Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-12-02 | Refactored Mesh internals and formats. | reduz | |
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES. -Removed compression, it now always uses the most efficient format. -Added support for custom arrays (up to 8 custom formats) -Added support for 8 weights in skeleton data. -Added a simple optional versioning system for imported assets, to reimport if binary is newer -Fixes #43979 (I needed to test) WARNING: -NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change. -NOT backwards compatible with 3.x scenes, this will be eventually re-added. -Skeletons not working any longer, will fix in next PR. | |||
2020-12-02 | Merge pull request #41095 from ThakeeNathees/GDScript-Documentation | Rémi Verschelde | |
GDScript(2.0) Documentation generation system | |||
2020-12-02 | Merge pull request #39743 from aaronfranke/limit-zoom | Rémi Verschelde | |
Limit the editor zoom and freelook speed based on camera settings | |||
2020-12-02 | Fixed some errors when changing port name in visual shader expressions | Yuri Roubinsky | |
2020-12-01 | Limit the zoom and freelook speed based on camera settings | Aaron Franke | |
2020-12-02 | Refactor DocData into core and editor (DocTools) parts | Thakee Nathees | |
2020-12-01 | Fix few bugs in visual shader expressions | Yuri Roubinsky | |
Fixed few bugs in visual shader expressions | |||
2020-12-01 | Fixed crash in visual shader on changing input when preview is visible | Yuri Roubinsky | |
2020-11-30 | Merge pull request #42825 from Chaosus/fix_grid_hotkey | Rémi Verschelde | |
Changes 'always show grid' hotkey to prevent conflict with 'pan mode' | |||
2020-11-30 | Reversed Toggle Script Button icon | Yuri Roubinsky | |
2020-11-30 | Merge pull request #43970 from EricEzaM/PR/popup-menu-margin-shrink | Rémi Verschelde | |
Reduced EditorTheme margin on PopupMenu | |||
2020-11-30 | Reduced margin on PopupMenu | Eric M | |
2020-11-30 | Show editable children in the connect dialog | Tomasz Chabora | |
2020-11-29 | Documentation generation for GDScript | Thakee Nathees | |
- ClassDoc added to GDScript and property reflection data were extracted from parse tree - GDScript comments are collected from tokenizer for documentation and applied to the ClassDoc by the GDScript compiler - private docs were excluded (name with underscore prefix and doesn't have any doc comments) - default values (of non exported vars), arguments are extraced from the parser - Integrated with GDScript 2.0 and new enums were added. - merge conflicts fixed | |||
2020-11-29 | Fixed several visual shader inputs | Yuri Roubinsky | |
Fixed several inputs in visual shaders | |||
2020-11-28 | Fixed invalid visual shader outputs (TRANSMISSION, ALPHA_SCISSOR) | Yuri Roubinsky | |
2020-11-28 | Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework | Rémi Verschelde | |
Shortcuts rework - fixed issues with input propagation and triggering of unwanted shortcuts. | |||
2020-11-28 | Merge pull request #41100 from bruvzg/ctl_text_server_interface | Rémi Verschelde | |
[Complex Text Layouts] Implement TextServer interface. | |||
2020-11-26 | Implement signed distance fields for 2D shaders | reduz | |
2020-11-26 | Merge pull request #43884 from Chaosus/vs_warnings | Rémi Verschelde | |
Added extra warning to texture nodes in visual shader + fix warning appearing | |||
2020-11-26 | [Complex Text Layouts] Refactor TextEdit and CodeEdit controls. | bruvzg | |
2020-11-26 | [Complex Text Layouts] Refactor Font class, default themes and controls to ↵ | bruvzg | |
use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows. | |||
2020-11-26 | Added extra warning to VisualShaderNodeTexture + fix warning appearing | Yuri Roubinsky | |
2020-11-26 | Merge pull request #43807 from Xrayez/aspect-ratio-container | Rémi Verschelde | |
Add `AspectRatioContainer` class | |||
2020-11-26 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 97e7d637e0362a2d676eaa854f0e638ecf49e347) | |||
2020-11-25 | Merge pull request #43861 from JFonS/fix_gizmo_defval | Rémi Verschelde | |
Fix binding of default value in EditorSpatialGizmoPlugin::get_material() | |||
2020-11-25 | Fix binding of default value in EditorSpatialGizmoPlugin::get_material() | jfons | |
It was commented for some reason I can't remember. | |||
2020-11-25 | Add `AspectRatioContainer` class | Andrii Doroshenko (Xrayez) | |
Co-authored-by: Ugis Brekis <ugis.brekis@productmadness.com> | |||
2020-11-23 | Add is_valid() check for InputEventKey in CanvasItemEditor. | Eric M | |
2020-11-23 | Implement new shortcuts system. | Eric M | |
unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'. | |||
2020-11-23 | Removed unhandled_key_input from editor AudioBus and instead connect to ↵ | Eric M | |
gui_input signal on tree for handling of effects shortcuts. | |||
2020-11-23 | Remove unused unhandled_key_input method in EditorHelp. Search popup and ↵ | Eric M | |
focus is handled by an external MenuButton shortcut. | |||
2020-11-23 | Added accept_event() calls for SceneTreeDock and BaseButton | Eric M | |
2020-11-23 | Merge pull request #43627 from aaronfranke/pixelvi | Rémi Verschelde | |
Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv | |||
2020-11-23 | Merge pull request #43754 from Calinou/primary-grid-steps-default-pot | Rémi Verschelde | |
Use a power-of-two value for Primary Grid Steps in the 3D editor | |||
2020-11-22 | Bind the editor's Search Help function to F1 by default | Hugo Locurcio | |
Now that the F1 key is available, we can bind Search Help to the key generally used in other applications to open the help menu. | |||
2020-11-21 | Use a power-of-two value for Primary Grid Steps in the 3D editor | Hugo Locurcio | |
This matches the 2D editor default behavior. Powers of two are usually better for grid divisions as they are often used in level design. | |||
2020-11-21 | Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv | Aaron Franke | |
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com> | |||
2020-11-20 | Export: Reorder options for consistency across platforms | Rémi Verschelde | |
2020-11-19 | Merge pull request #43591 from madmiraal/fix-43520 | Rémi Verschelde | |
Update joy button and stick names, enums and documentation | |||
2020-11-19 | Update joy button and stick names, enums and documentation | Marcel Admiraal | |
2020-11-19 | Merge pull request #43668 from GryphonClaw/master | Rémi Verschelde | |
added shortcuts/hotkeys for tileset editor plugin collision buttons, … | |||
2020-11-19 | Update the 3D grid when the "View Grid" checkbox is changed | Aaron Franke | |
2020-11-18 | added shortcuts/hotkeys for tileset editor plugin collision buttons, with ↵ | GryphonClaw | |
suggested changes. | |||
2020-11-18 | Merge pull request #43639 from timothyqiu/rotation-fix | Rémi Verschelde | |
Fixes rotation in select mode on macOS | |||
2020-11-18 | Merge pull request #43654 from qarmin/multiple_projects | Rémi Verschelde | |
Allow to open multiple projects when some are not imported or without main scene. | |||
2020-11-18 | Allow to open multiple projects when some are not imported or without main ↵ | Rafał Mikrut | |
scene. | |||
2020-11-18 | glTF: Workaround import failure with invalid embedded images | Rémi Verschelde | |
image/gif is not supported in the glTF 2.0 specification, these files are broken. But let's be lenient... Fixes #43638. | |||
2020-11-18 | Fixes rotation in select mode on macOS | Haoyu Qiu | |
2020-11-18 | Fixed deletion of nodes with exported node paths | Marcus Brummer | |