
2019-08-18Merge pull request #31448 from Calinou/improve-snap-object-to-floorRémi Verschelde
Improve "Snap Object to Floor" functionality
2019-08-18Merge pull request #31442 from KoBeWi/grounded_grabberRémi Verschelde
Update Slider grabber position when using mouse wheel
2019-08-18Merge pull request #31439 from YeldhamDev/node_dock_minor_improvementsRémi Verschelde
Minor improvements to the Node dock
2019-08-18Merge pull request #31423 from Calinou/improve-node-signal-group-tooltipRémi Verschelde
Improve the scene tree signals/groups tooltip
2019-08-18Added global expressions to visual shadersYuri Roubinski
2019-08-17Minor improvements to the Node dockMichael Alexsander Silva Dias
2019-08-18Improve "Snap Object to Floor" functionalityHugo Locurcio
- Display an error message if no selected nodes could be snapped - Only register an undo/redo action if at least one node could be snapped - Increase the maximum snapping height to 20 - Increase the negative snapping limit to 0.2
2019-08-17Use shortcut tooltips in the spatial editorHugo Locurcio
This makes the tooltips display the correct shortcuts in case they are changed, as is done automatically by `set_shortcut()`. Button shortcuts are now used to apply shortcut actions, which makes for cleaner code.
2019-08-17Merge pull request #31401 from aaronfranke/no-init-scriptsRémi Verschelde
Allow plugins to not have an init script
2019-08-17Define a minimum window size in the editor and project managerHugo Locurcio
This prevents most UI elements from overlapping or being cut off as a result of the window being too small. This closes #20669.
2019-08-17Update Slider grabber position when using mouse wheelTomasz Chabora
2019-08-17Improve the scene tree signals/groups tooltipHugo Locurcio
The tooltip now displays the number of connections and groups that are assigned to the hovered node.
2019-08-17Improve the project manager UIHugo Locurcio
This incorporates many suggestions from #31342. This also revises the search behavior to be simpler and more efficient: - Searching will now search in both the project name and path. A project will be displayed if either of these match the search term. - If the search term contains a "/", the whole path will be used to match the search term. Otherwise, only the last path component will be used.
2019-08-17Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'Rémi Verschelde
The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is (conditionally defines the error message). There are a few ERR_EXPLAINC calls for C-strings where String is not included which can stay as is to avoid adding additional _MSGC macros just for that. Part of #31244.
2019-08-17Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'Braden Bodily
Condensed some if and ERR statements. Added dots to end of error messages Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?), core/os/memory.cpp, drivers/png/png_driver_common.cpp, drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?)