Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-04-04 | Fix typo in visual shader context menu | Yuri Roubinsky | |
2021-04-01 | Merge pull request #46991 from madmiraal/rename-invert-reverse | Rémi Verschelde | |
Rename Array.invert() to Array.reverse() | |||
2021-04-01 | Merge pull request #43550 from KoBeWi/resourcism | Rémi Verschelde | |
Add option to exclude selected resources on export | |||
2021-04-01 | Merge pull request #42890 from Ev1lbl0w/bugfix-import-zip | Rémi Verschelde | |
Allow Godot to import .ZIP files with non-regular structure | |||
2021-04-01 | Merge pull request #43155 from nathanfranke/collapse-resource-preview | Rémi Verschelde | |
Collapse Resource Preview Properly | |||
2021-03-31 | Merge pull request #47230 from trollodel/anim_track_color | Rémi Verschelde | |
Preview the color animation in the animation editor | |||
2021-03-31 | Merge pull request #47519 from AndreaCatania/AndreaCatania-patch-4 | Rémi Verschelde | |
Fixes editor crash on closing | |||
2021-03-31 | Fixes editor crash on closing | AndreaCatania | |
Fixes editor crash when the gizmo is destroyed and the `SceneTree` is already freed. | |||
2021-03-30 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit cca2637b9b9dcb16070eb50a69c601a5f076c683) | |||
2021-03-28 | Rename Texture.get_data() to get_image() | Marcel Admiraal | |
2021-03-27 | Preview the color animation in the animation editor | trollodel | |
2021-03-27 | Merge pull request #47403 from likeich/project_man_scale_fix | Rémi Verschelde | |
Fix project manager window size scaling | |||
2021-03-26 | Fixes project manager window size scaling | Kyle | |
This is a workaround fix for a Vector2i multiplication regression issue that prevents the project manager window size from scaling correctly. This calculates the new window size x and y values separately. | |||
2021-03-26 | Save project after opening | kobewi | |
2021-03-26 | Merge pull request #47375 from rishabhabhani/master | Rémi Verschelde | |
Added null checks for mesh in resource importer | |||
2021-03-26 | Merge pull request #47374 from timothyqiu/check-section | Rémi Verschelde | |
Check section existance before getting keys | |||
2021-03-26 | added null checks for mesh in resource importer | Rishabh Abhani | |
2021-03-26 | Check section existance before getting keys | Haoyu Qiu | |
2021-03-26 | Merge pull request #47163 from bruvzg/macos_sandbox_file_dialog | Rémi Verschelde | |
FileDialog: add Back/Forward buttons, add message for inaccessible folders. | |||
2021-03-25 | Hide renderer selection dropdown in the editor as it's not implemented | Hugo Locurcio | |
It will take at least a few months until an OpenGL renderer is made available for the `master` branch. | |||
2021-03-25 | Merge pull request #47329 from likeich/function_click_centered | Rémi Verschelde | |
Fix ctrl-click function line centering | |||
2021-03-24 | edit if statement in FileSystemDock::_select_file() | James Castanho | |
2021-03-24 | Fixes ctrl-click function line centering | Kyle | |
When ctrl-clicking in the code editor, the view will now be centered on the function result. Also replaces a circumstance where goto_line_centered should be used. | |||
2021-03-24 | Merge pull request #47301 from akien-mga/drop-resource-importer-csv | Rémi Verschelde | |
Remove now unnecessary ResourceImporterCSV importer | |||
2021-03-23 | Fix use of Error its uninitialised and resolves importers being broken | Gordon MacPherson | |
2021-03-23 | Remove now unnecessary ResourceImporterCSV importer | Rémi Verschelde | |
Its only purpose was to prevent importing CSV files as translations, but it would still import them as *nothing*, leading to workflow issues. This is now properly fixed with #47268 which allows disabling the import for specific files. | |||
2021-03-23 | Remove FileSystem dock errors on unimported files | Juan Linietsky | |
