Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-01-26 | Merge pull request #45226 from Chaosus/vs_expression_port | Rémi Verschelde | |
Auto-creates a port in visual shader expression on dragging from (and to) | |||
2021-01-26 | Merge pull request #45359 from mrushyendra/export_pckzip | Rémi Verschelde | |
Make use of export path when exporting PCK/ZIP | |||
2021-01-26 | Merge pull request #43875 from addmix/create-physical-skeleton-collider-fix | Rémi Verschelde | |
Create physical skeleton collider orientation fix | |||
2021-01-26 | Merge pull request #44194 from madmiraal/fix-font_selected_color | Rémi Verschelde | |
Change themes font_color_selected to font_selected_color | |||
2021-01-25 | Merge pull request #45447 from pycbouh/graphedit-minimap-active-invisible | Rémi Verschelde | |
Fix minimap capturing events and improve its theme and editor settings | |||
2021-01-25 | Fix minimap capturing events and improve its theme | Yuri Sizov | |
Add an editor setting for minimap opacity in visual editors | |||
2021-01-25 | Implement shadow meshes | reduz | |
-When importing, a vertex-only version of the mesh is created. -This version is used when rendering shadows, and improves performance by reducing bandwidth -It's automatic, but can optionally be used by users, in case they want to make special versions of geometry for shadow casting. | |||
2021-01-24 | Shadow map rendering optimization | reduz | |
-All shadow rendering is done with raster now (no compute) -All shadow rendering is done by rendering directly to the shadow atlas -Improved how buffer clearing is done to optimize the above. -Ability to set shadows as 16 bits. | |||
2021-01-24 | Several GI related optimizations and fixes | reduz | |
-SDFGI direct light is done over many frames -SDFGI Changed settings for rays/frame -SDFGI Misc optimizations -SDFGI Bug fix on probe scroll -GIProbe was not working, got it to work again -GIProbe dynamic objects were not working, fixed -Added a half size GI option. | |||
2021-01-24 | Change themes *_color_* to *_*_color | Marcel Admiraal | |
Changed: font_color_accel -> font_accelerator_color font_color_bg -> font_unselected_color font_color_disabled -> font_disabled_color font_color_fg -> font_selected_color font_color_hover -> font_hover_color font_color_hover_pressed -> font_hover_pressed_color font_color_pressed -> font_pressed_color font_color_readonly -> font_readonly_color font_color_selected -> font_selected_color font_color_shadow -> font_shadow_color font_color_uneditable -> font_uneditable_color icon_color_disabled -> icon_disabled_color icon_color_hover -> icon_hover_color icon_color_hover_pressed -> icon_hover_pressed_color icon_color_normal -> icon_normal_color icon_color_pressed -> icon_pressed_color Also includes: font_outline_modulate -> font_outline_color tab_fg -> tab_selected tab_bg -> tab_unselected | |||
2021-01-23 | Ensures that export path is used when exporting PCK/ZIP | Maganty Rushyendra | |
2021-01-21 | Fix #33326 by reopening scenes | Dodoveloper | |
2021-01-20 | Merge pull request #43734 from Shatur95/detect-plugins-recursively | Rémi Verschelde | |
Detect plugins recursively | |||
2021-01-19 | Added GPU based cluster builder | reduz | |
Clustering is now GPU based, uses an implementation based on the Activision algorithm. | |||
2021-01-19 | Detect plugins recursively | Shatur95 | |
2021-01-18 | Merge pull request #45270 from Calinou/editor-tweak-font-hinting-hint | Rémi Verschelde | |
Tweak the "Auto" editor setting hints to be more indicative | |||
2021-01-18 | Tweak the "Auto" editor setting hints to be more indicative | Hugo Locurcio | |
This affects the editor scale and font hinting settings which will now display their automatically chosen value in parentheses. | |||
2021-01-18 | Added SDF nodes to visual shader | Yuri Roubinsky | |
2021-01-18 | Merge pull request #32321 from Calinou/editor-disable-quit-confirmation | Rémi Verschelde | |
Remove the editor quit confirmation when there are no unsaved changes | |||
2021-01-18 | Merge pull request #45265 from KoBeWi/children_editing_2077 | Rémi Verschelde | |
