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2023-01-21Merge pull request #67253 from KoBeWi/PICKER_USAGE_NO_EDITORRémi Verschelde
Remove editor dependencies from ColorPicker
2023-01-21Merge pull request #70294 from KoBeWi/treedulateRémi Verschelde
Add a method to get global modulate
2023-01-21Merge pull request #71814 from mihe/binary-resources-settingRémi Verschelde
Remove redundant definition of `convert_text_resources_to_binary`
2023-01-21Merge pull request #71687 from reduz/support-script-class-name-in-efsRémi Verschelde
Support script global resource name in EditorFileSystem
2023-01-21Merge pull request #71806 from ↵Rémi Verschelde
EricEzaM/71576-perspective-menu-perspectiveorthogonal-hotkey-display-inconsistency Fix 3D editor Perspective/Ortho shortcut inconsistency
2023-01-21Remove redundant definition of `convert_text_resources_to_binary`Mikael Hermansson
2023-01-21Support script global resource name in EditorFileSystemJuan Linietsky
* Works for binary and text files. * Makes EditorQuickOpen work with custom resources again. * Information is cached and easily accessible. Properly fixes #66179. Supersedes #66215 and supersedes #62417 **WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
2023-01-21Fix 3D editor Perspective/Ortho shortcut inconsistencyEric M
2023-01-21Merge pull request #71683 from reduz/fast-script-class-inheritance-checkRémi Verschelde
Implement a quick script inheritance check
2023-01-21Merge pull request #71345 from reduz/support-metadata-multi-node-editRémi Verschelde
Support metadata in MultiNodeEdit
2023-01-20Merge pull request #70913 from ↵Rémi Verschelde
Maran23/4-x-some-more-missing-properties-to-godot-converter Added more missing properties/methods to the Godot converter
2023-01-20Merge pull request #71752 from vnen/no-gdc-exportRémi Verschelde
Remove references to compiled GDScript in export
2023-01-20Merge pull request #71753 from Maran23/4-x-input-map-converterRémi Verschelde
Add InputMap conversion to Project Converter
2023-01-20Add more missing properties/methods to the converter.Marius Hanl
icon_align -> icon_alignment rect_min_size -> custom_minimum_size get_tree().set_input_as_handled() -> get_viewport().set_input_as_handled() _unhandled_key_input(event: InputEventKey) -> _unhandled_key_input(event: InputEvent) And C# equivalents
2023-01-20Add InputMap conversionMarius Hanl
All InputMap strings that changed between Godot 3 and 4 are now renamed when converting the project. This includes: - alt -> alt_pressed - shift -> shift_pressed - control -> ctrl_pressed - meta -> meta_pressed - scancode -> keycode - physical_scancode -> physical_keycode - doubleclick -> double_click
2023-01-20Remove references to compiled GDScript in exportGeorge Marques
This feature was removed from GDScript so it should not be present on the interface nor in the saved export presets.
2023-01-20Merge pull request #71738 from akien-mga/remove-array-dict-propertyeditRémi Verschelde
Remove unused obsolete Array/DictionaryPropertyEdit
2023-01-20Remove unused obsolete Array/DictionaryPropertyEditRémi Verschelde
This were long superseded by EditorPropertyArray/Dictionary.
2023-01-20Grouped all 'New XXX...' operations in a 'New...' sub menuMarius Hanl
This will reduce the height of the rather large context menu and gives us the possibility to add more 'New XXX...' operations in the future without cluttering the menu and thus making it taller.
2023-01-20i18n: Sync editor translations with Weblate (3.5 branch)Rémi Verschelde
(cherry picked from commit b06d93aec6ff4aaf4fa8abdf3d5f0536a49d4cdc)
2023-01-20Merge pull request #48570 from Calinou/animation-editors-new-nameRémi Verschelde
Tweak the name for new animations in the editor
2023-01-20Merge pull request #71688 from TokageItLab/clean-bsp2editRémi Verschelde
Remove a duplicated unnecessary line from BlendSpace2DEditor
2023-01-20Merge pull request #71071 from gshadows/project_converter_updatesRémi Verschelde
Add missed OS window settings to project converter
2023-01-19Merge pull request #71418 from TokageItLab/restart-anim-treeRémi Verschelde
Allow AnimationStateMachine / AnimationNode to restart when transitioning to the same state
2023-01-19Merge pull request #71598 from bruvzg/gdscript_bidi_overrideRémi Verschelde
Implement BiDi override mode for GDScript source.
