Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-08 | Merge pull request #31178 from Chaosus/vs_copy_between_graphs | Rémi Verschelde | |
Allow copy/paste nodes between vertex/fragment/light modes in vshaders | |||
2019-08-08 | Merge pull request #31196 from bojidar-bg/31115-asset-library-save-error | Rémi Verschelde | |
Handle all download errors in the asset library | |||
2019-08-08 | Handle all download errors in the asset library | Bojidar Marinov | |
Addresses part of #31115 | |||
2019-08-07 | Fix error when going to a text file by clicking in a result from "Find in files" | Michael Alexsander Silva Dias | |
2019-08-07 | Allow copy/paste nodes between vertex/fragment/light modes in visual shaders | Yuri Roubinski | |
2019-08-07 | Merge pull request #31077 from qarmin/coverity_bugs | Rémi Verschelde | |
Change some code proposed by Coverity and Cppcheck | |||
2019-08-07 | Add some code changes/fixes proposed by Coverity and Clang Tidy | qarmin | |
2019-08-07 | Merge pull request #31173 from sparkart/search_in_tscn | Rémi Verschelde | |
Fix Find in Files Not Working Properly | |||
2019-08-07 | Merge pull request #30804 from hbina/fix_issue_30160 | Rémi Verschelde | |
Fixed crash when making subresource unique in inspector dock | |||
2019-08-06 | Fix Find in Files Not Working Properly | Emmanuel Barroga | |
When using the "Find in Files" option to search in non-script files (e.g. .tscn), the search does not work properly. | |||
2019-08-07 | Merge pull request #31057 from Chaosus/vs_mix_improvements | Rémi Verschelde | |
Some improvements to Mix visual shader function | |||
2019-08-06 | add forgotten calls to inspector_dock->update(...). | Hanif Bin Ariffin | |
I believe many calls to the said function was mistakenly left out leading to InspectorDock having a pointer to deleted values. As such, this commit introduces many such calls to inspector_dock where I believe is appropriate... | |||
2019-08-06 | Merge pull request #31121 from willnationsdev/plugin-select-editor | Rémi Verschelde | |
Let EditorPlugins set editor/distraction-free mode | |||
2019-08-06 | Let EditorPlugins set editor/distraction-free mode | Will Nations | |
2019-08-06 | Tweak range steps in the animation editor | Hugo Locurcio | |
This makes the step of the "frame" SpinBox larger, so that clicking on the SpinBox arrows will make the number increase in a visible manner. Previously, the full number was being cut off due to the SpinBox being narrow. This also makes the "step" SpinBox allow for more precise input. | |||
2019-08-06 | Some improvements to Mix visual shader function | Yuri Roubinski | |
2019-08-06 | Improve snapping in the animation editor | Hugo Locurcio | |
Snapping can now be toggled temporarily by holding the Ctrl key. Toggling timeline snapping is now done with the "Snap" checkbox rather than by setting the animation's "Step" setting to 0. The timeline cursor can no longer exit the animation's boundaries if the animation's "Step" is set to 0. | |||
2019-08-05 | Merge pull request #31116 from sparkart/add_quit_shortcut | Rémi Verschelde | |
Add Shortcut Settings for Quitting Editor | |||
2019-08-05 | Add Shortcut Settings for Quitting Editor | Emmanuel Barroga | |
Adds the ability to change the shortcut keys in Editor Settings for quitting the editor. | |||
2019-08-05 | Remove Editor dependency from SceneTree | merumelu | |
2019-08-05 | Merge pull request #31081 from Calinou/animation-editor-larger-keyframes | Rémi Verschelde | |
Make keyframes easier to select in the animation editor | |||
2019-08-05 | Fix opening of sub-resource properties in visual shaders | Yuri Roubinski | |
2019-08-05 | Merge pull request #31085 from sparkart/fix_redundant_navpolygons | Rémi Verschelde | |
Fix Redundant Navigation Polygons | |||
2019-08-05 | Merge pull request #31063 from rzllmr/fix-tilemap-order | Rémi Verschelde | |
Fix row-column-swap in TileMap palette | |||
2019-08-05 | Merge pull request #31053 from aaronfranke/vector2i-cleanup | Rémi Verschelde | |
