Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-21 | Merge pull request #67253 from KoBeWi/PICKER_USAGE_NO_EDITOR | Rémi Verschelde | |
Remove editor dependencies from ColorPicker | |||
2023-01-21 | Merge pull request #70294 from KoBeWi/treedulate | Rémi Verschelde | |
Add a method to get global modulate | |||
2023-01-21 | Merge pull request #71814 from mihe/binary-resources-setting | Rémi Verschelde | |
Remove redundant definition of `convert_text_resources_to_binary` | |||
2023-01-21 | Merge pull request #71687 from reduz/support-script-class-name-in-efs | Rémi Verschelde | |
Support script global resource name in EditorFileSystem | |||
2023-01-21 | Merge pull request #71806 from ↵ | Rémi Verschelde | |
EricEzaM/71576-perspective-menu-perspectiveorthogonal-hotkey-display-inconsistency Fix 3D editor Perspective/Ortho shortcut inconsistency | |||
2023-01-21 | Remove redundant definition of `convert_text_resources_to_binary` | Mikael Hermansson | |
2023-01-21 | Support script global resource name in EditorFileSystem | Juan Linietsky | |
* Works for binary and text files. * Makes EditorQuickOpen work with custom resources again. * Information is cached and easily accessible. Properly fixes #66179. Supersedes #66215 and supersedes #62417 **WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot. | |||
2023-01-21 | Fix 3D editor Perspective/Ortho shortcut inconsistency | Eric M | |
2023-01-21 | Merge pull request #71683 from reduz/fast-script-class-inheritance-check | Rémi Verschelde | |
Implement a quick script inheritance check | |||
2023-01-21 | Merge pull request #71345 from reduz/support-metadata-multi-node-edit | Rémi Verschelde | |
Support metadata in MultiNodeEdit | |||
2023-01-20 | Merge pull request #70913 from ↵ | Rémi Verschelde | |
Maran23/4-x-some-more-missing-properties-to-godot-converter Added more missing properties/methods to the Godot converter | |||
2023-01-20 | Merge pull request #71752 from vnen/no-gdc-export | Rémi Verschelde | |
Remove references to compiled GDScript in export | |||
2023-01-20 | Merge pull request #71753 from Maran23/4-x-input-map-converter | Rémi Verschelde | |
Add InputMap conversion to Project Converter | |||
2023-01-20 | Add more missing properties/methods to the converter. | Marius Hanl | |
icon_align -> icon_alignment rect_min_size -> custom_minimum_size get_tree().set_input_as_handled() -> get_viewport().set_input_as_handled() _unhandled_key_input(event: InputEventKey) -> _unhandled_key_input(event: InputEvent) And C# equivalents | |||
2023-01-20 | Add InputMap conversion | Marius Hanl | |
All InputMap strings that changed between Godot 3 and 4 are now renamed when converting the project. This includes: - alt -> alt_pressed - shift -> shift_pressed - control -> ctrl_pressed - meta -> meta_pressed - scancode -> keycode - physical_scancode -> physical_keycode - doubleclick -> double_click | |||
2023-01-20 | Remove references to compiled GDScript in export | George Marques | |
This feature was removed from GDScript so it should not be present on the interface nor in the saved export presets. | |||
2023-01-20 | Merge pull request #71738 from akien-mga/remove-array-dict-propertyedit | Rémi Verschelde | |
Remove unused obsolete Array/DictionaryPropertyEdit | |||
2023-01-20 | Remove unused obsolete Array/DictionaryPropertyEdit | Rémi Verschelde | |
This were long superseded by EditorPropertyArray/Dictionary. | |||
2023-01-20 | Grouped all 'New XXX...' operations in a 'New...' sub menu | Marius Hanl | |
This will reduce the height of the rather large context menu and gives us the possibility to add more 'New XXX...' operations in the future without cluttering the menu and thus making it taller. | |||
2023-01-20 | i18n: Sync editor translations with Weblate (3.5 branch) | Rémi Verschelde | |
(cherry picked from commit b06d93aec6ff4aaf4fa8abdf3d5f0536a49d4cdc) | |||
2023-01-20 | Merge pull request #48570 from Calinou/animation-editors-new-name | Rémi Verschelde | |
Tweak the name for new animations in the editor | |||
2023-01-20 | Merge pull request #71688 from TokageItLab/clean-bsp2edit | Rémi Verschelde | |
Remove a duplicated unnecessary line from BlendSpace2DEditor | |||
2023-01-20 | Merge pull request #71071 from gshadows/project_converter_updates | Rémi Verschelde | |
