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2022-05-24Merge pull request #61106 from snailrhymer/animation-library-fixesRémi Verschelde
Fix errors and improve UX relating to new animation libraries
2022-05-24Merge pull request #47665 from trollodel/tree_more_buttons_signalsRémi Verschelde
2022-05-24Merge pull request #60803 from Chaosus/shader_hint_renameRémi Verschelde
Rename `hint_albedo`, `hint_white/black` in shaders
2022-05-24Merge pull request #61305 from Calinou/editor-theme-gray-tweak-accent-colorRémi Verschelde
2022-05-24i18n: Sync editor translations with WeblateRémi Verschelde
(cherry picked from commit bf2c722a25943a3cca5460334cbbddd59120fecd)
2022-05-23Merge pull request #61162 from KoBeWi/drag_nodes_like_a_bossRémi Verschelde
2022-05-23Fix typos with codespellRémi Verschelde
Using codespell 2.2-dev from current git.
2022-05-23Improve MultiplayerSynchronizer editor usabilityreduz
* Add a button to add properties (which lets you select node and property) * Add ability to drag properties and drop them to the editor. * Made the editor transient (not always visible on the bottom) since its not needed most of the time. * Added the ability to pin the editor, in case dragging properties from other nodes is desired.
2022-05-23Increase saturation of accent color on the Gray editor theme presetHugo Locurcio
This also renames the Gray editor theme preset to use US spelling.
2022-05-22Merge pull request #61288 from kleonc/inspector_is_no_longer_refreshableRémi Verschelde
2022-05-22Remove UndoRedo calls trying to call removed EditorInspector::refresh()kleonc
2022-05-22EditorPropertyArray Fix crash when drag-reordering elements in the inspectorkleonc
2022-05-21Add the button pressed to some signals in Treetrollodel
2022-05-21Fix class_desc_deselect handling of @GlobalScope.X linksSnailRhymer
Fix bug where links to class enums and class constants of the form @GlobalScope.X were broken. For an enum or constant with name "example_name", links of both forms @GlobalScope.example_name and example_name will now be correctly handled, including where example_name contains "." (e.g. Variant.Type).
2022-05-20Add a new HashSet templatereduz
* Intended to replace RBSet in most cases. * Optimized for iteration speed
2022-05-20Merge pull request #61211 from Calinou/project-manager-fix-small-window-sizeRémi Verschelde
2022-05-20Fix project manager display at small window sizesHugo Locurcio
- Don't use minimum size for project order/filter controls. This also allows the filter field to become longer at large window sizes. - Hide the loading label instead of changing its opacity. This causes a reflow during loading, but this is preferable to having the UI overflow. - Hide the About button on Android as it will spawn a dialog that's too large to be closed on most screens. - Hide the language dropdown on Android as it doesn't work correctly. This allows the project manager to be displayed correctly at much lower window sizes than previously.
2022-05-19Tweaks to improve the Project Manager display at small sizesAaron Franke
2022-05-19Use suffixes for units in nodes and resourcesAaron Franke
2022-05-19Tweak minsize of editor ColorPickerButtonskobewi
2022-05-19Merge pull request #61142 from bruvzg/rtl_threadedRémi Verschelde
2022-05-19Use range iterators for RBSet in most casesAaron Record
2022-05-19[RTL] Add support for shaping in background thread.bruvzg
2022-05-19Add dedicated macros for property name extractionHaoyu Qiu
* Replace case-by-case extraction with PNAME & GNAME * Fix group handling when group hint begins with property name * Exclude properties that are PROPERTY_USAGE_NO_EDITOR * Extract missing ADD_ARRAY*, ADD_SUBGROUP* macros
2022-05-18Only switch to node when not dragging itkobewi
2022-05-18Merge pull request #61148 from Jummit/drop-unique-nodesRémi Verschelde
2022-05-18Merge pull request #60774 from TokageItLab/root-seek-modeRémi Verschelde
Fixed broken root motion calculation in internal process of `AnimationBlendTree` such as `NodeOneShot`
2022-05-18Use % when dropping unique scene nodes into scriptJummit
This expands uppon #60708, using `get_node("%NodeName")` for nodes that have a unique scene name to avoid having to change the onready statements when the paths of the nodes change.