Change how editable children data is stored | |||
2021-01-18 | Merge pull request #45274 from Calinou/fix-botton-typo | Rémi Verschelde | |
Fix typo in theming methods ("botton" -> "bottom") | |||
2021-01-18 | Merge pull request #45272 from ↵ | Rémi Verschelde | |
Calinou/editor-cinematic-preview-hide-rotation-gizmog Hide the rotation gizmo when editor cinematic preview is enabled | |||
2021-01-18 | Fix typo in theming methods ("botton" -> "bottom") | Hugo Locurcio | |
2021-01-18 | Hide the rotation gizmo when editor cinematic preview is enabled | Hugo Locurcio | |
Cinematic preview enables the Camera3D preview automatically. When previewing a Camera3D, the rotation gizmo isn't displayed as it can't be used. | |||
2021-01-18 | Tweak the Contextual Ligatures editor setting hint for consistency | Hugo Locurcio | |
Title Case is used for all enum values in Godot. | |||
2021-01-17 | Change how editable children data is stored | kobewi | |
Co-authored-by: hilfazer <az13337@gmail.com> | |||
2021-01-16 | Auto-creates a port in visual shader expression on dragging from | Yuri Roubinsky | |
2021-01-16 | Remove unnecessary file existence check when saving scene | ArrowInAKnee | |
2021-01-15 | Merge pull request #45218 from KoBeWi/new_regression_coming_in_3_2_1 | Rémi Verschelde | |
Unify single and multiscene instancing | |||
2021-01-15 | Unify single and multiscene instancing | kobewi | |
2021-01-15 | Fix invalid visual shader context menu popup size | Yuri Roubinsky | |
2021-01-15 | Merge pull request #44805 from Chaosus/vs_convert | Rémi Verschelde | |
Add convert options between constants and uniforms in visual shaders | |||
2021-01-15 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 7e207cfd48d6077ac6aaa3c45423d3fcf2f90bd7) | |||
2021-01-15 | Merge pull request #45164 from Calinou/texture-region-editor-line-background | Rémi Verschelde | |
Draw a "background" line behind the dashed line in TextureRegion editor | |||
2021-01-15 | Merge pull request #35572 from dankan1890/drag_sheet | Rémi Verschelde | |
Create spritesheet for SpriteFrames by drag and dropping. | |||
2021-01-14 | Merge pull request #45070 from fmazan/fs-dock-name-sort | Rémi Verschelde | |
Fix file name comparison when new file is added to file system | |||
2021-01-13 | Draw a "background" line behind the dashed line in TextureRegion editor | Hugo Locurcio | |
This makes the dashed line visible on any background. | |||
2021-01-12 | CI: Update to clang-format 11 and apply ternary operator changes | Rémi Verschelde | |
2021-01-12 | Merge pull request #44514 from madmiraal/split-os-execute | Rémi Verschelde | |
Split OS::execute into two methods | |||
2021-01-12 | Create spritesheet for SpriteFrames by drag and dropping. | dankan1890 | |
Close godotengine/godot-proposals#378 | |||
2021-01-11 | Fix script list only showing their names regardless of display option | Michael Alexsander | |
2021-01-11 | Merge pull request #45038 from fire/meshopt-scale | Rémi Verschelde | |
Scale error in mesh optimizer so it uses absolute scale. | |||
2021-01-11 | Merge pull request #45059 from fmazan/autoload-export | Rémi Verschelde | |
Automatically add all AutoLoad resources when exporting the project | |||
2021-01-11 | Scale error in mesh optimizer so it uses absolute scale. | K. S. Ernest (iFire) Lee | |
Switch to simplify sloppy for another try. Update to meshoptimizer e3f53f66e7a35b9b8764bee478589d79e34fa698. | |||
2021-01-11 | Merge pull request #45042 from KoBeWi/ok_maybe_it_changed | Rémi Verschelde | |
Emit changed signal from Color Picker when changed | |||
2021-01-11 | Merge pull request #45069 from Chaosus/vs_code_preview_window | Rémi Verschelde | |
Pushes visual shader code preview to separate window | |||
2021-01-11 | Pushes visual shader code preview to separate window | Yuri Roubinsky | |
2021-01-10 | Don't allow adding Objects to the project settings | Hugo Locurcio | |
Godot doesn't support serializing objects. This closes #33667. | |||
2021-01-10 | Fix file name comparison when new file is added to file system | Filip | |
2021-01-10 | Add all AutoLoad resources when exporting the project | Filip | |