Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-11-30 | Merge pull request #42825 from Chaosus/fix_grid_hotkey | Rémi Verschelde | |
Changes 'always show grid' hotkey to prevent conflict with 'pan mode' | |||
2020-11-30 | Reversed Toggle Script Button icon | Yuri Roubinsky | |
2020-11-30 | Merge pull request #43970 from EricEzaM/PR/popup-menu-margin-shrink | Rémi Verschelde | |
Reduced EditorTheme margin on PopupMenu | |||
2020-11-30 | Reduced margin on PopupMenu | Eric M | |
2020-11-30 | Show editable children in the connect dialog | Tomasz Chabora | |
2020-11-29 | Fixed several visual shader inputs | Yuri Roubinsky | |
Fixed several inputs in visual shaders | |||
2020-11-28 | Fixed invalid visual shader outputs (TRANSMISSION, ALPHA_SCISSOR) | Yuri Roubinsky | |
2020-11-28 | Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework | Rémi Verschelde | |
Shortcuts rework - fixed issues with input propagation and triggering of unwanted shortcuts. | |||
2020-11-28 | Merge pull request #41100 from bruvzg/ctl_text_server_interface | Rémi Verschelde | |
[Complex Text Layouts] Implement TextServer interface. | |||
2020-11-26 | Implement signed distance fields for 2D shaders | reduz | |
2020-11-26 | Merge pull request #43884 from Chaosus/vs_warnings | Rémi Verschelde | |
Added extra warning to texture nodes in visual shader + fix warning appearing | |||
2020-11-26 | [Complex Text Layouts] Refactor TextEdit and CodeEdit controls. | bruvzg | |
2020-11-26 | [Complex Text Layouts] Refactor Font class, default themes and controls to ↵ | bruvzg | |
use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows. | |||
2020-11-26 | Added extra warning to VisualShaderNodeTexture + fix warning appearing | Yuri Roubinsky | |
2020-11-26 | Merge pull request #43807 from Xrayez/aspect-ratio-container | Rémi Verschelde | |
Add `AspectRatioContainer` class | |||
2020-11-26 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 97e7d637e0362a2d676eaa854f0e638ecf49e347) | |||
2020-11-25 | Merge pull request #43861 from JFonS/fix_gizmo_defval | Rémi Verschelde | |
Fix binding of default value in EditorSpatialGizmoPlugin::get_material() | |||
2020-11-25 | Fix binding of default value in EditorSpatialGizmoPlugin::get_material() | jfons | |
It was commented for some reason I can't remember. | |||
2020-11-25 | Add `AspectRatioContainer` class | Andrii Doroshenko (Xrayez) | |
Co-authored-by: Ugis Brekis <ugis.brekis@productmadness.com> | |||
2020-11-23 | Add is_valid() check for InputEventKey in CanvasItemEditor. | Eric M | |
2020-11-23 | Implement new shortcuts system. | Eric M | |
unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'. | |||
2020-11-23 | Removed unhandled_key_input from editor AudioBus and instead connect to ↵ | Eric M | |
gui_input signal on tree for handling of effects shortcuts. | |||
2020-11-23 | Remove unused unhandled_key_input method in EditorHelp. Search popup and ↵ | Eric M | |
focus is handled by an external MenuButton shortcut. | |||
2020-11-23 | Added accept_event() calls for SceneTreeDock and BaseButton | Eric M | |
2020-11-23 | Merge pull request #43627 from aaronfranke/pixelvi | Rémi Verschelde | |
Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv | |||
2020-11-23 | Merge pull request #43754 from Calinou/primary-grid-steps-default-pot | Rémi Verschelde | |
Use a power-of-two value for Primary Grid Steps in the 3D editor | |||
2020-11-22 | Bind the editor's Search Help function to F1 by default | Hugo Locurcio | |
Now that the F1 key is available, we can bind Search Help to the key generally used in other applications to open the help menu. | |||
2020-11-21 | Use a power-of-two value for Primary Grid Steps in the 3D editor | Hugo Locurcio | |
This matches the 2D editor default behavior. Powers of two are usually better for grid divisions as they are often used in level design. | |||
2020-11-21 | Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv | Aaron Franke | |
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com> | |||
2020-11-20 | Export: Reorder options for consistency across platforms | Rémi Verschelde | |
2020-11-19 | Merge pull request #43591 from madmiraal/fix-43520 | Rémi Verschelde | |
Update joy button and stick names, enums and documentation | |||
2020-11-19 | Update joy button and stick names, enums and documentation | Marcel Admiraal | |
2020-11-19 | Merge pull request #43668 from GryphonClaw/master | Rémi Verschelde | |
added shortcuts/hotkeys for tileset editor plugin collision buttons, … | |||
2020-11-19 | Update the 3D grid when the "View Grid" checkbox is changed | Aaron Franke | |
2020-11-18 | added shortcuts/hotkeys for tileset editor plugin collision buttons, with ↵ | GryphonClaw | |
suggested changes. | |||
2020-11-18 | Merge pull request #43639 from timothyqiu/rotation-fix | Rémi Verschelde | |
Fixes rotation in select mode on macOS | |||
2020-11-18 | Merge pull request #43654 from qarmin/multiple_projects | Rémi Verschelde | |
Allow to open multiple projects when some are not imported or without main scene. | |||
2020-11-18 | Allow to open multiple projects when some are not imported or without main ↵ | Rafał Mikrut | |
scene. | |||
2020-11-18 | glTF: Workaround import failure with invalid embedded images | Rémi Verschelde | |
image/gif is not supported in the glTF 2.0 specification, these files are broken. But let's be lenient... Fixes #43638. | |||
2020-11-18 | Fixes rotation in select mode on macOS | Haoyu Qiu | |
2020-11-18 | Fixed deletion of nodes with exported node paths | Marcus Brummer | |
2020-11-17 | Fix CLI export when export_path is in preset. | Fabio Alessandrelli | |
Export presets contains the export_path option, to specify the default export location, but the CLI export option disregarded that, and always required and export path to be specified. After this commit, if the export path is not specified in the command, the one in the preset will be used, erroring only if it's not present or invalid. | |||
2020-11-17 | Merge pull request #38201 from Calinou/editor-f2-rename-node | Rémi Verschelde | |
Require Ctrl for switching between editors, bind F2 to Rename Node | |||
2020-11-17 | Merge pull request #43614 from akien-mga/save-debugger-options | Rémi Verschelde | |
Debugger: Save options in project metadata | |||
2020-11-17 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit e95af7ae9b883151e6de1d31f94950833ae5b478) | |||
2020-11-17 | Debugger: Save options in project metadata | Rémi Verschelde | |
Fixes #19542. | |||
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke | |
2020-11-16 | Merge pull request #43538 from KoBeWi/gotta_check_them_all | Rémi Verschelde | |
Allow folder checking in export preset file list | |||
2020-11-16 | Merge pull request #43479 from Calinou/use-low-editor-scale-auto | Rémi Verschelde | |
Use 75% editor scale on small displays automatically | |||
2020-11-16 | Use 75% editor scale on small displays automatically | Hugo Locurcio | |
This also makes borders always display in the editor theme, even if the editor scale is below 100%. Otherwise, "focus" outlines would vanish when using an editor scale below 100%, which harms usability. |