2022-05-17i18n: Sync editor translations with WeblateRémi Verschelde
(cherry picked from commit caeae1f94964587fde62e397e27d01af7fc0567b)
2022-05-17Merge pull request #61115 from KoBeWi/don't_quote_me_on_thatRémi Verschelde
2022-05-17Fix editor crash in built-in help when script inheritance chain changes.K. S. Ernest (iFire) Lee
2022-05-17Include quotes conditionally for dropped pathskobewi
2022-05-17Merge pull request #55134 from KoBeWi/script_pillow_or_somethingRémi Verschelde
Always soft-reload scripts
2022-05-17Merge pull request #60708 from timothyqiu/drop-onreadyRémi Verschelde
2022-05-17Merge pull request #61112 from Chaosus/graph_edit_delete_nodes_paramRémi Verschelde
2022-05-17Merge pull request #61001 from derammo/derammo_popup_conditional_hideRémi Verschelde
2022-05-17Add node list param to `GraphEdit::delete_nodes_request` signalYuri Rubinsky
2022-05-17Bind EditorFileSystem::reimport_files and improve docsLyuma
reimport_files offers a way for scripts to modify imported resources directly. For example, images, sounds or glTF documents which are written by an external program. It is much faster than `scan`, and can allow scripts to synchronously proceed after import finishes.
2022-05-17Merge pull request #59242 from Sauermann/fix-editor-select-toplevelRémi Verschelde
Fix that Top Level CanvasItems are unselectable in editor
2022-05-17Create onready variables when dropping nodes and holding CtrlHaoyu Qiu
2022-05-17Fix that Top Level CanvasItems are unselectable in editorMarkus Sauermann
Previously the parent Transform2D was included in the calculation
2022-05-17Fix errors and improve UX relating to new animation librariesSnailRhymer
- Fix a bug causing an error message when a scene containing an AnimationPlayer with a reset track is saved, by correctly referencing the temporary "default" library. - Make library dropdown in new animation window assign correct library when creating an animation. - Similarly allow choice of library when duplicating animation. - Make library dropdown default to library of currently selected animation. - Make library dropdown show when exactly one library exists, and it isn't [Global]. Include [Global] on the dropdown in this case (will be newly created if dialog is confirmed). - When appending (x) to avoid New Anim name collisions, correctly check target library instead of [Global]. - Add parentheses when appending x when duplicating animations in the library editor, for consistency. - Change titles and prompts to be distinct in name/rename/duplicate dialiogs. - Fix bug in OprionButton.get_selectable_item(true) when last is not selectable. - Fix issues where animation wasn't found on deletion/rename by correctly prepending library name. - Remove an extraneous print_line from animation_track_editor. - Add messages to errors when an animation isn't found.
2022-05-16Merge pull request #60086 from fire-forge/editorspinslider-hide-sliderRémi Verschelde
2022-05-16Merge pull request #60507 from bruvzg/textmeshRémi Verschelde
Implement TextMesh.
2022-05-16Merge pull request #60463 from Geometror/improve-vs-1Rémi Verschelde
2022-05-16Merge pull request #60986 from fire-forge/capitalismRémi Verschelde
2022-05-16Merge pull request #61068 from ↵Rémi Verschelde
Calinou/editor-gpuparticles3d-tweak-attractor-gizmo
2022-05-16Merge pull request #61071 from timothyqiu/leading-styleboxRémi Verschelde
2022-05-16Fix crash when editing pinned StyleBoxHaoyu Qiu
2022-05-16Replace most uses of Map by HashMapreduz
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!