2023-01-19Merge pull request #71649 from raulsntos/array-indexerRémi Verschelde
Add property usage to array indexer
2023-01-19Merge pull request #44596 from KoBeWi/🧹🧹🧹Rémi Verschelde
Cleanup unused engine code v2
2023-01-20Remove a duplicated unnecessary line from BlendSpace2DEditorSilc Renew
2023-01-19Add missed OS window settings to project converter, fix fullscreen indents.G-Shadow
Add conversion for OS.window_maximized, vsync_enabled, window_resizable, window_borderless, get_screen_count and set_current_screen. Fix OS.window_fullscreen conversion corrupted line indents.
2023-01-19Implement a quick script inheritance checkJuan Linietsky
Optimizes, simplifies and fixes EditorResourcePicker (was not refreshing custom clases).
2023-01-19Merge pull request #71673 from reduz/further-fixes-to-global-class-parsingRémi Verschelde
Further fixes to global script class parsing
2023-01-19Add property usage to array indexerRaul Santos
This makes the `Array` indexer show as returning `Variant` instead of `void` in the documentation.
2023-01-19Further fixes to global script class parsingJuan Linietsky
Bugs were introduced on first parse by #71628 This should fix everything remaining. No errors of any type were observed.
2023-01-19Merge pull request #71664 from groud/solve_few_problems_with_tile_animationsRémi Verschelde
Fix a few issues with tile animations
2023-01-19Merge pull request #69288 from bruvzg/gde_low_level_funcsRémi Verschelde
[GDExtension] Expose some low level functions and String operators.
2023-01-19Merge pull request #71443 from TechnoPorg/fix-resource-conversion-pluginsRémi Verschelde
Make EditorResourceConversionPlugin usable.
2023-01-19Merge pull request #71662 from MarioLiebisch/fix-coff-obj-importRémi Verschelde
Avoid importing MSVC obj files
2023-01-19Cleanup unused engine code v2kobewi
2023-01-19[GDExtension] Expose some low level functions and String operators.bruvzg
2023-01-19Fix a few issues with tile animationsGilles Roudière
2023-01-19Merge pull request #71628 from reduz/fixup-editor-file-system-script-parsingRémi Verschelde
Clean up EditorFileSystem script parsing
2023-01-19Avoid importing MSVC obj filesMario Liebisch
Currently Godot tries to import any file with the extension "obj" as a Wavefront OBJ model in text format. This will fail and potentially crash the editor, if the obj file is actually binary, like a MSVC build artifact/object file. While the COFF header at the start of the obj file is subject to change, this change should cover all potential/typical target machines possible right now. This fixes #71656.
2023-01-18Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTUREclayjohn
in favour of texture hints
2023-01-18Merge pull request #71648 from clayjohn/ED-UV-scaleRémi Verschelde
Use a fixed width of 1 pixel for editor debug UV drawing
2023-01-18Use a fixed width of 1 pixel for editor debug UV drawingclayjohn
2023-01-18Merge pull request #71627 from KoBeWi/big_dockRémi Verschelde
Increase default size of docks
2023-01-18Merge pull request #71626 from groud/fix_add_tileset_layer_undoRémi Verschelde
Fixes TileSet layer addition not being undoable
2023-01-18Clean up EditorFileSystem script parsingJuan Linietsky
* Optimize only update modified/added/removed files. * Clean up documentation parsing.
2023-01-19Allow AnimationNodes to restart when transitioning to the same stateSilc Renew
2023-01-18Implement BiDi override mode for GDScript source.bruvzg