Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-05 | Merge pull request #56240 from KoBeWi/frankenstein's_PR | Rémi Verschelde | |
2022-01-05 | Merge pull request #52997 from dalexeev/callback-name-setting | Rémi Verschelde | |
2022-01-05 | Merge pull request #56483 from vnen/gdscript-warning-annotation | Rémi Verschelde | |
Add annotation to ignore warnings | |||
2022-01-04 | Add Default Callback Name editor setting | Danil Alexeev | |
Adds the "interface/editors/default_signal_callback_name" editor setting, which allows you to specify the format of the default callback name in the Signal Connection Dialog. | |||
2022-01-04 | Merge pull request #56362 from V-Sekai/preview_node_sanitize | Rémi Verschelde | |
Clean preview node of all nodes which are not derived from VisualInstances | |||
2022-01-04 | Merge pull request #56305 from Calinou/rename-lod-threshold | Rémi Verschelde | |
2022-01-04 | Remove action to ignore warning in the script editor | George Marques | |
The way to ignore warnings changed so this isn't valid anymore. | |||
2022-01-04 | Merge pull request #53313 from KoBeWi/debinded_konnekt | Rémi Verschelde | |
2022-01-04 | Fix compilation error after 4c30963 | Rémi Verschelde | |
2022-01-04 | Merge pull request #56429 from PucklaMotzer09/tile_set_editor_hide | Rémi Verschelde | |
2022-01-04 | Fix shadowing warning after #52611 | Rémi Verschelde | |
2022-01-04 | Merge pull request #52611 from KoBeWi/outsider_resources | Rémi Verschelde | |
2022-01-04 | Merge pull request #51206 from clayjohn/Vulkan-ASSGI | Rémi Verschelde | |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2022-01-03 | Merge pull request #56444 from ↵ | Rémi Verschelde | |
Calinou/3d-editor-freelook-sensitivity-scale-with-zoom | |||
2022-01-03 | Merge pull request #53957 from fabriceci/new-template-workflow | Rémi Verschelde | |
2022-01-03 | Merge pull request #56327 from pycbouh/editor-theme-goes-brrr-but-then-halts | Rémi Verschelde | |
Make the theme editor correctly stop updating after it was hidden | |||
2022-01-03 | Merge pull request #56153 from Chaosus/shader_uniform_limit_warning | Rémi Verschelde | |
Add a shader warning when the uniform buffer limit is exceeded | |||
2022-01-03 | Add a shader warning when the uniform buffer limit is exceeded | Yuri Roubinsky | |
2022-01-03 | Merge pull request #55487 from YeldhamDev/scroll_bikeshedding | Rémi Verschelde | |
2022-01-03 | Merge pull request #55312 from YeldhamDev/theme_editor_undo | Rémi Verschelde | |
2022-01-03 | Merge pull request #56259 from Chaosus/fix_property_editor_resize | Rémi Verschelde | |
2022-01-02 | Improve editor template workflow | fabriceci | |
Co-Authored-By: jmb462 <jmb462@gmail.com> | |||
2022-01-02 | Scale freelook sensitivity with zoom in the 3D editor | Hugo Locurcio | |
When using a FOV scale lower than the default (using Alt + mouse wheel), the mouse sensitivity is now scaled to make it easier to use freelook to look at distant objects. This does not affect orbiting and panning. | |||
2022-01-02 | Correctly show and hide tile set editor panel | PucklaMotzer09 | |
2022-01-02 | Fix various typos | luz paz | |
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change | |||
2021-12-30 | Clean preview_node of all none VisualInstances | SaracenOne | |
2021-12-30 | Add undo/redo capabilities to the theme editor | Michael Alexsander | |
2021-12-29 | Make the theme editor correctly stop updating after it was hidden | Yuri Sizov | |
2021-12-29 | Rename Lod Threshold to Mesh Lod Threshold | Hugo Locurcio | |
This makes it more obvious that the setting only affects mesh LOD, not manual (H)LOD achieved using visibility ranges. | |||
