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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-02-11
Untested support for compute shaders
Juan Linietsky
2020-02-11
Visual GPU profiler and related profiling support in Vulkan.
Juan Linietsky
2020-02-11
Proper texture reloading (was broken).
Juan Linietsky
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
Several fixes to 3D rendering, and multimesh implementation.
Juan Linietsky
2020-02-11
Environment sky more or less working.
Juan Linietsky
2020-02-11
Base 3D engine done, still untested, though.
Juan Linietsky
2020-02-11
Merge pull request #29993 from bruvzg/vulkan
Rémi Verschelde
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-11
Added a spinlock template as well as a thread work pool class.
Juan Linietsky
2020-02-11
Changes to material required to add custom shaders in RD renderer
Juan Linietsky
2020-02-11
Fix crash on import.
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-11
Merge pull request #36086 from KoBeWi/TOOL_MOVE_move
Rémi Verschelde
2020-02-11
Fix selectable locked items
Tomasz Chabora
2020-02-10
Allow to use arrow keys with TOOL_MOVE
Tomasz Chabora
2020-02-10
Merge pull request #36085 from YeldhamDev/rip_animationtreeplayer_press_f
Rémi Verschelde
2020-02-10
Remove AnimationTreePlayer node
Michael Alexsander
2020-02-10
Fixes a crash in the 2D editor
Gilles Roudière
2020-02-10
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-02-10
Merge pull request #35704 from KoBeWi/free_the_nodes
Rémi Verschelde
2020-02-10
Include locked nodes on selection list
Tomasz Chabora
2020-02-10
Merge pull request #36070 from RandomShaper/imvu/robust_fs_scan
Rémi Verschelde
2020-02-10
Merge pull request #33815 from Calinou/assetlib-focus-search-shortcut
Rémi Verschelde
2020-02-10
Merge pull request #33903 from gururise/anim_length_edit
Rémi Verschelde
2020-02-10
Merge pull request #34027 from Calinou/tweak-project-manager-renderer-selection
Rémi Verschelde
2020-02-10
Merge pull request #35260 from Calinou/project-manager-enter-open-first
Rémi Verschelde
2020-02-10
Merge pull request #36071 from RandomShaper/imvu/ignore_hidden_find
Rémi Verschelde
2020-02-10
Merge pull request #35787 from Calinou/editor-expose-create-single-convex-shape
Rémi Verschelde
2020-02-10
Merge pull request #35819 from Calinou/improve-inputmap-editor-icons
Rémi Verschelde
2020-02-10
Merge pull request #36043 from timothyqiu/packed-scene-resource
Rémi Verschelde
2020-02-10
Merge pull request #36054 from Calinou/rebind-tilemap-editor-select-pick-tile
Rémi Verschelde
2020-02-10
Merge pull request #36061 from Calinou/tweak-changes-may-be-lost-color
Rémi Verschelde
2020-02-10
Merge pull request #36063 from Calinou/remove-unused-icons
Rémi Verschelde
2020-02-10
Make file system scan more robust
Pedro J. Estébanez
2020-02-10
Ignore hidden files and directories in find in files
Pedro J. Estébanez
2020-02-09
Fix 2D CollisionShape controls pointing the wrong way
Aaron Franke
2020-02-09
Remove unused GodotDocs and ParticleAttractor2D editor icons
Hugo Locurcio
2020-02-09
Tweak the "Changes may be lost!" text color to match the icon's color
Hugo Locurcio
2020-02-09
Merge pull request #33451 from MCrafterzz/movementHandle
Rémi Verschelde
2020-02-09
Merge pull request #35656 from ericrybick/35460-fix2
Rémi Verschelde
2020-02-09
Use a new approach to fix bone pose override not being reset when IK animatio...
Eric Rybicki
2020-02-09
Change the Pick Tile and Select default shortcuts in the TileMap editor
Hugo Locurcio
2020-02-09
Merge pull request #35840 from timothyqiu/groups-match
Rémi Verschelde
2020-02-09
Merge pull request #36008 from AndreaCatania/physical_bone_impr
Rémi Verschelde
2020-02-09
Fixed Skeleton Physical Bone generation
Andrea Catania
2020-02-09
Fixes broken scene created via New Resource
Haoyu Qiu
2020-02-08
Update the zoom percentage when using Frame Selection in the 2D editor
Hugo Locurcio
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