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2021-01-26Merge pull request #45226 from Chaosus/vs_expression_portRémi Verschelde
Auto-creates a port in visual shader expression on dragging from (and to)
2021-01-26Merge pull request #45359 from mrushyendra/export_pckzipRémi Verschelde
Make use of export path when exporting PCK/ZIP
2021-01-26Merge pull request #43875 from addmix/create-physical-skeleton-collider-fixRémi Verschelde
Create physical skeleton collider orientation fix
2021-01-26Merge pull request #44194 from madmiraal/fix-font_selected_colorRémi Verschelde
Change themes font_color_selected to font_selected_color
2021-01-25Merge pull request #45447 from pycbouh/graphedit-minimap-active-invisibleRémi Verschelde
Fix minimap capturing events and improve its theme and editor settings
2021-01-25Fix minimap capturing events and improve its themeYuri Sizov
Add an editor setting for minimap opacity in visual editors
2021-01-25Implement shadow meshesreduz
-When importing, a vertex-only version of the mesh is created. -This version is used when rendering shadows, and improves performance by reducing bandwidth -It's automatic, but can optionally be used by users, in case they want to make special versions of geometry for shadow casting.
2021-01-24Shadow map rendering optimizationreduz
-All shadow rendering is done with raster now (no compute) -All shadow rendering is done by rendering directly to the shadow atlas -Improved how buffer clearing is done to optimize the above. -Ability to set shadows as 16 bits.
2021-01-24Several GI related optimizations and fixesreduz
-SDFGI direct light is done over many frames -SDFGI Changed settings for rays/frame -SDFGI Misc optimizations -SDFGI Bug fix on probe scroll -GIProbe was not working, got it to work again -GIProbe dynamic objects were not working, fixed -Added a half size GI option.
2021-01-24Change themes *_color_* to *_*_colorMarcel Admiraal
Changed: font_color_accel -> font_accelerator_color font_color_bg -> font_unselected_color font_color_disabled -> font_disabled_color font_color_fg -> font_selected_color font_color_hover -> font_hover_color font_color_hover_pressed -> font_hover_pressed_color font_color_pressed -> font_pressed_color font_color_readonly -> font_readonly_color font_color_selected -> font_selected_color font_color_shadow -> font_shadow_color font_color_uneditable -> font_uneditable_color icon_color_disabled -> icon_disabled_color icon_color_hover -> icon_hover_color icon_color_hover_pressed -> icon_hover_pressed_color icon_color_normal -> icon_normal_color icon_color_pressed -> icon_pressed_color Also includes: font_outline_modulate -> font_outline_color tab_fg -> tab_selected tab_bg -> tab_unselected
2021-01-23Ensures that export path is used when exporting PCK/ZIPMaganty Rushyendra
2021-01-21Fix #33326 by reopening scenesDodoveloper
2021-01-20Merge pull request #43734 from Shatur95/detect-plugins-recursivelyRémi Verschelde
Detect plugins recursively
2021-01-19Added GPU based cluster builderreduz
Clustering is now GPU based, uses an implementation based on the Activision algorithm.
2021-01-19Detect plugins recursivelyShatur95
2021-01-18Merge pull request #45270 from Calinou/editor-tweak-font-hinting-hintRémi Verschelde
Tweak the "Auto" editor setting hints to be more indicative
2021-01-18Tweak the "Auto" editor setting hints to be more indicativeHugo Locurcio
This affects the editor scale and font hinting settings which will now display their automatically chosen value in parentheses.