Some minor Vector2i usage cleanup | |||
2019-08-05 | Merge pull request #31048 from Calinou/fix-gizmo-size-low-viewport-height | Rémi Verschelde | |
Fix 3D manipulator the gizmo growing too large on small viewports | |||
2019-08-04 | Fix Redundant Navigation Polygons | Emmanuel Barroga | |
When adjusting the vertices of a navigation polygon, the tile editor would create a duplicate navigation polygon. So each time you made an adjustment, another copy of the polygon would be created. | |||
2019-08-04 | Make keyframes easier to select in the animation easier | Hugo Locurcio | |
Keyframe SVG icons are now 10×10 instead of 8×8 (except for Bezier-related icons). This makes them easier to select since the empty space is part of the clickable area. Selected keyframes are now also visually larger to make them easier to distinguish from unselected keyframes. This closes #27276. | |||
2019-08-03 | Fix row-column-swap in TileMap palette | rzllmr | |
Due to the TileSet coordinates using x for columns and y for rows, the columns are assigned to the rows in the TileMap palette and distort the order. Thus the default sorting algorithm prioritizing x is replaced with a custom one prioritizing y. Fixes #24751 | |||
2019-08-03 | Return back spacer for non-expression nodes in visual shader | Yuri Roubinski | |
2019-08-03 | Some Vector2i usage cleanup | Aaron Franke | |
Replace casting Vector2 -> Vector2i -> Vector2 with a simple call to .floor(), and some minor fixes. | |||
2019-08-03 | Fix 3D manipulator the gizmo growing too large on small viewports | Hugo Locurcio | |
This closes #27112. This closes #19116. | |||
2019-08-02 | Merge pull request #31033 from Chaosus/shader_button | Rémi Verschelde | |
Added link to docs for shader editor | |||
2019-08-02 | Added link to docs for shader editor | Yuri Roubinski | |
2019-08-02 | Select found text in Script Editor | Tomasz Chabora | |
2019-08-02 | Merge pull request #31015 from Calinou/improve-gizmo-axis-colors | Rémi Verschelde | |
Improve the gizmo axis colors and increase the manipulator opacity | |||
2019-08-02 | Merge pull request #31001 from KoBeWi/come_back_script | Rémi Verschelde | |
Add Reopen Closed Script option in Script Editor | |||
2019-08-01 | Improve the gizmo axis colors and increase the manipulator opacity | Hugo Locurcio | |
The new colors should make it easier to see the manipulator gizmo. Highlighted gizmos are now fully opaque (instead of being white), keeping the color information while a gizmo is highlighted. This also adds a setting hint for the manipulator gizmo opacity editor setting. Axis colors were taken from Blender 2.80. This partially addresses #16154. | |||
2019-08-01 | Add Reopen Closed Script option in Script Editor | Tomasz Chabora | |
2019-08-01 | Merge pull request #31010 from Chaosus/vs_fix_expression | Rémi Verschelde | |
Some visual fixes for Expression node in visual shaders | |||
2019-08-01 | Some visual fixes for Expression node | Chaosus | |
2019-08-01 | Merge pull request #31004 from Kanabenki/fix-undo-close-scene | Rémi Verschelde | |
Don't add unsaved scene to previous scenes list when closing a tab | |||
2019-07-31 | Don't add unsaved scene to previous scenes list | Kanabenki | |
2019-07-31 | Expose several GLES3 built-ins to GLES2 | Chaosus | |
2019-07-31 | Implement copy/paste in visual shaders | Chaosus | |
2019-07-30 | Fixed remote scene tree not collapsing | Silvano Cerza | |
2019-07-30 | Merge pull request #30944 from YeldhamDev/bottom_panel_icon_simplify | Rémi Verschelde | |
Make the expand icon in the bottom panel always be the same | |||
2019-07-30 | Merge pull request #30938 from nobuyukinyuu/2d-editor-zoom-p1 | Rémi Verschelde | |
Changes default canvas_item_editor coarse zoom level from 1.5 to sqrt(2) | |||
2019-07-30 | Merge pull request #27952 from Kanabenki/undo-close-tab | Rémi Verschelde | |
Add Undo Close Tab option in tabs context menu | |||
2019-07-29 | Changes default coarse 2d zoom level from 1.5 to sqrt(2). | nobuyuki_nyuu | |