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2020-05-14Enforce use of bool literals instead of integersRémi Verschelde
Using clang-tidy's `modernize-use-bool-literals`. https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-bool-literals.html
2020-05-14Modernize remaining uses of 0/NULL instead of nullptr (C++11)Rémi Verschelde
Using clang-tidy's `modernize-use-nullptr`. https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
Using `clang-tidy`'s `modernize-use-default-member-init` check and manual review of the changes, and some extra manual changes that `clang-tidy` failed to do. Also went manually through all of `core` to find occurrences that `clang-tidy` couldn't handle, especially all initializations done in a constructor without using initializer lists.
2020-05-13Merge pull request #38637 from Calinou/editor-rename-revert-scene-bindRémi Verschelde
Rename the editor action "Revert Scene" to "Reload Saved Scene"
2020-05-13Update game controller enums.Marcel Admiraal
2020-05-12Support multiple debug protocols.Fabio Alessandrelli
2020-05-12Rename the editor action "Revert Scene" to "Reload Saved Scene"Hugo Locurcio
This option can be used to workaround various issues with stuff not reloading properly when changes are made. The option was renamed to clarify the fact that it actually reloads the scene saved on the filesystem.
2020-05-12Update the editor icons README to remove outdated informationHugo Locurcio
This closes #38684.
2020-05-11Tweak the error message displayd when a post-import script failsHugo Locurcio
See #38662.
2020-05-11thirdparty: Cleanup after #38386, document provenance and copyrightRémi Verschelde
Also renamed `delaunay.h` to `delaunay_2d.h` to match the class name.
2020-05-11Merge pull request #38386 from reduz/new-lightmapperRémi Verschelde
New GPU lightmapper
2020-05-11Merge pull request #38592 from Calinou/debugger-error-warning-iconRémi Verschelde
Use a different icon for the debugger tab with both warnings and errors
2020-05-11Merge pull request #38594 from Calinou/rename-clear-script-actionRémi Verschelde
Rename the Clear Script editor action to Detach Script
2020-05-11Merge pull request #38631 from Calinou/editor-log-selection-color-themeRémi Verschelde
Tweak the editor log selection color to match the current editor theme
2020-05-10New lightmapperJuan Linietsky
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
2020-05-10Revert "Renamed plane's d to distance"Rémi Verschelde
This reverts commit ec7b481170dcd6a7b4cf0e6c1221e204ff7945f3. This was wrong, `d` is not a distance but the `d` constant in the parametric equation `ax + by + cz = d` describing the plane.
2020-05-10Tweak the editor log selection color to match the current editor themeHugo Locurcio
This overrides the default blue color.
2020-05-10Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde
Part of #33027.
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
Part of #33027, also discussed in #29848. Enforcing the use of brackets even on single line statements would be preferred, but `clang-format` doesn't have this functionality yet.
2020-05-10Style: Add missing copyright headersRémi Verschelde
2020-05-10Renamed plane's d to distanceMarcus Elg
2020-05-09Rename the Clear Script editor action to Detach ScriptHugo Locurcio
This makes it more obvious that the script won't be modified in any way. See comments in #27813.
2020-05-09Use a different icon for the debugger tab with both warnings and errorsHugo Locurcio
This makes it possible to see if both errors and warnings were pushed without having to open the tab.
2020-05-09Rename Lineshapes d to distanceMarcus Elg
2020-05-08Merge pull request #38555 from ThakeeNathees/rotation-gizmo-visible-fixRémi Verschelde
rotation gizmo visible = false; when camera preview
2020-05-08rotation gizmo visible = false; when camera previewThakee Nathees
2020-05-07Keep mouse inside 3D viewport rotation widgetJFonS
Hide and keep the mouse in place when the user oribts the scene via the 3D rotation widget.
2020-05-06Merge pull request #38488 from ↵Rémi Verschelde
EricEzaM/adjust-stretch-ratio-value-range-and-documentation Updated editor spin slider to have better behaviour and adjusted control's size_flags_stretch_ratio value range
2020-05-06Updated editor spin slider to have better behaviour and adjusted control's ↵Eric M
size_flags_stretch_ratio value range
2020-05-06Merge pull request #38393 from nekomatata/printerr-remote-debugger-4.0Rémi Verschelde
Format remote printerr properly in script debugger output
2020-05-06Merge pull request #38427 from ↵Rémi Verschelde
EricEzaM/fix-custom-property-revert-implementation Stop trying to revert to script/class default values when script implementation of property_can_revert exists
2020-05-06Merge pull request #38475 from Chaosus/vs_qualsRémi Verschelde
Added uniform qualifiers to visual shaders
2020-05-05Merge pull request #37293 from Janglee123/ctrl-click-improvementsRémi Verschelde
Improved go-to definition (Ctrl + Click)
2020-05-05i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 00b56637824392d4adefcd2b406ff6998e02152c)
2020-05-05Some fixes for canvas item visual shader inputsYuri Roubinsky
2020-05-05Added uniform qualifiers to visual shadersYuri Roubinsky
2020-05-05Improved go-to definition (Ctrl + Click)janglee
Co-Authored-By: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2020-05-04Merge pull request #37717 from qarmin/world_fixRémi Verschelde
Change non-existent World to World3D
2020-05-03Merge pull request #38376 from dreamsComeTrue/duplicate-nodes-fixRémi Verschelde
Proper naming and ordering when Duplicate nodes in SceneTreeDock
2020-05-03Stopped trying to revert to default values when script implementation of ↵Eric M
property_can_revert exists
2020-05-01Format remote printerr properly in script debugger outputPouleyKetchoupp
2020-05-01Fix Soft Reload Script shortcut clash with Replace in FilesDominik 'dreamsComeTrue' Jasiński
Fixes: #38362
2020-05-01Proper naming and ordering when Duplicate nodesDominik 'dreamsComeTrue' Jasiński
Fixes: #38162
2020-05-01Merge pull request #37939 from MrRevington/SpriteFramesEditoAtlasTextureSupportRémi Verschelde
Add AtlasTexture support in SpriteFrames Editor
2020-04-30Add AtlasTexture support in SpriteFrames Editor - Add Frames from a Sprite SheetMrRevington
2020-04-30Merge pull request #38325 from Calinou/editor-no-focus-on-align-with-viewRémi Verschelde
Don't focus the selection after using Align Transform With View
2020-04-29Fixed false positives in the culling system.Kiri Jolly
This fixes numerous false positives coming out of the culling system. AABB checks are now a full separating-axis check against the frustum, with the points of the frustum being compared to the planes of the box just as the points of the box were being compared to the planes of the frustum. This fixes large objects behind the camera not being culled correctly. Some systems that used frustums that were (sometimes mistakenly?) unbounded on one or more side have been modified to be fully enclosed.
2020-04-29Merge pull request #20371 from aaronfranke/vector-lerpRémi Verschelde
[Core] [Mono] [GDNative] Rename "linear_interpolate" methods to "lerp"
2020-04-29Don't focus the selection after using Align Transform With ViewHugo Locurcio
It made minor adjustments difficult as the camera moved every time Align Transform With View was used. This closes #36738.
2020-04-29Merge pull request #33578 from code-xD/masterRémi Verschelde
Made the search results more specific.