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2019-08-08Merge pull request #31178 from Chaosus/vs_copy_between_graphsRémi Verschelde
Allow copy/paste nodes between vertex/fragment/light modes in vshaders
2019-08-08Merge pull request #31196 from bojidar-bg/31115-asset-library-save-errorRémi Verschelde
Handle all download errors in the asset library
2019-08-08Handle all download errors in the asset libraryBojidar Marinov
Addresses part of #31115
2019-08-07Fix error when going to a text file by clicking in a result from "Find in files"Michael Alexsander Silva Dias
2019-08-07Allow copy/paste nodes between vertex/fragment/light modes in visual shadersYuri Roubinski
2019-08-07Merge pull request #31077 from qarmin/coverity_bugsRémi Verschelde
Change some code proposed by Coverity and Cppcheck
2019-08-07Add some code changes/fixes proposed by Coverity and Clang Tidyqarmin
2019-08-07Merge pull request #31173 from sparkart/search_in_tscnRémi Verschelde
Fix Find in Files Not Working Properly
2019-08-07Merge pull request #30804 from hbina/fix_issue_30160Rémi Verschelde
Fixed crash when making subresource unique in inspector dock
2019-08-06Fix Find in Files Not Working ProperlyEmmanuel Barroga
When using the "Find in Files" option to search in non-script files (e.g. .tscn), the search does not work properly.
2019-08-07Merge pull request #31057 from Chaosus/vs_mix_improvementsRémi Verschelde
Some improvements to Mix visual shader function
2019-08-06add forgotten calls to inspector_dock->update(...).Hanif Bin Ariffin
I believe many calls to the said function was mistakenly left out leading to InspectorDock having a pointer to deleted values. As such, this commit introduces many such calls to inspector_dock where I believe is appropriate...
2019-08-06Merge pull request #31121 from willnationsdev/plugin-select-editorRémi Verschelde
Let EditorPlugins set editor/distraction-free mode
2019-08-06Let EditorPlugins set editor/distraction-free modeWill Nations
2019-08-06Tweak range steps in the animation editorHugo Locurcio
This makes the step of the "frame" SpinBox larger, so that clicking on the SpinBox arrows will make the number increase in a visible manner. Previously, the full number was being cut off due to the SpinBox being narrow. This also makes the "step" SpinBox allow for more precise input.
2019-08-06Some improvements to Mix visual shader functionYuri Roubinski
2019-08-06Improve snapping in the animation editorHugo Locurcio
Snapping can now be toggled temporarily by holding the Ctrl key. Toggling timeline snapping is now done with the "Snap" checkbox rather than by setting the animation's "Step" setting to 0. The timeline cursor can no longer exit the animation's boundaries if the animation's "Step" is set to 0.
2019-08-05Merge pull request #31116 from sparkart/add_quit_shortcutRémi Verschelde
Add Shortcut Settings for Quitting Editor
2019-08-05Add Shortcut Settings for Quitting EditorEmmanuel Barroga
Adds the ability to change the shortcut keys in Editor Settings for quitting the editor.
2019-08-05Remove Editor dependency from SceneTreemerumelu
2019-08-05Merge pull request #31081 from Calinou/animation-editor-larger-keyframesRémi Verschelde
Make keyframes easier to select in the animation editor
2019-08-05Fix opening of sub-resource properties in visual shadersYuri Roubinski
2019-08-05Merge pull request #31085 from sparkart/fix_redundant_navpolygonsRémi Verschelde
Fix Redundant Navigation Polygons
2019-08-05Merge pull request #31063 from rzllmr/fix-tilemap-orderRémi Verschelde
Fix row-column-swap in TileMap palette
2019-08-05Merge pull request #31053 from aaronfranke/vector2i-cleanupRémi Verschelde
Some minor Vector2i usage cleanup
2019-08-05Merge pull request #31048 from Calinou/fix-gizmo-size-low-viewport-heightRémi Verschelde
Fix 3D manipulator the gizmo growing too large on small viewports
2019-08-04Fix Redundant Navigation PolygonsEmmanuel Barroga
When adjusting the vertices of a navigation polygon, the tile editor would create a duplicate navigation polygon. So each time you made an adjustment, another copy of the polygon would be created.
2019-08-04Make keyframes easier to select in the animation easierHugo Locurcio
Keyframe SVG icons are now 10×10 instead of 8×8 (except for Bezier-related icons). This makes them easier to select since the empty space is part of the clickable area. Selected keyframes are now also visually larger to make them easier to distinguish from unselected keyframes. This closes #27276.
2019-08-03Fix row-column-swap in TileMap paletterzllmr
Due to the TileSet coordinates using x for columns and y for rows, the columns are assigned to the rows in the TileMap palette and distort the order. Thus the default sorting algorithm prioritizing x is replaced with a custom one prioritizing y. Fixes #24751
2019-08-03Return back spacer for non-expression nodes in visual shaderYuri Roubinski
2019-08-03Some Vector2i usage cleanupAaron Franke
Replace casting Vector2 -> Vector2i -> Vector2 with a simple call to .floor(), and some minor fixes.
2019-08-03Fix 3D manipulator the gizmo growing too large on small viewportsHugo Locurcio
This closes #27112. This closes #19116.
2019-08-02Merge pull request #31033 from Chaosus/shader_buttonRémi Verschelde
Added link to docs for shader editor
2019-08-02Added link to docs for shader editorYuri Roubinski
2019-08-02Select found text in Script EditorTomasz Chabora
2019-08-02Merge pull request #31015 from Calinou/improve-gizmo-axis-colorsRémi Verschelde
Improve the gizmo axis colors and increase the manipulator opacity
2019-08-02Merge pull request #31001 from KoBeWi/come_back_scriptRémi Verschelde
Add Reopen Closed Script option in Script Editor
2019-08-01Improve the gizmo axis colors and increase the manipulator opacityHugo Locurcio
The new colors should make it easier to see the manipulator gizmo. Highlighted gizmos are now fully opaque (instead of being white), keeping the color information while a gizmo is highlighted. This also adds a setting hint for the manipulator gizmo opacity editor setting. Axis colors were taken from Blender 2.80. This partially addresses #16154.
2019-08-01Add Reopen Closed Script option in Script EditorTomasz Chabora
2019-08-01Merge pull request #31010 from Chaosus/vs_fix_expressionRémi Verschelde
Some visual fixes for Expression node in visual shaders
2019-08-01Some visual fixes for Expression nodeChaosus
2019-08-01Merge pull request #31004 from Kanabenki/fix-undo-close-sceneRémi Verschelde
Don't add unsaved scene to previous scenes list when closing a tab
2019-07-31Don't add unsaved scene to previous scenes listKanabenki
2019-07-31Expose several GLES3 built-ins to GLES2 Chaosus
2019-07-31Implement copy/paste in visual shadersChaosus
2019-07-30Fixed remote scene tree not collapsingSilvano Cerza
2019-07-30Merge pull request #30944 from YeldhamDev/bottom_panel_icon_simplifyRémi Verschelde
Make the expand icon in the bottom panel always be the same
2019-07-30Merge pull request #30938 from nobuyukinyuu/2d-editor-zoom-p1Rémi Verschelde
Changes default canvas_item_editor coarse zoom level from 1.5 to sqrt(2)
2019-07-30Merge pull request #27952 from Kanabenki/undo-close-tabRémi Verschelde
Add Undo Close Tab option in tabs context menu
2019-07-29Changes default coarse 2d zoom level from 1.5 to sqrt(2).nobuyuki_nyuu