Add missed OS window settings to project converter | |||
2023-01-19 | Merge pull request #71418 from TokageItLab/restart-anim-tree | Rémi Verschelde | |
Allow AnimationStateMachine / AnimationNode to restart when transitioning to the same state | |||
2023-01-19 | Merge pull request #71598 from bruvzg/gdscript_bidi_override | Rémi Verschelde | |
Implement BiDi override mode for GDScript source. | |||
2023-01-19 | Merge pull request #71649 from raulsntos/array-indexer | Rémi Verschelde | |
Add property usage to array indexer | |||
2023-01-19 | Merge pull request #44596 from KoBeWi/🧹🧹🧹 | Rémi Verschelde | |
Cleanup unused engine code v2 | |||
2023-01-20 | Remove a duplicated unnecessary line from BlendSpace2DEditor | Silc Renew | |
2023-01-19 | Add missed OS window settings to project converter, fix fullscreen indents. | G-Shadow | |
Add conversion for OS.window_maximized, vsync_enabled, window_resizable, window_borderless, get_screen_count and set_current_screen. Fix OS.window_fullscreen conversion corrupted line indents. | |||
2023-01-19 | Implement a quick script inheritance check | Juan Linietsky | |
Optimizes, simplifies and fixes EditorResourcePicker (was not refreshing custom clases). | |||
2023-01-19 | Merge pull request #71673 from reduz/further-fixes-to-global-class-parsing | Rémi Verschelde | |
Further fixes to global script class parsing | |||
2023-01-19 | Add property usage to array indexer | Raul Santos | |
This makes the `Array` indexer show as returning `Variant` instead of `void` in the documentation. | |||
2023-01-19 | Further fixes to global script class parsing | Juan Linietsky | |
Bugs were introduced on first parse by #71628 This should fix everything remaining. No errors of any type were observed. | |||
2023-01-19 | Merge pull request #71664 from groud/solve_few_problems_with_tile_animations | Rémi Verschelde | |
Fix a few issues with tile animations | |||
2023-01-19 | Merge pull request #69288 from bruvzg/gde_low_level_funcs | Rémi Verschelde | |
[GDExtension] Expose some low level functions and String operators. | |||
2023-01-19 | Merge pull request #71443 from TechnoPorg/fix-resource-conversion-plugins | Rémi Verschelde | |
Make EditorResourceConversionPlugin usable. | |||
2023-01-19 | Merge pull request #71662 from MarioLiebisch/fix-coff-obj-import | Rémi Verschelde | |
Avoid importing MSVC obj files | |||
2023-01-19 | Cleanup unused engine code v2 | kobewi | |
2023-01-19 | [GDExtension] Expose some low level functions and String operators. | bruvzg | |
2023-01-19 | Fix a few issues with tile animations | Gilles Roudière | |
2023-01-19 | Merge pull request #71628 from reduz/fixup-editor-file-system-script-parsing | Rémi Verschelde | |
Clean up EditorFileSystem script parsing | |||
2023-01-19 | Avoid importing MSVC obj files | Mario Liebisch | |
Currently Godot tries to import any file with the extension "obj" as a Wavefront OBJ model in text format. This will fail and potentially crash the editor, if the obj file is actually binary, like a MSVC build artifact/object file. While the COFF header at the start of the obj file is subject to change, this change should cover all potential/typical target machines possible right now. This fixes #71656. | |||
2023-01-18 | Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE | clayjohn | |
in favour of texture hints | |||
2023-01-18 | Merge pull request #71648 from clayjohn/ED-UV-scale | Rémi Verschelde | |
Use a fixed width of 1 pixel for editor debug UV drawing | |||
2023-01-18 | Use a fixed width of 1 pixel for editor debug UV drawing | clayjohn | |
2023-01-18 | Merge pull request #71627 from KoBeWi/big_dock | Rémi Verschelde | |
Increase default size of docks | |||
2023-01-18 | Merge pull request #71626 from groud/fix_add_tileset_layer_undo | Rémi Verschelde | |
Fixes TileSet layer addition not being undoable | |||
2023-01-18 | Clean up EditorFileSystem script parsing | Juan Linietsky | |
* Optimize only update modified/added/removed files. * Clean up documentation parsing. | |||
2023-01-19 | Allow AnimationNodes to restart when transitioning to the same state | Silc Renew | |
2023-01-18 | Implement BiDi override mode for GDScript source. | bruvzg | |