2021-12-26 | Fix size of the default property popup after opening a Color property | Yuri Roubinsky | |
2021-12-25 | Make Import Dock more obvious to use | kobewi | |
Co-authored-by: Jairo Honorio <registrofx@gmail.com> | |||
2021-12-21 | Refactor render_mode in shaders, forbid declaring duplicates | Yuri Roubinsky | |
2021-12-21 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 0fe94ee6e55e1231df5e80c20e58e7f2d73adde8) | |||
2021-12-21 | Merge pull request #55761 from KoBeWi/alt_hack | Rémi Verschelde | |
2021-12-21 | Merge pull request #56102 from jmb462/fix-wrong-gradientedit-colorpicker-shape | Rémi Verschelde | |
2021-12-20 | EditorAtlasPacker Fix incorrectly deducing zero height in some cases | kleonc | |
2021-12-20 | Fix wrong ColorPicker shape with GradientEdit | jmb462 | |
2021-12-18 | Merge pull request #56041 from Zylann/null_checks2 | Rémi Verschelde | |
Fix crash if font fails loading when generating a preview | |||
2021-12-18 | Fix crash if font fails loading when generating a preview | Marc Gilleron | |
Historical crash log: ERROR: No loader found for resource: res://addons/gdquest.mannequin/assets/theme/fonts/montserrat/Montserrat-Medium.ttf. at: (core\io\resource_loader.cpp:213) ERROR: res://addons/gdquest.mannequin/assets/theme/fonts/default_font.tres:8 - Parse Error: [ext_resource] referenced non-loaded resource at: res://addons/gdquest.mannequin/assets/theme/fonts/montserrat/Montserrat-Medium.ttf at: ResourceLoaderText::_parse_ext_resource (scene\resources\resource_format_text.cpp:170) ERROR: res://addons/gdquest.mannequin/assets/theme/fonts/default_font.tres:8 - Parse Error: [ext_resource] referenced non-loaded resource at: res://addons/gdquest.mannequin/assets/theme/fonts/montserrat/Montserrat-Medium.ttf at: ResourceLoaderText::load (scene\resources\resource_format_text.cpp:649) ERROR: Failed loading resource: res://addons/gdquest.mannequin/assets/theme/fonts/default_font.tres. Make sure resources have been imported by opening the project in the editor at least once. at: (core\io\resource_loader.cpp:206) | |||
2021-12-17 | Merge pull request #55976 from timothyqiu/font-preview-fg | Rémi Verschelde | |
2021-12-18 | Fix font preview text color on light background | Haoyu Qiu | |
2021-12-17 | Don't crash when texture param is null | Marc Gilleron | |
2021-12-16 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 8a30e04fd181725f46bf25a239dd4bd01c2f4a33) | |||
2021-12-16 | Merge pull request #55930 from timothyqiu/doctool-i18n | Rémi Verschelde | |
2021-12-16 | Make `--doctool` locale aware | Haoyu Qiu | |
* Adds `indent(str)` to `String`: * Indent the (multiline) string with the given indentation. * This method is added in order to keep the translated XML correctly indented. * Moves the loading of tool/doc translation into `editor/editor_translation.{h,cpp}`. * This will be used from both `EditorSettings` and the doc tool from `main`. * Makes use of doc translation when generating XML class references, and setup the translation locale based on `-l LOCALE` CLI parameter. The XML class reference won't be translated if `-l LOCALE` parameter is not given, or when it's `-l en`. | |||
2021-12-16 | Merge pull request #55747 from timothyqiu/editor-proxy | Fabio Alessandrelli | |
Add proxy support for the editor | |||
2021-12-15 | Merge pull request #55927 from pycbouh/editor-add-theme-type-communication | Rémi Verschelde | |
2021-12-15 | Make EditorSpinSlider grabbers thicker to be more noticeable | Hugo Locurcio | |
2021-12-14 | Defer the call to 'popup_str' to the next cycle to let Godot Engine's editor ↵ | Xavier Sellier | |
time to properly start |