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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-10-26
fix toggle mask bit 0
David Sichma
2020-10-25
Gizmo handles transparent again
David Sichma
2020-10-25
Fixup `ColorRamp` to `Gradient` renames
Andrii Doroshenko (Xrayez)
2020-10-25
Optimize SVG using `svgcleaner --multipass`
Hugo Locurcio
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-10-24
Merge pull request #35766 from YeldhamDev/poly2d_uv_editor_improvements
Rémi Verschelde
2020-10-22
fix(editor): Create new icon for TileMap Rectangle
Eric Tuvesson
2020-10-22
Revert "fix(editor): TileMap Fill Rectangle icon"
Rémi Verschelde
2020-10-22
Merge pull request #42949 from DavidSichma/shaderglobals
Rémi Verschelde
2020-10-22
Fix custom property editor to correctly show Basis
Yuri Roubinsky
2020-10-21
fix(editor): TileMap floodfill with same tile ID and different variation
Eric Tuvesson
2020-10-21
Allow more image types in the roughness texture's Src Normal import hint
Hugo Locurcio
2020-10-21
fix(editor): TileMap Fill Rectangle icon
Eric Tuvesson
2020-10-21
Shader globals bugfixes
David Sichma
2020-10-19
Allow sorting files by type
Gilles Roudière
2020-10-19
Merge pull request #42904 from Xrayez/rects-rename-fixup
Rémi Verschelde
2020-10-19
Merge pull request #38097 from Calinou/add-viewport-debanding
Juan Linietsky
2020-10-19
Improve undo log messages in the 2D editor for additional context
Hugo Locurcio
2020-10-19
Fixup `ColorRect` and `TextureRect` renames
Andrii Doroshenko (Xrayez)
2020-10-19
Disable code to add patches menu
Ev1lbl0w
2020-10-19
Merge pull request #42558 from Chaosus/vs_curve
Rémi Verschelde
2020-10-19
Merge pull request #42878 from gvaneyck/copy-description-node-replace
Rémi Verschelde
2020-10-18
Revert "Replace SAO implementation with MSSAO"
Juan Linietsky
2020-10-18
Replace SAO implementation with MSSAO
clayjohn
2020-10-18
Keep 'Editor Description' metadata when changing a Node's type
Gabriel Van Eyck
2020-10-18
Merge pull request #42873 from Yetizone/HeaderGuardUpdate
Rémi Verschelde
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-10-18
Added VisualShaderNodeCurve to easy gather data from a CurveTexture
Yuri Roubinsky
2020-10-17
node_3d_editor_plugin.h: Update header guard
Yetizone
2020-10-15
Changes 'always show grid' hotkey to prevent conflict with 'pan mode'
Yuri Roubinsky
2020-10-15
Fix visual shader node expression undo/redo for set_size and expression
Yuri Roubinsky
2020-10-15
Merge pull request #42813 from Chaosus/vs_fix_ops
Yuri Roubinsky
2020-10-15
Fix copy/paste/duplicate for particle mode in visual shaders
Yuri Roubinsky
2020-10-15
Merge pull request #42791 from Faless/editor/drag_drop_copy_all
Rémi Verschelde
2020-10-15
Refactor delete nodes functions in visual shader editor
Yuri Roubinsky
2020-10-14
Refactored binding system for core types
reduz
2020-10-14
EditorNode now copies all drag and dropped files.
Fabio Alessandrelli
2020-10-13
Merge pull request #42748 from qarmin/dont_clear_twice
Rémi Verschelde
2020-10-13
Don't try to compare freed object to nullptr
Rafał Mikrut
2020-10-13
Merge pull request #42489 from auderer/tilemapeditor-refocus
Rémi Verschelde
2020-10-13
Merge pull request #42737 from volzhs/android-run-tooltip
Rémi Verschelde
2020-10-12
Show android device name when connected only one device
volzhs
2020-10-12
Ensure grid index is valid before trying to change value.
Marcel Admiraal
2020-10-12
Improve output in Debugger Errors tab for scripts
opl-
2020-10-10
Merge pull request #42692 from Chaosus/vs_add_metallic
Yuri Roubinsky
2020-10-10
Adds Metallic to spatial light input of visual shaders
Yuri Roubinsky
2020-10-10
Merge pull request #42683 from reduz/implement-call-bind-unbind
Juan Linietsky
2020-10-10
Merge pull request #42568 from DavidSichma/fix-aabb-update
Rémi Verschelde
2020-10-09
Add ability to bind an unbind arguments to Callable.
reduz
2020-10-09
Implement GPU Particle Collisions
reduz
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