* Removes error shown when file is in 'keep' mode * Display a warning when attempting to open the file * Closes #47296 | |||
2021-03-23 | Merge pull request #36004 from nathanfranke/fix-transparent-theme-color | Rémi Verschelde | |
Fix transparent editor theme being brighter | |||
2021-03-23 | Merge pull request #38054 from aaronfranke/enums | Rémi Verschelde | |
Rename many global enums relating to input | |||
2021-03-23 | Merge pull request #35320 from Calinou/edited-scene-extension-if-ambiguous | Rémi Verschelde | |
Display scene file extensions in the editor only if there's ambiguity | |||
2021-03-23 | Add option to exclude selected resources on export | Tomasz Chabora | |
2021-03-23 | Rename ButtonList enum and members to MouseButton | Aaron Franke | |
2021-03-23 | Merge pull request #46823 from ↵ | Rémi Verschelde | |
Calinou/editor-tweak-save-branch-as-scene-messages Tweak error messages for the Save Branch as Scene editor option | |||
2021-03-23 | Merge pull request #47287 from Shatur95/fix-duplicated-code | Rémi Verschelde | |
Move duplicated code into a function | |||
2021-03-23 | Merge pull request #47261 from KoBeWi/filterdropper | Rémi Verschelde | |
Allow to drop files on filtered scene tree | |||
2021-03-23 | Move duplicated code into a function | Shatur95 | |
2021-03-23 | FileDialog: add Back/Forward buttons, add message for inaccessible folders. | bruvzg | |
2021-03-23 | Merge pull request #47263 from nekomatata/fix-physical-bone-gizmo | Rémi Verschelde | |
Fix PhysicalBone gizmo not showing | |||
2021-03-23 | Merge pull request #45234 from madmiraal/rename-phashtranslation | Rémi Verschelde | |
Rename PHashTranslation to OptimizedTranslation | |||
2021-03-22 | Merge pull request #47271 from Shatur95/remove-hardcoded-names | Rémi Verschelde | |
Remove hardcoded names in generated objects | |||
2021-03-22 | Remove hardcoded names in generated objects | Shatur95 | |
2021-03-22 | Add a "keep" import mode to keep files as-is and export them. | Juan Linietsky | |
2021-03-22 | Fix PhysicalBone gizmo not showing | PouleyKetchoupp | |
The new CollisionObject gizmo used for custom shapes was used with higher priority due to alphabetical order and was preventing physical bones from being displayed in the editor. | |||
2021-03-22 | Allow to drop files on filtered scene tree | kobewi | |
2021-03-22 | Improved 3D Scene Importer | Juan Linietsky | |
* Added option for importers to show an Advanced settings dialog * Created advanced settings dialog for Scene Importer * Cleaned up importers (remove many old/unused options) * Added the ability to customize every node, material, mesh and animation individually * Saving to animations and meshes to files is now a manual process, making it more predictable * Added the ability for materials to be replaced by external files (or to be made external, up to you). * When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it. WARNING: Lightmap UV unwrap is not working, it needs to be re-made. | |||
2021-03-21 | Tweak error messages for the Save Branch as Scene editor option | Hugo Locurcio | |
See https://github.com/godotengine/godot-proposals/issues/2433. | |||
2021-03-21 | Rename Array.invert() to Array.reverse() | Marcel Admiraal | |
Does the same internally for List and Vector<>, which includes all PackedArray types. | |||
2021-03-21 | Merge pull request #47123 from Calinou/tweak-3d-editor-grid-default-min-division | Rémi Verschelde | |
Tweak the 3D editor grid default to not go below subdivisions of 1 meter | |||
2021-03-21 | Tweak the 3D editor grid default to not go below subdivisions of 1 meter | Hugo Locurcio | |
Small subdivisions aren't useful that often and make it difficult for people to get a sense of scale in 3D. | |||
2021-03-21 | Merge pull request #46938 from dreamsComeTrue/pick-track-improv | Rémi Verschelde | |
Make Animation's SceneTreeDialog filter nodes properly |