2021-01-18Added SDF nodes to visual shaderYuri Roubinsky
2021-01-18Merge pull request #32321 from Calinou/editor-disable-quit-confirmationRémi Verschelde
Remove the editor quit confirmation when there are no unsaved changes
2021-01-18Merge pull request #45265 from KoBeWi/children_editing_2077Rémi Verschelde
Change how editable children data is stored
2021-01-18Merge pull request #45274 from Calinou/fix-botton-typoRémi Verschelde
Fix typo in theming methods ("botton" -> "bottom")
2021-01-18Merge pull request #45272 from ↵Rémi Verschelde
Calinou/editor-cinematic-preview-hide-rotation-gizmog Hide the rotation gizmo when editor cinematic preview is enabled
2021-01-18Fix typo in theming methods ("botton" -> "bottom")Hugo Locurcio
2021-01-18Hide the rotation gizmo when editor cinematic preview is enabledHugo Locurcio
Cinematic preview enables the Camera3D preview automatically. When previewing a Camera3D, the rotation gizmo isn't displayed as it can't be used.
2021-01-18Tweak the Contextual Ligatures editor setting hint for consistencyHugo Locurcio
Title Case is used for all enum values in Godot.
2021-01-17Change how editable children data is storedkobewi
Co-authored-by: hilfazer <az13337@gmail.com>
2021-01-16Auto-creates a port in visual shader expression on dragging fromYuri Roubinsky
2021-01-16Remove unnecessary file existence check when saving sceneArrowInAKnee
2021-01-15Merge pull request #45218 from KoBeWi/new_regression_coming_in_3_2_1Rémi Verschelde
Unify single and multiscene instancing
2021-01-15Unify single and multiscene instancingkobewi
2021-01-15Fix invalid visual shader context menu popup sizeYuri Roubinsky
2021-01-15Merge pull request #44805 from Chaosus/vs_convertRémi Verschelde
Add convert options between constants and uniforms in visual shaders
2021-01-15i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 7e207cfd48d6077ac6aaa3c45423d3fcf2f90bd7)
2021-01-15Merge pull request #45164 from Calinou/texture-region-editor-line-backgroundRémi Verschelde
Draw a "background" line behind the dashed line in TextureRegion editor
2021-01-15Merge pull request #35572 from dankan1890/drag_sheetRémi Verschelde
Create spritesheet for SpriteFrames by drag and dropping.
2021-01-14Merge pull request #45070 from fmazan/fs-dock-name-sortRémi Verschelde
Fix file name comparison when new file is added to file system
2021-01-13Draw a "background" line behind the dashed line in TextureRegion editorHugo Locurcio
This makes the dashed line visible on any background.
2021-01-12CI: Update to clang-format 11 and apply ternary operator changesRémi Verschelde
2021-01-12Merge pull request #44514 from madmiraal/split-os-executeRémi Verschelde
Split OS::execute into two methods
2021-01-12Create spritesheet for SpriteFrames by drag and dropping.dankan1890
Close godotengine/godot-proposals#378
2021-01-11Fix script list only showing their names regardless of display optionMichael Alexsander
2021-01-11Merge pull request #45038 from fire/meshopt-scaleRémi Verschelde
Scale error in mesh optimizer so it uses absolute scale.
2021-01-11Merge pull request #45059 from fmazan/autoload-exportRémi Verschelde
Automatically add all AutoLoad resources when exporting the project
2021-01-11Scale error in mesh optimizer so it uses absolute scale.K. S. Ernest (iFire) Lee
Switch to simplify sloppy for another try. Update to meshoptimizer e3f53f66e7a35b9b8764bee478589d79e34fa698.
2021-01-11Merge pull request #45042 from KoBeWi/ok_maybe_it_changedRémi Verschelde
Emit changed signal from Color Picker when changed
2021-01-11Merge pull request #45069 from Chaosus/vs_code_preview_windowRémi Verschelde
Pushes visual shader code preview to separate window
2021-01-11Pushes visual shader code preview to separate windowYuri Roubinsky
2021-01-10Don't allow adding Objects to the project settingsHugo Locurcio
Godot doesn't support serializing objects. This closes #33667.
2021-01-10Fix file name comparison when new file is added to file systemFilip
2021-01-10Add all AutoLoad resources when exporting the projectFilip